SGX can't really suck because it never really tried. It was an experiment, not a console. NEC put one foot in the pool, realized they didn't need a Hucard upgrade, and gracefully bowed out.
It's backward and CD compatible and the handful of exclusives are worth picking up. The creators didn't go bankrupt and not many people were ripped off. Nothing compared to fiascoes like the Virtual Boy, 32X, and Jaguar.
The 32X was a add-on, not a stand alone console, and market wise it really didn't hurt Sega nearly as much as the Saturn did over here, as they did not produce that many 32X add-ons in the end anyway. All it was, was an opportunity for Genesis owners who couldn't afford the 3DO, Saturn, PS1 to get some 32-bit power. And in what, 2 years time, it was able to get 34 cart titles and 6 cd titles. Not bad all in all.
Price wise it was only about $150 with games costing $60 retail, versus the Supergrafx launch price of $300 with games costing $100 retail. It cant even be judged by the same standards, and to be honest, if you did, it had a larger fairly decent library and a much better bang for buck ratio. A small number of better titles then what dedicated titles the Supergrafx got in all.
As much as I like Daimakaimura and 1941 Counter Attack, I'd never take them as a whole over MK2, Primal Rage, Virtua Fighter, Wrestlemania Arcade, VR Racing, NBA Jam TE, AfterBurner and Space Harrier. If you had to say which one better brought the arcade feel at home, the 32X wins that argument.
What's left on the Supergrafx is Aldynes, Battle Ace, and Granzort. All 3 are very good games, C- to B+ quality titles, but pitted against the remainder of the 32X library, there is still Knuckles, Tempo, Kolibri, Blackthorne, Star Wars Arcade, Doom, Shadow Squadron, Metal Head, Pitfall, Star Trek: Starfleet Academy, T-MEK, Parasquad, etc. Throwing any kind of console loyalty to the side, and just simply being from a gamers perspective, there is more quality in larger quantity on 32X then on the Supergrafx.
I'd be curious to know what the Supergrafx total units sold were at retail in comparison. I know the 32X actually did fairly well initially, up till mid 95. Seems like I remember reading that the 32X sold over half a million units by Dec. 94.
Anyway, Virtual Boy and Jaguar however, yeah, I'd take a Supergrafx over either of those any time. The VB had some unique titles, but the fact that it makes you feel like you're getting brain cancer after 10 mins of play just negates that whole systems value from a players perspective. And the Jaguar, while it has good games, almost all of those same good games are all on other systems, negating the systems value and importance.