Author Topic: PC Engine ACD Art of Fighting  (Read 698 times)

Tatsujin

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PC Engine ACD Art of Fighting
« Reply #15 on: May 30, 2006, 07:34:09 PM »
Quote from: "Ninja Spirit"

Don't count on it.

i never would count on it for sure, it's just a kind of an imagination, how a port would appear if the power of the arcade system is improoved to its absolute maximum! :)
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Keranu

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PC Engine ACD Art of Fighting
« Reply #16 on: May 31, 2006, 10:10:04 AM »
Well Mark of the Wolves probably would never be ported to our lovely Arcade Card, but some months ago I did take a few screenshots of the game and used a program to convert the screenshot to PCE palette standards and the result looks like this (top screenshot is Neo Geo, bottom is PCE):



:D
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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PC Engine ACD Art of Fighting
« Reply #17 on: May 31, 2006, 01:29:29 PM »
looks just great^^ of course some BGs have to be recolored to the PCE palette, not just converted, to get may be a better result. but the converted colors in the ingame screens just looking great. now the final question would be, how the arcade pce could handle the technical specs of the game (animations, dynamic, scaling (analog AoF), action etc)..and not at least the loading time :P

btw: with which methode you converted the palette from NG to PCE standard? can i do that with photoshop? :)
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Keranu

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PC Engine ACD Art of Fighting
« Reply #18 on: May 31, 2006, 01:47:28 PM »
The program I use is called RGB2PCE and was sent to me by a fellow PCE graphic designer on IRC that I talk to. I don't think it can be found on any sites, so I can email it to you if you want. Better yet, I should upload it to my webspace and offer it, which I'll do a little later.

But like you said, you would have to do some hand customizing on the graphics to make them look even closer. An example in those screenshots are the light clouds in the background. In the original you can see a very faint cloud, but in the converted image it does not appear since the program couldn't find a color to use for it, so redrawing the cloud using a simple white color would work :) .

Quote from: "Tatsujin"
now the final question would be, how the arcade pce could handle the technical specs of the game (animations, dynamic, scaling (analog AoF), action etc)..and not at least the loading time Razz

I'm no PCE programmer (just a graphics artist) but I would say that would be one helluva game to port to Arcade Card :D . I think you could get away with keeping a lot of the animation frames for the sprites, but might have to cut a few frames from sprites and bacgkrounds to conserve the RAM. Luckily there isn't a whole lot of characters in the game (as oppose to KoF), so that saves some extra RAM. I'd imagine loading times would be annoyingly long :lol: .

By the way, here are some other Neo Geo game screenshots I took and also converted to PCE standards:

Magician Lord


Metal Slug


King of Fighters '98


KoF'98 would actually look a little different/worse on the PCE than the screenshot shows since that screenshot more than likely uses more than 256 colors for the background.
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Tatsujin

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PC Engine ACD Art of Fighting
« Reply #19 on: May 31, 2006, 02:29:04 PM »
also looks great, and here again especially the ingame shoots!
thx a lot, i would be very glad to get that color-converter, so please check PM :D
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^

Keranu

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PC Engine ACD Art of Fighting
« Reply #20 on: May 31, 2006, 03:42:35 PM »
No problem ;) .

By the way, Bonknuts on these boards dithered the fin on the battle ship in the Metal Slug screenshot to make it look better, so this shows how much nicer you can make the games look just by doing some adjustments yourself:

"dithered PCE (left) and original PCE(right)  :D"
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Bonknuts

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PC Engine ACD Art of Fighting
« Reply #21 on: June 01, 2006, 04:25:18 PM »
hehe...

To Tatsujin: You can use Photoshop to do the dithering, once you have the converted PCE palette of the output from the util Keranu mentioned.

Here's another sample. Photoshop for the dithering and slight hand adjustment on a few colors - PCE legal ofcourse.



Keranu, you already know Metal Slug 1 is totally doable on the arcade card - hint - hint... :lol: You've got my vote 8)


-Rich

Keranu

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PC Engine ACD Art of Fighting
« Reply #22 on: June 01, 2006, 04:32:08 PM »
Nice job on the ditering, looks a lot nicer. But what's with the butchered .jpg image conversion? :)

Quote from: "Tomaithous"
Keranu, you already know Metal Slug 1 is totally doable on the arcade card - hint - hint... Laughing You've got my vote Cool

And just what's that suppose to mean :D ? You and your sneaky secret tricks. :lol:
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).

Bonknuts

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PC Engine ACD Art of Fighting
« Reply #23 on: June 01, 2006, 04:48:41 PM »
Oh, you mean the res? I was just 'eye balling' the cut and paste from your original.

Quote
And just what's that suppose to mean ?


Oh nothing, just on my list of demos to....

Keranu

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PC Engine ACD Art of Fighting
« Reply #24 on: June 01, 2006, 08:13:01 PM »
Hehe, you always have goodies hidden up your sleeves :D !
Quote from: Bonknuts
Adding PCE console specific layer on top of that, makes for an interesting challenge (no, not a reference to Ys II).