Author Topic: What were the life time sales for the PCE/PCEDuo  (Read 8160 times)

spenoza

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #150 on: June 05, 2014, 03:22:55 PM »
CONSENSUS: I'm glad we finally agreed that CD and HuCARD media belong in the same core PCE library.

I do have to say that when I only had a TG-16, and more recently, when I only had a Core, the CD library certainly didn't FEEL like it was the same library... And when I got the TG-CD add-on, and more recently, when I upgraded to a Duo, suddenly it DID feel like it was all the same library of games.

I don't think there's a straight answer to this. Your library of games is what you can play. Anything you can't play isn't in the core library... your core. This all seems so much like a combination tag-battle over semantics and differing perspectives, and not some ultimate truth. Cause you won't find any of the latter on this forum anywhere (not even under the sofa).
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A Black Falcon

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #151 on: June 05, 2014, 03:29:54 PM »
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Getting classifications correct is important though!  It's definitely something I care about. Obviously.


 And there in lies your problem. Again, you're conforming the PC-Engine into definition that doesn't accurately describe it, and its library. It's ok to make an exception to the rule; exceptions exist for a reason. Not everything in life can be neatly categorized and factored to a difference. And the PC-Engine and its CD software, have some unique exceptions to add to such a scenario. I and a few others have already listed as to why.

 But you play this semantics game, and when one person corrects or counters you, you side step and bring that point back around to something else to make the point or analogy look invalid. Sometimes, I think you don't even understand the point you're dismissing/deflecting. You're just in automatic dismiss mode. You do make some valid points, but you don't concede or recognize ANY one else's valid points. And I don't mean just here on these forums, either. You're too rigid man. Too rigid.

The idea that the Turbografx is such a special case that the rules that apply to every other console -- consoles and their addons are different, and their libraries should be looked at individually -- don't apply here is nonsense.  Just because NEC switched over to CDs as the main format and released the Duo mid-life it doesn't mean that CDs are the original system!  They're still an addon, just like how the Sega CD portion of the CDX (or X'eye) is an addon to the Genesis even though that's a combo system.

And on that note...

Can't you read?!?

As I said, it doesn't conflict because the cart based system Hudson proposed to Nintendo wasn't the final design of the PCE; it's not a coincidence that the PCE uses NEC parts, that the expansion connector is loaded to the gills, or that its size and appearance matches the CD drive - all three are evidence of NEC's hand in its design.  Also, we're talking about what the NEC / Hudson partnership wanted from the system, so it doesn't matter one iota what Hudson themselves wanted before the partnership even formed.

Basically defeating your own argument here!  So the PCE may really have predated its CD drive, and it started out as a cart/card concept first?  Seems to me that that completely undermines the entire 'well the CD drive was there from minute one and always was intended to be equally important to the HuCard system' line you people are defending...

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I didn't say equal in importance, I said it was important period; and just because the CD didn't get 50% of the game releases early on doesn't mean it was unimportant.  Try to reign in your stupid.

Looking at the changing level of support the systems got over time shows how what NEC and Hudson thought the best role for each system (HuCard and CD) was changed over time.

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The FX chip was sold separate from the system, connected to the console, and provided substantially more processing power, so how does it not qualify as an add-on?  I see no disclaimer in the definition that says "unless the device can only be used by the game it is contained within".

But that disclaimer is built in to the definition of addon.  If you look at the list of things that all (apart from you people) agree are full console addons, all of them, as I said in my last post, involve some alternate input, either a disc addon, passthrough like the 32X, etc.

http://en.wikipedia.org/wiki/Video_game_accessory#Add-ons.2FPeripherals
http://en.wikipedia.org/wiki/Peripheral

Something like the Super FX is an enhancement chip, not an add-on.

http://en.wikipedia.org/wiki/Super_fx

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True, some games might not use all the capabilities available, but I'm differentiating based on hardware capabilities not what each specific game did or didn't do.  Outside of redbook tunes, every single game in the PCE library could be done on HuCard (ignoring the exorbitant cost of such large carts); the same can be said of games on FDS, 64DD, etc., but it is untrue for the Sega CD, 32x, etc.

How so?  The 32X basically IS a giant cartridge turned into an addon!  It's the SVP (Genesis Virtua Racing) taken to another level.  And as for the Sega CD, put some scaling and rotation chips in the cart and a giant cart and you could do that on a cartridge too.

