Author Topic: PC Engine ACD Art of Fighting  (Read 699 times)

Liquid Snake

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PC Engine ACD Art of Fighting
« on: May 12, 2006, 01:38:25 AM »
I have both AES & PS2 versions of AOF.

I've heard PC Engine ACD version of AOF has voices during intermissions and ending.....is it true?

Just wonder how good is PC Engine ACD port ....anybody?

There is only one online review but I just want to find out more about it.
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Kaminari

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PC Engine ACD Art of Fighting
« Reply #1 on: May 12, 2006, 03:33:39 AM »
Well, if you consider the technological gap between a NeoGeo and a PC Engine, the PCE port is a wonder. And with a Hori arcade stick, this is the next best thing after the arcade version.

Ninja Spirit

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PC Engine ACD Art of Fighting
« Reply #2 on: May 12, 2006, 03:52:05 AM »
Zoom in zoom out and everything?

Keranu

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PC Engine ACD Art of Fighting
« Reply #3 on: May 12, 2006, 01:55:06 PM »
I have always been interested by the PCE port too. I'll buy it as soon as I get a Arcade Card Pro. You can never seem to find any indepth reviews for this port.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

akamichi

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PC Engine ACD Art of Fighting
« Reply #4 on: May 12, 2006, 06:38:20 PM »
Quote from: "Ninja Spirit"
Zoom in zoom out and everything?

Yup.  It's actually pretty amazing considering there's no real hardware support for it.

Ninja Spirit

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PC Engine ACD Art of Fighting
« Reply #5 on: May 13, 2006, 02:42:53 AM »
Ah that's great.

One fun question though, if Samurai Spirits were to get a PCE arcade card version, would it be a successful port?

Keranu

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PC Engine ACD Art of Fighting
« Reply #6 on: May 13, 2006, 09:34:03 AM »
I'd say so considering how awesome the PCE port of Fatal Fury 2/Special was and how I hear positive things about Art of Fighting.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

td741

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PC Engine ACD Art of Fighting
« Reply #7 on: May 15, 2006, 04:11:55 AM »
Note: the Zooming-in and Out isn't quite the same.  The PCEngine version is a resolution change (I think).  The game just cuts between the two different views without a "gradual zooming-in/out" of the Neo.  

It works well though, since the zooming-in/out of the Neo's version was very quick.

akamichi

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PC Engine ACD Art of Fighting
« Reply #8 on: May 15, 2006, 04:34:11 AM »
Quote from: "td741"
Note: the Zooming-in and Out isn't quite the same.  The PCEngine version is a resolution change (I think).  The game just cuts between the two different views without a "gradual zooming-in/out" of the Neo.  

It works well though, since the zooming-in/out of the Neo's version was very quick.


AFAIK, the zooming effect is simulated with resolution changes.  However, it doesn't just cut between zoomed in and zoomed out.  There are intermediate steps in there.  Not as good as the Neo of course but at the same time not as rigid as 2 "views".  If I get some time, I'll make a video of it.  

EDIT:  Just played the game and it's pretty much 2 views.  There might be one intermediate step in there, but it's hard to tell.

Before I saw AOF on PCE, I thought Samurai Spirits would be impossible to do on PCE w/zooming.  But after I played AOF and witnessed the actual zooming in and out, I was convinced that SS could be a possibility.  Of course it never happened, but I was wishing for it! :)

grahf

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PC Engine ACD Art of Fighting
« Reply #9 on: May 19, 2006, 03:32:53 AM »
I played the HELL out of Samurai Shodown (Spirits) back in middle school. I have the SNES version but the lack of memory really limits it. They trimmed a lot out of it.

Ninja Spirit

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PC Engine ACD Art of Fighting
« Reply #10 on: May 19, 2006, 04:15:19 AM »
I just remembered, one of the episodes of PCEngineFX TV covers FFS.

I can understand about SS not doing well on Arcade Card.

The zooming, the number of characters there are especially Earthquake eats up alot of megs than the Duo can handle.

Come to think of it, taking Earthquake out of the Sega CD and Genesis versions is easy to understand why.

grahf

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« Reply #11 on: May 19, 2006, 05:07:14 AM »
They had that one huge character in Fatal Fury Special, so i think Earthquake would be more than possible. Also, the number of characters doesnt matter since a CD. As long as the PCE can handle two characters on screen at once (which it can, judging by the other fighters) it should have been possible.

bt

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PC Engine ACD Art of Fighting
« Reply #12 on: May 19, 2006, 05:36:26 AM »
Quote from: "grahf"
They had that one huge character in Fatal Fury Special, so i think Earthquake would be more than possible. Also, the number of characters doesnt matter since a CD. As long as the PCE can handle two characters on screen at once (which it can, judging by the other fighters) it should have been possible.


Frames of animation is where the issue would lie.  I am not familiar with this character, but I am guessing that any large character, or one with lots of frames of animation would very quickly suck up the 256KB very quickly.  Yes, I am discounting the AC memory -- transfer to and from the additional RAM is slow (not as slow as from the CD), but it would certainly be noticable in a game if you had to say, swap out 128 KB worth of sprites.  You can get away with it, if there is a natural break in the game, but otherwise you would end up just creating an unnatural one.

-bt

Tatsujin

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PC Engine ACD Art of Fighting
« Reply #13 on: May 30, 2006, 05:04:14 PM »
amazing game but also struggles with the same lack of playability as its original does!

i still like to see a perfect port of MotW, shin samurai spirits or gekka no kenshi :D
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Ninja Spirit

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PC Engine ACD Art of Fighting
« Reply #14 on: May 30, 2006, 06:16:22 PM »
MotW? The biggest Neo Geo game in existence on the Arcade Card?

Don't count on it.