This is EXACTLY what I am talking about, you guys are delusional, still not as bad as the guys at Neo-Geo.com but god dammit you are getting there. My argument pertains to CONTEMPORARY systems and I’ve repeated over and over again not one of the big three systems has an absolute hardware advantage. I even expressly pointed out the difference and obvious evolution between a 16 Bit machine from the Late 70’s to the PCE’s much later 8-bit device and this nerd uses Sapphire, a CD rom game vs a what a 4KB game for the Intellivision? And I’m delusional?
Yes, of course you are. As has been pointed out time and time again, so thoroughly that even a delusional person would understand, your delusional to the point that you can't accept the agreed upon fact that you're delusional. You first started all this 'Genesis>PCE-cuz-bits' crap on
Sega-16, the
Genesis-based site, where
everyone(!) disagreed with you and were much harsher on you than anyone here. The fact that Genesis fans found your nonsense to be delusional is enough of a wake-up call to cure even the most delusional person.
The fact that you don't understand the basics of how CD games work, even after experts with experience programming PCE and Genesis software have explained to you simply, proves both your ignorance and how you should not be commenting on the technical abilities if the systems at all.
You continue to tout the
potential of CD storage and ignore the fact that most PCE CD games have the same size of in-game content as cart games, only with the
handicap of having to use only small portions at once, while cart games are relatively free to access pretty much anything any time. A 6 stage CD2 game is a <3 meg game. A 6 stage Super CD game is a <12 meg game. Factoring the redundant code and assets that have to be reused each time, the actual game sizes are
much smaller.
But the fact remains that the PCE was a CD-based system since before day one. The CD combo is standard hardware. The CD-ROM was never an add-on and NEC would not have partnered on it if it was. In the end though, aside from CD sound and a bit of adpcm, it's still simply a
delivery method, no different than carts, except for that major
handicap.
You always bring up animation as the best measure of the ability/power/16-bit gen-ness of a console. The experts explained how the PCE is better at it than Genesis and SNES and you tell everyone that you
alone truly know what is real or not. You cite Genesis games with animation that the PCE can't handle on a technical level, then ignore the PCE examples wich outdo them. Even if you credit extra storage for holding the frames of animation, memory is memory and storage is storage.
The base-PCE hardware is what runs it all and does the highest intensity of in-game animation from that generation, while also pushing extreme action and filling the screen with sprites. All of that while still sacrificing cpu power to run sound, while the Genesis and SNES don't take a hit running sound. It's
that powerful. But it doesn't have to shoot for a potential benchmark, realized or not. You set the standard of measure when you named games with the defining level of animation. Once the PCE meets that level of animation, by your own standard it's as good as matters. The fact that it goes much further is superfluous to your standards.
But as you mentioned, you are delusional. Although you will change the rules you have
just now set
once again... here is an example which uses your own measure (
animation from equal sized carts) of power/ability/16-bitted'tude/awesomeness, to prove yourself wrong... and it's the CONTEMPORARY game you
always bring up as proof of the opposite
:
4Mb 8-bit cart <------- VS -------> 4Mb 16-bit cart By your own standard, simply count the frames and the PCE is superior. Simple arithmetic. Those of us with common sense, will also appreciate the superior shading, detail and seemingly generation-beyond coloring.
What would a person delusional enough to imagine non-existent slowdown in SFII' say about PCE Altered Beast animation versus Mega Drive?
Look at f*cking Altered Beast? Why is that shittyness ignored? Apples to Apples MD Vs. PCE. Great Animation intro thanks to CD Rom, great voice over, then 8-bit shittyness. What excuse is there? Why couldn't the game look as good as the MD? Look how choppy and darty the animation is?