but games like vigilante and china warrior although they aren't good, they make you wanna play them and try and beat them. regardless of how bad. thats the appeal of the system
Oh, I agree 100% that Vigilante and China Warrior are addictive and "make you wanna play them and try and beat them"...but I actually feel that China Warrior is an intriguing game, warts and all. China Warrior was much more challenging than Vigilante and beating it provided much more satisfaction.
I honestly feel that China Warrior is the superior game...CW's only flaws, IMHO, are some of the boss fights. The stages in CW are completely awesome (for me, anyway) even though the opponents are mundane objects. In other words: the stages in CW were
thoughtfully designed (with a ramp up in difficulty). There are challenging segments, sure, but they are totally passable with some practice. I do not feel the same way about the bosses, plus you can be lame and spam many bosses (you can't cheat/spam the stages proper). The controls/mechanics in CW are fine, plus you actually need to use different moves at different points (sweep kick, normal punch/kick, low punch/kick, special moves BIG FIST/FISTS OF FURY)...again, all of this points to thoughtful design.
The jump kick in Vigilante always annoyed me because I couldn't consistently knock the bikers off their motorcycles on the bridge. Slower opponents—I can jump kick 'em, but I suck with the bikers. This is just one of many moments in Vigilante where I wish the controls were tighter. I don't have the same problem in China Warrior. I don't feel the stage design/enemy placement in Vigilante is nearly as thoughtful as CW, either.
God, if only CW had the aesthetic creativity of Vigilante. CW really would have benefitted from varied settings like Vigilante. This is where Vigilante shines: every stage is memorable (bridge! Junkyard, even the dam streets have cute, hand-lain bricks scattered everywhere). CW's banal, generic, constantly recycled visuals get old fast (at least each stages cycle from dawn to dusk). At the end of the day, though, CW is the superior
game.
I'll stop now (I've argued in defense of CW elsewhere).