Seriously, by your definition most addons aren't addons, while many things which aren't addons are.  It's kind of odd, and there's a reason no internet classification anythings agree with it.  I can understand your logic, but that just isn't the way it works.

CONSENSUS: I'm glad we finally agreed that CD and HuCARD media belong in the same core PCE library.

Of course they're not in the core library.  They do belong in the broader category of TG16/PCE games, though, in the same way that Sega CD and 32X games belong in the broader category of Sega Genesis titles, since those games for the add-ons require the base system to run and thus are certainly a part of its library -- just a separate part.  When adding up games for a system, I think it's reasonable to look at both the total including games for addons, and the totals for each platform separately... or rather, say the total, and then say which portion of that total is for each platform within the greater whole.  Of course, I'd use the standard definition for what an add-on is.
« Last Edit: June 05, 2014, 03:34:52 PM by A Black Falcon »

SamIAm

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #152 on: June 05, 2014, 04:35:00 PM »
This whole argument is too big for me to keep up with, but just to toss in one thing about cart-coprocessors and mappers or whatever: The reason why these don't seem to me to be add-ons is because they're basically transparent to the user, and to me, the user's perspective is paramount. Aside from a fractional increase in price in some cases, there is no difference between buying and playing an "enhanced" cartridge and buying and playing an ordinary one.

I bet somewhere out there is an SNES fan who doesn't even realize that his Star Fox cart has a chip in it. I bet there are LOTS of people who don't realize that Mario Kart has a DSP chip in it. A few people on these forums probably don't even realize that SFII on the PCE has a mapper in it.

Obviously the PCE's CD system is different, and personally, I just can't think of it as anything but an add-on. I don't know, but I'd bet that that's how Japanese people looked at it when it came out in December 1988. I mean, the thing cost freaking $600. And sure, it hardly gave the PCE more than additional storage, but given the size of a typical Hucard, it gave it additional storage a few thousand times over. There's nothing minor about that.

I get that if you had the CD system back in the day, you might have felt like it was all one thing after Hucards disappeared. But in 89, 90 and 91, how many people really looked at the high-priced CD unit and thought "there's the other half of my PC Engine"? Like I said before, if we can't call it an add-on like the Sega CD, then I actually lean further toward calling the PCE-CD an entirely separate console than I do toward saying that the singular "PCE" includes both the base and the CD system. 

But this does mostly boil down to a semantics argument anyway. Truth be told, I often type PCE in any case just because I can't be bothered to add the "-CD" bit.

CONSENSUS: I'm glad we finally agreed that CD and HuCARD media belong in the same core PCE library.

I do have to say that when I only had a TG-16, and more recently, when I only had a Core, the CD library certainly didn't FEEL like it was the same library... And when I got the TG-CD add-on, and more recently, when I upgraded to a Duo, suddenly it DID feel like it was all the same library of games.

I don't think there's a straight answer to this. Your library of games is what you can play. Anything you can't play isn't in the core library... your core. This all seems so much like a combination tag-battle over semantics and differing perspectives, and not some ultimate truth. Cause you won't find any of the latter on this forum anywhere (not even under the sofa).

Well said. I feel the same.
« Last Edit: June 06, 2014, 03:45:26 AM by SamIAm »

Necromancer

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #153 on: June 06, 2014, 04:26:18 AM »
Basically defeating your own argument here!  So the PCE may really have predated its CD drive, and it started out as a cart/card concept first?  Seems to me that that completely undermines the entire 'well the CD drive was there from minute one and always was intended to be equally important to the HuCard system' line you people are defending...

Wow.  You're a real piece of work.  Are you trolling or just mentally challenged?

The PCE was the product of a partnership between NEC and Hudson, and NEC demanded that it include a CD drive at the beginning of that partnership (a.k.a. - day one).  Period.  End of story.

Looking at the changing level of support the systems got over time shows how what NEC and Hudson thought the best role for each system (HuCard and CD) was changed over time.

Which is relevant to nothing.

But that disclaimer is built in to the definition of addon.

No it isn't.  Read the definition to which you linked.

I'm not using your made up "full console add-on" definition to purposely limit the definition of add-on to prove a point.

How so?  The 32X basically IS a giant cartridge turned into an addon!  It's the SVP (Genesis Virtua Racing) taken to another level.  And as for the Sega CD, put some scaling and rotation chips in the cart and a giant cart and you could do that on a cartridge too.

