Those comments came after the discussion to which I was responding and don't really conflict with what I was saying anyway, seeing as the concept shown to Nintendo was surely not identical to the final design.
Uh, they don't? But he said that he thought NEC came up with the CD system after Hudson made the base system, and you're saying you think the CD and HuCard systems are intrinsically linked... how are those compatible? I'd think it has to be one or the other.
No it doesn't. You're under the false assumption that they intended either format to heavily dominate, when it's pretty obvious that they saw room for both. Blow whatever smoke you want, but there's no denying that NEC and Hudson treated the CD as an important piece of the puzzle before the system even launched.
That's possible, but by no means definite. I'm sure they hoped the CD system would eventually be important, but their focus on HuCard games for the system's early years shows that they didn't think it was an immediate thing, for sure. At first they put most of their efforts into HuCard games, and lesser attention on CDs.
Then came the SNES and their focus changed to the CD system first, because that was something Nintendo did not have. NEC gradually lost that fight, as the sales numbers that have been found in this thread show -- I mean, ~1.5 million CD systems sold by 1992 out of ~1.9 million total sold is pretty clear, the SNES won. But if they'd stuck with HuCards first as before, maybe the system would have faded out even sooner? Or at least, that's what NEC seems to have thought would happen. Maybe they're right, maybe not, it's hard to say.
But going back, I'm sure that Hudson and NEC found the CD system very interesting, and hoped that it'd take off, but saying that from the beginning they were intending on it being equal in importance to the HuCard system is saying something that we have no evidence for, simply because you want it to be true.
So music, cutscenes, and voicework aren't parts of a game? Clearly NEC and Hudson disagreed, as does anyone with an IQ over 60.
They're not gameplay. Everyone know that. Unless it's an FMV game, or a digital encyclopedia which has nothing BUT that kind of thing, that stuff isn't gameplay! Everyone knows that actual game programming does not include things like music, graphics, and cutscenes, and it doesn't take up a CDs worth of data for sure either. And nor did ingame graphics, for most games of the era. Cutscene and voice work is what filled discs. Those things can add to a game, but again, unless it's an FMV game, they're not gameplay -- and the Turbo CD, unlike the Sega CD, isn't loaded with FMV games, though stuff like digital comics is pretty close to that kind of thing, for sure.
It's simple math. 8 divided by 21 equals 0.38.
Why 21? I count 25 releases by NEC Avenue in '88-'90 (17 HuCard, 8 CD)... maybe that's off, but that difference isn't important. It would be nice to get it precise, but the point is the contrast between that and how different it is from even just the next year -- in '91 in Japan NEC published 6 CD games and 2 HuCards, and that is the last time they published more than one HuCard game in a year. In the US things were different, but NEC US's HuCard titles weren't released in Japan, of course.
Wrong again. Darius Alpha is not a full game and wasn't even commercially available, Artist Tool isn't a game at all, and Altered Beast came out after the CD version.
Such a minor quibble... come on. Anyway, yeah, Altered Beast and Darius Plus released later on HuCard than CD, that is true, but I'm sure they planned from the start to release those games on both formats. I know the two versions are somewhat different, but they are variants of the same basic game. Oh, and I wasn't counting Artist Tool above, but I guess it probably should count as a release, sure.
Also, you can't ignore karaoke discs (or digicomics, FMV stuff, etc.) just because you don't like 'em; they may seem insignificant, but they made what they could sell.
I'm sure they do, and they do count as games, but five volumes of karaoke? That's like the four Make My Video volumes on Sega CD... no new ideas between them, just different videos and stuff. It makes sense that they'd exist, though, and that's fine,... but even a Make My Video thing is more of a game than karaoke! Do those even have a scoring system, or are they just basically a CD+G burned to a TCD disc?
Also, why are you ignoring the games put out by Hudson? You can't draw conclusions of what they (NEC and Hudson) wanted from the system based solely on what NEC produced early on. Look up the word "partnership" if necessary.
Remember the whole thing about how Hudson and NEC were so similar that they couldn't be separated, etc? Well, I showed how they could be separated, and focused on NEC because they're the one actually making the systems, and because their early library probably doesn't get as much attention as Hudson's does. People probably mostly know what Hudson made.
I've already stated how I separate systems: if it's mostly just a storage medium, it's included in the main library, but if it also substantially increases the system's original capabilities, it's a separate system. You don't have to agree with my reasoning, but I most certainly am being consistent and there is a certain logic to it.
There really isn't, though. I mean, yes, the Sega CD has scaling and rotation hardware in it for instance, but many games make no use of that stuff and basically don't do anything more than a Turbo CD game would, except with more RAM than anything but the Arcade Card of course. Do those count differently to you than games that make use of the hardware? There's essentially no way to actually be completely consistent with your system, I think. The normal one makes more sense.
And come on, the idea that a different storage medium isn't a major and very significant change is nonsense.
So only you are qualified to decide what constitutes a "significant piece of hardware" and thus deserves segregation from the rest of the library?
You're being ridiculous! I am merely agreeing with the standard definition of what an addon is. You know, the same definition that every website on the internet that separates games by platform uses to determine whether a game is for a console or its addon? The same one used by game companies themselves, when they put different markings on their games depending on whether they are for the main system or one of its addons?
I hope at least you can admit that you're rewriting the definition of addon here and replacing the normal one with one of your own. And as such, you're the one who has to prove your case for why the standard system is wrong; this quote here where you somehow try to claim that I'm the one who came up with it is really absurd, you know that that's not the case.
Sure, that's one way you can do it, but don't kid yourself into thinking it's the only or even the most logical way. I'd rather look at function than something as simple and easy to change as packaging.
As I said above, then you're rewriting the definition of what an addon is, disagreeing with every authoritative source, and basically just making up a system which conveniently is biased in favor of NEC. Hmm.
I like the Turbo CD for sure, but it's an addon, not the same thing as a TG16!
The discussion has never been about the definition of "add-on", so I don't know what point you're failing to make, nor do I really care.
I have no idea what you're talking about here, because the entire argument is about what the definition of an addon is.