You're one dumb cookie. The design of the hardware (and the prototypes shown before the PCE was released) makes it painfully obvious that the PCE and CD were designed side by side.
You should try to follow my actual argument and not make stuff up I didn't say...
Get the argument straight. Black Tiger there said that he thinks that the PCE and CD weren't designed at the same time, and that the PCE came first and the CD later, from NEC and not Hudson. I said that I doubt this and think that Hudson came up with the CD idea on its own, which obviously suggests that even if the PCE maybe came first, they came up with the CD addon idea early on, almost certainly before the PCE released. I'm not the one you should be insulting here.
The CD is clearly not an afterthought, and the number and timing of game releases by a separate branch of the parent company is wholly irrelevant.
Well, this first depends on whether the CD system was indeed originally intended as the primary format or not. Being so forward-thinking as to expect, in 1987, that CDs would be the format that this platform you're releasing now would mostly use... maybe, that could be, but I'm skeptical. It seems more likely that it was intended at first as what the Turbo CD was for the first three years of its life: an add-on, for the kinds of games that need CD audio or cutscene data. The 'CD as the main platform' idea dates to the creation of the Duo in 1991.
As for game releases, that it was indeed intended to be 'just an addon' at first explains both NEC and Hudson's relatively thin CD release libraries in '88 to '90. Both companies were mostly focused on HuCard games, clearly.
I didn't say they considered the CD the main platform. Learn to read.
Besides, it's downright retarded to look at their released games as an indicator of what they wanted from the system as a whole (from all developers). Do you also believe they only wanted arcade ports and karaoke discs?
Well, when you look at the kind of stuff releasing on the Turbo CD early on, I think they didn't really know WHAT they wanted. And this makes sense -- the CD was brand new as a videogame medium, and this massive amount of space was hard to deal with. What do you put on the disc to take up all that space? Nobody was really sure that generation about how to make the best use of the space. And so you end up with cartridge games with CD audio, information discs which aren't really games, FMV-heavy games (on Sega CD particularly), music/karaoke 'games', and such. Actual game data at the time did not need anywhere near a CD's worth of space, after all, so you couldn't fill a disc with just a game!
You talk as if they released a ton of HuCard games in that time frame. There's only 21 titles from them in '89 and '90, making CDs 38% of the mix, which is hardly the tiny minority you make it out to be.
38%? But of the 8 CD games, three are games also available on HuCards, and the other five are karaoke discs. With the HuCard games, though, all of them are full, individual games. It's not comparable.
But the games for those add-ons are unequivocally separate from the main library? Try to be consistent with your inanity.
What you need to be is be consistent in each comparison! Either include all addons, or don't. None of this middle ground some people in this thread want where some addons count but others don't. Go with the standard definition of an addon -- that is, some significant piece of hardware you have to buy separately from the main system that's more than just a RAM expansion -- and either include them all, so compare Genesis+Sega CD+32X to SNES+Satellaview to TG16+TCD, or compare all of them separately. Both ways are valid, really. What isn't valid is merging the TCD and TG16 and calling them one platform but not doing so with Sega and claiming that that's a fair comparison, as was done in this thread.
And adding an FX chip (or other helper chips) radically alters what can be done in games too. Why do you ignore that distinction?
FX chips are built into the carts, they aren't something sold separately as an addon. This is the difference between the SVP chip in Genesis Virtua Racing and 32X Virtua Racing Deluxe, for instance. Expansion chips in carts do matter, and in a certain way of looking at it sort of are "self-contained addons", but they are definitely not consoles, since a console is something with multiple, interchangeable games. And because they are in the carts, and not separate, people count them as part of the main library.
It's irrelevant because it in no way, shape, or form can be considered a console; it's a controller, pure and simple. Bringing it up in this discussion made no sense whatsoever.
So you're putting it in the same category as, say, light guns? That might be fair, but special controllers like light guns or the Kinect could, from a certain point of view, count as "addons" too you know. You're already trying to expand the definition of addon by including special chips in cartridges as "addons", so what's so odd about expanding it to include addon controllers as well?