I obviously meant that PCE CD games could be done on HuCards without the need of additional ram or processors.  Duh.

Seriously, by your definition most addons aren't addons....

Not once have I said the PCE CD was not an add-on.  Quit making shit up.

Of course they're not in the core library.  They do belong in the broader category of TG16/PCE games, though...

Which is a 180 degree turn the beginning of this train wreck, when you claimed that there were zero PCE games released after '94.  :roll:

I look forward to your response, where you comprehend nothing of what I've said.
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Bonknuts

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #154 on: June 06, 2014, 06:36:39 AM »
This whole argument is too big for me to keep up with, but just to toss in one thing about cart-coprocessors and mappers or whatever: The reason why these don't seem to me to be add-ons is because they're basically transparent to the user, and to me, the user's perspective is paramount. Aside from a fractional increase in price in some cases, there is no difference between buying and playing an "enhanced" cartridge and buying and playing an ordinary one.

 This is what he does. The origin of the point of bringing up the special chips in the SNES carts, was completely lost because he brings the argument down to semantics, to the point where the original meaning is lost, and he can easily counter argue. It's like trying to hold a slippery fish. A Black Falcon is infamous for doing this on Sega-16, to the point where no one will take him seriously on anything he posts. We're talking pages upon pages of this kind of stuff.

 I'm up for a good argument/debate and I'll probably agree on multiple points of view, even if I'm arguing just one of them. A lot of the time, these arguments are opinion and perspective based anyway. When arguing for credibility towards an opinion or perspective, getting into the nitty gritty of semantics always muddies the waters.


 The point of the argument is this; should the PC-Engine library include both hucard and CD games. The argument against it, is that the CD unit is an addon and therefore shouldn't be included. The reason for this perspective, is that the SegaCD and 32x (the most predominant addons in console history of successful systems, around that era). And the main reason why gamers separate these addons as different game library, is that the addon hardware enhances the games to the point that they aren't representative of the original system's capability. This mostly comes from comparing one system to the other (it isn't a fair comparison). In the case of the PCE, this doesn't apply. PC-Engine CD games, are PCE games; there are no additional graphic processors, co-processors, or straight up new processors. The interface to the medium is different, the core game logic/code is the same. Another reason addons are considered to be a separate library, is that the addon always remained an addon. The addon is a branch of the system, therefore it's a branch of the library. It never replaced the core system; ever. In the perspective of 1988, the CD was an addon. In the perspective of 1992, the CD unit was the system. And if you look at the system from a perspective of 1996, hucards become the subset of the library - but they are still part of the PC-Engine library. Matter of fact, in 1992 when the Duo came out in the US (and I got one on release day), my perspective of hucards immediately changed to that - they became a subset of what was now CD games for the library. The Duo made it apparent; CD games were now the current format.

 There's also this perspective that an addon was never intended to be part of the main system, or vision. That addons are always afterthoughts. And therefore it gives the addon even less credibility. That's not actually an unreasonable point of view. But the PCE system and CD unit were designed together. The CD unit was not some after thought down the road. And I'm sure the Famicom disk drive 'addon' probably had some sort of an influence to this.

 By strict definition, by all means describe the CD unit as an addon. But when it comes categorizing the software for the PC-Engine, characteristics of the CD unit make it different than any other addon in console history. It's VERY hard to talk about PC-Engine games, without talking about hucards and CD games. If all you ever owned, was the hucard only system - then I can see why you wouldn't have this perspective. It's a different perspective for people that own(ed) the Duo, and gamers that grew up with both formats during that era. And for those of us that stuck through it till the end (imported).


 I consider Famicom disk games, to be Famicom games and part of its library. I also consider Majora's Mask part of the N64 library, even though you're forced to purchase an addon pack (ram expansion pack) to play the game.

Black Tiger

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #155 on: June 06, 2014, 08:04:32 AM »
It wouldn't be a big deal whether or not someone wants to make distinctions about PCE Hu and CD games if retroactively-enthused "retro" game enthusiasts could exercise common sense when diving into 16-bit gen discussions. But forums are full of Genesis or SNES fanboys blindly insisting that the PCE can't do anything it has actually done.

HuCard games were obviously small because the CD format took off quickly. But people desperate to discount the PCE say it's because the hardware can't handle much. Point out any example from a CD game and it doesn't count because "the CD-ROM runs the game, not the PC Engine!" and HuCards show the limit of any potential the hardware had.

They will disqualify it as being part of the same generation as SNES and Genesis, ignoring on-par games top quality software, saying that the lack of hardware parallax proves(!) that the wimpy cpu can't do it because it really is just 8-bit gen hardware. Point out that the exact same cpu is in the SuperGrafx and it can do hardware multi-layer parallax and way more sprites than either Genesis or SNES and it "doesn't count" because it's a completely different console which has no generation class.

People like Black Falcon love to say that 4 meg CD games with CD music aren't fair to compare to SNES games, because they had the potential to have instead been 4000 meg games. But SNES/SFC games which are 100 - 200 megs uncompressed count, even with in-cart add-ons, because "Nintendo".

Simply point out that PCE CD games were what we were actually experiencing during the heyday of SNES/Genesis and you get more convenient cop-outs, like "it was more expensive than Neo Geo!" Point out that the TG-16 + Turbo-CD retailed for $220 at the same time that the SNES retailed for $200 and you'll either get a rehash of an unrelated excuse like "it's an 8-bit bios upgrade!" or Black Falcon rolls yet another side of his random-rule-changing die.

It's cool when young people get into things before their time in a positive way. But history rewriteres like Black Falcon are learning everything from youtube videos and wikis and their impressions blur huge periods of time and disconnected facts together and then they use that mess to tell people that were there that they're wrong. All just to prop up a console by a company they idolize because of they got into another system that company made generations later.

And it's not even limited to jumping blindly into comparison discissions in 16-bit related forums. These people scour general retro discussions and youtube comments to drop fact bombs like "it's actually really only an 8-bit system on par with "Ness" and shouldn't be included in this video/discussion". The fact that two of the PC Engine's greatest strengths are the SNES's greatest weaknesses, combined with the 'cool factor' of the 16-bit gen and how the PCE is a mysterious lost in Japan library which is stocked with the hardcore and even more cool aura of SHUMPs (which the SNES lacks), among other unique factors are polarizing for Nintendo revisionists in particular, when they aren't minimalizing the Genesis.

In the end HuCards, CDs and the PC Engine in general all get disqualified from "counting" one way or another. Turbo/PCE CD games weren't a luxury product (like Neo Geo) for North Americans bitd. Importing CD games was cheaper than buying many cart games, especially SNES RPGs. It may not be "fair" that Nintendo kept NES and SNES games from featuring CD music or the kind of variety many PCE and Sega-CD games have. It's not fair that Nintendo used immoral and illegal tactics and that SNES carts often cost so much. Loading extra hardware into carts may be "cheating" as well, but should we really say that SNES hdon't "count"?

Why not just appreciate all 16-bit gen games and take any unique factors into consideration when discussing or comparing them? Comparisons don't have to be a competition with a defineable "winner".
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esteban

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #156 on: June 06, 2014, 09:06:19 AM »
Bonknuts, thank you for that eloquent, well-reasoned post. I feel you did justice to both sides of the debate.

I can't add anything that hasn't already been said.
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esteban

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #157 on: June 06, 2014, 09:22:22 AM »
And I just read B_T's post...I feel like you (and others) know more about Falcon's modus operandi than me. It helps me see his posts in a new context.

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A Black Falcon

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #158 on: June 06, 2014, 09:48:52 AM »
Quote from: Bonknuts
I consider Famicom disk games, to be Famicom games and part of its library. I also consider Majora's Mask part of the N64 library, even though you're forced to purchase an addon pack (ram expansion pack) to play the game.
I've already covered the FDS, but the subject of RAM expansions and the like is one I should expand on, because it's an interesting, somewhat hard-to-categorize case.

Okay, this is an important question.  As SamIAm said and I have also explained with different words, this is the main reason why addons are different from the main systems' their libraries are a part of:
Quote from: SamIAm
The reason why these don't seem to me to be add-ons is because they're basically transparent to the user, and to me, the user's perspective is paramount. Aside from a fractional increase in price in some cases, there is no difference between buying and playing an "enhanced" cartridge and buying and playing an ordinary one.

I bet somewhere out there is an SNES fan who doesn't even realize that his Star Fox cart has a chip in it. I bet there are LOTS of people who don't realize that Mario Kart has a DSP chip in it. A few people on these forums probably don't even realize that SFII on the PCE has a mapper in it.
Yes, indeed, this is absolutely correct.  Perception is key.  This explains almost all cases, why some things are addons and others are not.

However, what this leaves out is what that first quote above mentions -- things like RAM expansions and, also, video enhancement addons.  The main examples of these I can think of are the Turbo CD Super and Arcade cards, the N64 RAM pack, the Saturn 1MB and 4MB RAM packs, the Saturn Video CD Card, and the CD-i Digital Video Cartridge.

All of those things I just listed are hardware objects which add something to the hardware of the console.  They are also sold separately from the console they connect to; some may be built-in in some models, but never all, and if some require it as an addon that's all that is needed to put it in the addon category.   They have games which require them.  These things seem to be addons.

However, they are much cheaper than traditional addons (like a Turbo CD, Sega CD, etc.) they do NOT change the media format, and you do not put games into them -- instead, you just put the game in the system like normal.  As a result, these things do not usually get counted as addons.  Should they be anyway?  Hmm... generally I would say no, because that's how things are classified.  It was decided by game companies and game listing sites that those things are expansions, not full addons, so they aren't classified that way.  Things only get called true 'add-ons' if they don't just plug in to a system, but they actually change where you put the games, apparently.  Should they be anyway?  Well... maybe, but it IS true that no game company has divided their systems' library that way -- the Saturn, CD-i, N64, and TCD all clearly include all of the games as a part of the system's library, with no breakdown like you see between Genesis and 32X games and the like.  The closest to having such a delineation is the TCD, since it uses different end-label logos for the regular, Super, and Arcade cards, but that's essentially just the same thing as an N64 game having the 'Expansion Pak Required' logo on the front, really.  It's not being sold as something for a completely different console.  This kind of categorization based on how the original manufacturer sold the game is common -- this is also why dual-mode Game Boy/GB Color games, that work in both consoles, are always called 'GBC games' in places that list them under just one platform, since the GBC is the system which Nintendo emphasized in the games' packaging and marketing.

So yes, there is a potential point to be made for these things being usually-unrecognized true add-ons.  Going by price, what the first-party companies said, and whether they use different game input mechanisms they are not, but by the key checks of 'is it sold separately' and 'does it enhance the system in some way', they are.  Generally I've gone with the standard definition for these and included them in the library, albeit with a note perhaps that the game supports or requires the expansion in question.

This whole argument is too big for me to keep up with, but just to toss in one thing about cart-coprocessors and mappers or whatever: The reason why these don't seem to me to be add-ons is because they're basically transparent to the user, and to me, the user's perspective is paramount. Aside from a fractional increase in price in some cases, there is no difference between buying and playing an "enhanced" cartridge and buying and playing an ordinary one.

 This is what he does. The origin of the point of bringing up the special chips in the SNES carts, was completely lost because he brings the argument down to semantics, to the point where the original meaning is lost, and he can easily counter argue. It's like trying to hold a slippery fish. A Black Falcon is infamous for doing this on Sega-16, to the point where no one will take him seriously on anything he posts. We're talking pages upon pages of this kind of stuff.
Oh come on, that's an insane generalization, and it's not true at all.  Also, insults instead of making actual points?  That sounds indeed like something some Sega-16 people do... and it's always quite unfortunate.

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I'm up for a good argument/debate and I'll probably agree on multiple points of view, even if I'm arguing just one of them. A lot of the time, these arguments are opinion and perspective based anyway. When arguing for credibility towards an opinion or perspective, getting into the nitty gritty of semantics always muddies the waters.
I like debate a lot, but the personal attacks often make me want to just ignore entire posts because of their presence...

I will say, though, that semantics DO matter.  Sure, sometimes they don't really, but often they do.  The way you classify something IS important.  I would not argue semantics for no reason; I would do so because it matters.

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The point of the argument is this; should the PC-Engine library include both hucard and CD games. The argument against it, is that the CD unit is an addon and therefore shouldn't be included. The reason for this perspective, is that the SegaCD and 32x (the most predominant addons in console history of successful systems, around that era).
No, it's because all addons have always been separated out of their base systems' libraries.  That is not the reason.

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And the main reason why gamers separate these addons as different game library, is that the addon hardware enhances the games to the point that they aren't representative of the original system's capability.
Nope, it's because they are separate pieces of hardware sold separately which play games via a separate mechanism from the main system and were sold and marketed as a different platform, as all addons always are (yes, including the Turbo CD).

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This mostly comes from comparing one system to the other (it isn't a fair comparison). In the case of the PCE, this doesn't apply.
Of course it applies.  The Turbo CD is an addon.  That definition of Add-on from Wikipedia I linked?  The Turbo CD fits in it perfectly.  Your obsessive focus on addon chips has NOTHING TO DO with whether a thing is an addon or not!  I get it that you two care about this, but it's immaterial to the point that that is not an essential part of the definition of add-on as is accepted by everyone other than you people.

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PC-Engine CD games, are PCE games; there are no additional graphic processors, co-processors, or straight up new processors.
Doesn't matter.

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The interface to the medium is different, the core game logic/code is the same. Another reason addons are considered to be a separate library, is that the addon always remained an addon.
Not really, no.  The CDX, Laseractive + Mega LD, and X'eye/Wondermega did not turn the Sega CD into part of the Genesis.  The Twin Famicom did not turn the FDS into part of the Famicom.  Etc.  If the games are a separate library anywhere on the system's ecosystem, they are a separate library!  Period.

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The addon is a branch of the system, therefore it's a branch of the library. It never replaced the core system; ever. In the perspective of 1988, the CD was an addon. In the perspective of 1992, the CD unit was the system. And if you look at the system from a perspective of 1996, hucards become the subset of the library - but they are still part of the PC-Engine library. Matter of fact, in 1992 when the Duo came out in the US (and I got one on release day), my perspective of hucards immediately changed to that - they became a subset of what was now CD games for the library. The Duo made it apparent; CD games were now the current format.
I've said this before, but the idea that you can change the definition of what is an addon mid-generation is wrong; you can't.  Something is what it was from the beginning.

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There's also this perspective that an addon was never intended to be part of the main system, or vision. That addons are always afterthoughts. And therefore it gives the addon even less credibility. That's not actually an unreasonable point of view. But the PCE system and CD unit were designed together. The CD unit was not some after thought down the road. And I'm sure the Famicom disk drive 'addon' probably had some sort of an influence to this.
But Hudson seems to have started working on the PCE hardware BEFORE they and/or NEC came up with the CD drive idea, so they were not designed starting at the same time.  Sure, as far as addons go the Turbo CD has to be the most integrated one ever, and sure, it was worked on before the PCE released I am sure, but it doesn't seem to have actually existed as long as the PCE did, conceptually, and that does matter too.

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By strict definition, by all means describe the CD unit as an addon. But when it comes categorizing the software for the PC-Engine, characteristics of the CD unit make it different than any other addon in console history. It's VERY hard to talk about PC-Engine games, without talking about hucards and CD games. If all you ever owned, was the hucard only system - then I can see why you wouldn't have this perspective. It's a different perspective for people that own(ed) the Duo, and gamers that grew up with both formats during that era. And for those of us that stuck through it till the end (imported).
The Turbo CD is the most successful game addon ever as far as adoption rates go.  There is little question that that is true; the only way to challenge that, probably is, ironically enough, to count the Super System Card as an addon, as I discuss at the top of this post -- that surely had very high adoption rates in Japan.  But as for the TCD itself, it started out as an addon, so it is an addon.  You can't redefine things midstream, it does not work that way!  Things are what they are.

For example, the existence of many Xbox 360 systems packed in with Kinects does not make the thing any less an optional accessory.  Your definition-shifting mid-generation thing is something I really, really have a problem with.

What I am NOT doing is somehow slighting the Turbo CD library!  Of course it's important, and large.  The Turbo CD matters a lot, and sure, no discussion of the TG16 is complete without it.  But, it IS an addon.  Not everyone with a TG16 bought the CD drive, either in the US or Japan -- look at the numbers again, 3.92 million HuCard systems sold, 1.92 million CD systems, about a million of those Duo-line systems and the rest addon CD drives.  And in the US, something like 900k TG16s sold, and maybe 100k at best CD units and Duos combined -- and it was probably below that (Vic Ireland said he thought 40k total CD+Duo, after all).  In the US few people bought CD units, and even in Japan a large majority of HuCard system owners never bought a CD unit or Duo.  An addon is something not included in the base system, that not everyone has.  Only 33% of PC Engine owners had a CD drive, unless some people with PCEs bought Duos instead of CD addon drives.  I'm sure many did, but not all.  Any percentage there would be a made-up number, though, and I don't know what one to use. 

But regardless, if my math is correct, somewhere between 33% and ~40% of PCE owners had CD drives, depending on how many HuCard system owners bought Duos but not CD units.  That is a large percentage by addon terms, but it is NOT something universally owned by all PCE/TG16 owners.  30 or 40 percent is not everyone.
« Last Edit: June 06, 2014, 10:29:13 AM by A Black Falcon »

esteban

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #159 on: June 06, 2014, 10:18:10 AM »
Falcon, I am curious...

HERE WE GO: if God gave us HuCARD-only-PCE in 1987, and then, DUO in 1992, how would you classify things?

ASIDE: Did you see what I did there?
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A Black Falcon

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #160 on: June 06, 2014, 10:24:25 AM »
And I just read B_T's post...I feel like you (and others) know more about Falcon's modus operandi than me. It helps me see his posts in a new context.

STATUS: TIME FOR EVERYONE TO PLAY PCE. Everyone.
Actually he thoroughly misrepresents me at every point in that post, constantly blaming me for the actions of others and claiming that I agree with the kind of people which I completely disagree with.  Almost nothing in that post has anything to do with any position I actually hold.


It wouldn't be a big deal whether or not someone wants to make distinctions about PCE Hu and CD games if retroactively-enthused "retro" game enthusiasts could exercise common sense when diving into 16-bit gen discussions. But forums are full of Genesis or SNES fanboys blindly insisting that the PCE can't do anything it has actually done.
You might want to try actually reading my posts before making things up I did not say, mean, or think and claiming that I said or think those things.  This post is interesting because it makes it pretty clear why you're arguing this way, but it's also completely and totally off-base when it comes to the false, invented claims you ascribe to me.  If other people think those things, that's got nothing to do with my statements.

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They will disqualify it as being part of the same generation as SNES and Genesis, ignoring on-par games top quality software, saying that the lack of hardware parallax proves(!) that the wimpy cpu can't do it because it really is just 8-bit gen hardware. Point out that the exact same cpu is in the SuperGrafx and it can do hardware multi-layer parallax and way more sprites than either Genesis or SNES and it "doesn't count" because it's a completely different console which has no generation class.
Anyone saying something stupid like that should be corrected, these things are false of course.  Parallax is great, but the TG16 not having it doesn't make the thing 3rd gen, that'd be silly.  The CPU may be 8-bit, but it's a powerful and fast 8-bit CPU.  And the SuperGrafx is, I would say, 4th gen; it's just not of an upgrade enough to call it truly a next-gen console, so a second 4th gen system it is.  And there is precedent for that -- Sega had two third-gen consoles in the SG-1000 and Sega Master System, for example.  Atari had three! (5200, 7800, XEGS)

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People like Black Falcon love to say that 4 meg CD games with CD music aren't fair to compare to SNES games, because they had the potential to have instead been 4000 meg games. But SNES/SFC games which are 100 - 200 megs uncompressed count, even with in-cart add-ons, because "Nintendo".
No, I don't think this and didn't say it.  In fact, I essentially said the opposite -- I said that the actual game data -- that is, the programming that makes up the core of the game, leaving out stuff like graphics, sound, and cutscenes -- on CD games usually isn't any larger than that of cartridge games.  Sure, CD games have the potential of massive megabit counts, but in the 4th gen, as I said, audio and cutscenes aside they almost never did it!  As I said earlier in the thread, it took quite some time to figure out good uses for CDs, apart from adding audio or, later, video cutscene data.

As far as 'fairness' goes, generally for the 4th generation systems CD games should have better cutscenes than cartridge/card games, because CD audio lets you do much more than chiptunes + text, but in-game play can be compared of course, and depending on genre may be better on SNES than the CD consoles (for stuff that makes good use of the SNES's hardware effects and doesn't have slowdown), or may be better on one of the other systems (for shmups for example).  Overall, of course it's fair to compare games of the same generation to each other.  You need to take the different hardware capabilities of the different systems into account, of course -- so like, criticizing a Jaguar game for not looking as good as an N64 game would be kind of silly -- but they ARE the same generation, and so of course they can be compared.

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And it's not even limited to jumping blindly into comparison discissions in 16-bit related forums. These people scour general retro discussions and youtube comments to drop fact bombs like "it's actually really only an 8-bit system on par with "Ness" and shouldn't be included in this video/discussion". The fact that two of the PC Engine's greatest strengths are the SNES's greatest weaknesses, combined with the 'cool factor' of the 16-bit gen and how the PCE is a mysterious lost in Japan library which is stocked with the hardcore and even more cool aura of SHUMPs (which the SNES lacks), among other unique factors are polarizing for Nintendo revisionists in particular, when they aren't minimalizing the Genesis.
Stop blaming me for others' arguments.  I'm not those people.  I disagree with those peoples' arguments just as much as anyone here.  Yes, I love the SNES, but I equally love the Genesis + Sega CD + 32X, and the TG16 + CD is almost as great.  Given how popular the NES is among retro gamers in the West now, I think that TG16/PCE games would actually be really popular if they were more affordable and accessible -- a lot of them are exactly the kind of things that NES-lovers would love, particularly the HuCard stuff!  It's too bad the system did so badly back then, because otherwise I think it'd be quite popular now, and rightly so.

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It's cool when young people get into things before their time in a positive way. But history rewriteres like Black Falcon are learning everything from youtube videos and wikis and their impressions blur huge periods of time and disconnected facts together and then they use that mess to tell people that were there that they're wrong. All just to prop up a console by a company they idolize because of they got into another system that company made generations later.
Doesn't apply at all.  I've been playing video games since the '80s.  I have a masters' degree in history and am quite good at remembering historical facts and periods.  This "if you weren't there you can't say anything about the period" is an absolutely ludicrous idea -- if that was true there would be no study of history, but there is and I really love it -- but regardless, I WAS there in the 4th generation.  Sure, I didn't have most of the systems myself, but like anyone I played what I could, of course.

As for learning from Youtube and wikis, they might be decent supplementary materials, but I wouldn't recommend that as a primary source, no.  Youtube videos particularly rarely will be too helpful for much of anything beyond just gameplay footage.  As for wikis, they can be good, but gaming wikis for earlier systems are spotty at best... never rely on all of that information being accurate, it won't be.  You need to go beyond that and do more research.  Game history writing definitely needs to get better and get more attention, but works like the new book on Sega are fantastic steps forward. I hope we see more like that in the future, it's needed!  Things like Sega-16's interview series with people who worked on Genesis games are also really pretty fantastic.

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Why not just appreciate all 16-bit gen games and take any unique factors into consideration when discussing or comparing them? Comparisons don't have to be a competition with a defineable "winner".
Why not like all of the systems -- and I like the SNES, Genesis/Sega CD/32X, and TG16/CD all quite a lot -- AND also try to decide which one you like the most?  I have no problem with rankings, even if they are mostly subjective.

A Black Falcon

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #161 on: June 06, 2014, 10:27:31 AM »
Falcon, I am curious...

HERE WE GO: if God gave us HuCARD-only-PCE in 1987, and then, DUO in 1992, how would you classify things?

ASIDE: Did you see what I did there?
Presuming that the internal hardware was the same, then it'd be in the same place as the SuperGrafx, Sega Master System, Atari 7800, or Atari XE -- a second console in the same generation as their previous one, and compatible with the previous system, much like the SuperGrafx, or how the Japanese Master System/Mark III is backwards compatible with Sega's first 3rd gen system, the SG-1000.

Necromancer

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #162 on: June 06, 2014, 10:40:24 AM »
Things only get called true 'add-ons' if they don't just plug in to a system, but they actually change where you put the games, apparently.... So yes, there is a potential point to be made for these things being usually-unrecognized true add-ons.  Going by price, what the first-party companies said, and whether they use different game input mechanisms they are not, but by the key checks of 'is it sold separately' and 'does it enhance the system in some way', they are.

As opposed to them being fake add-ons?  You're dumber than a sack of hair.

I like debate a lot, but the personal attacks often make me want to just ignore entire posts because of their presence...

Good.  That means less ignorant ramblings for us to read.
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synbiosfan

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #163 on: June 06, 2014, 10:57:34 AM »
That means less ignorant ramblings for us to read.

You can wish for that all you want...

A Black Falcon

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Re: What were the life time sales for the PCE/PCEDuo
« Reply #164 on: June 06, 2014, 11:00:06 AM »
As opposed to them being fake add-ons?
As has been thoroughly explained, things like expansion chips in cartridges are not addons.  That's what I meant there -- only counting addons which fully fit the definition, not things you people claim are addons but aren't.

Also see https://www.pcenginefx.com/forums/index.php?topic=16829.msg351935#msg351935 , where I discuss the one major issue that leaves -- the question of enhancement units you plug into a system but which do not change the media format.