Author Topic: can somebody educate me on the story behind magical chase?  (Read 1058 times)

gamerslife

  • Jr. Member
  • **
  • Posts: 71
Re: can somebody educate me on the story behind magical chase?
« Reply #15 on: May 20, 2014, 08:39:42 PM »
It still wasn't that rare until the Turbo became the hip console to quickly put together "sets" of. "Collectards" love having "holy grails", so after Magical Chase got quickly flipped many times within a year, it quickly became a legend. It was further fueled by professional investers snatching up multiple copues and sitting on them. Like the inflated Turbo market in general, it's all based on misguided speculation.

Unfortunately, this has led to too many gamers lashing out at a great game in retaliation, even though no one had anything nearly so negative to say about it before it became popular with collectors. In both cases it's all just a reaction to hype.

yep look at the numbers up to even less than a yr ago, people just started buying it then going "holy shit i just paid $650 for this", listed it/sold for $800....and on and on till now. i missed out on a chip and manual for just under 700 2x by 2 sellers in feb of 13 cause i thought it to be too high, then bam thats the number just to start a bid, lol. it will all die like beanie babies once it gets too high and the number of chase's get on ebay....i think it might have started look just last month 2 show up and get around 8-10k in bids don't know if they actually sold and now there is 5 on ebay none over 3k thats a big drop! i hope they all lose their asses on this and i gets back to the few hundred range sooner than later
The older you get, the more rules they are going to try and get you to follow. You just gotta keep on livin', man. L-I-V-I-N. -Wooderson (AKA:Matthew McConaughey)

jordan_hillman

  • Sr. Member
  • ****
  • Posts: 326
Re: can somebody educate me on the story behind magical chase?
« Reply #16 on: May 20, 2014, 10:47:23 PM »
yep look at the numbers up to even less than a yr ago, people just started buying it then going "holy shit i just paid $650 for this", listed it/sold for $800....and on and on till now. i missed out on a chip and manual for just under 700 2x by 2 sellers in feb of 13 cause i thought it to be too high, then bam thats the number just to start a bid, lol. it will all die like beanie babies once it gets too high and the number of chase's get on ebay....i think it might have started look just last month 2 show up and get around 8-10k in bids don't know if they actually sold and now there is 5 on ebay none over 3k thats a big drop! i hope they all lose their asses on this and i gets back to the few hundred range sooner than later

Investments/business models based purely on speculation always have their bubbles burst. Game collecting is what comic book collecting was in the 90s, and that bubble burst bad! Once everyone "cashes" in on their "investments" the market will fall hard and fast, and the people who actually give a shit about owning games for the sole purpose of enjoying them will benefit.

**steps off soapbox**
"Live the code, the code of the Dragon!"

HyperionAlpha

  • Newbie
  • *
  • Posts: 25
Re: can somebody educate me on the story behind magical chase?
« Reply #17 on: May 21, 2014, 03:50:25 AM »
I'm surprised nobody has mentioned it here, but the American TTi release of Magical Chase is slightly different from the Japanese one, and not just because it's translated. The graphics were changed, backgrounds and some enemies are different, there may have been some other differences that I'm not remembering (slowdown instead of flicker? More enemies on screen? I could swear I remember reading something about that but I can't recall exactly and I never owned this game). Magical Chase may not have been strictly speaking a "limited" run, but being a TTi release I would expect there to be a lot less of it than the Japanese PC Engine version. Sometimes the opposite happens. Changes happen with the American version, and everybody yearns for the Japanese original, which might maintain a higher price tag over time. This one went the other way, probably at least as much for being done in the twilight of the American platform.

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21366
Re: can somebody educate me on the story behind magical chase?
« Reply #18 on: May 21, 2014, 04:06:10 AM »
The differences are graphical.

From Black Tiger: http://www.superpcenginegrafx.net/dare_to_compare_mc.html
U.S. Collection: 97% complete    155/159 titles

DarkKobold

  • Hero Member
  • *****
  • Posts: 1200
Re: can somebody educate me on the story behind magical chase?
« Reply #19 on: May 21, 2014, 07:37:08 AM »

Investments/business models based purely on speculation always have their bubbles burst. Game collecting is what comic book collecting was in the 90s, and that bubble burst bad! Once everyone "cashes" in on their "investments" the market will fall hard and fast, and the people who actually give a shit about owning games for the sole purpose of enjoying them will benefit.


The situation isn't really the same. My understanding is that during the comic bubble burst, the recently released "collector's edition" comics, variant covers, and the fake-limited release comics had massive losses in value. The things that were truly collector's items, such as the first appearances of Wolverine, Superman, Spider-man, Hulk, and etc, were barely scratched by the bubble burst everyone loves to reflect on. Apparently, most "silver-age" comics were left untouched by this burst.

I think the equivalent would be thinks like "Xenoblade Chronicles" and the glut of recent collectors editions of games. Games from the 8bit through 32bit era won't be affected by the crash, because they are actually difficult to find. While yes, some people are hoarding Magical Chases and other rarities, it isn't going to prevent the price from continuing to go crazy.

As much as everyone wants people to stop treating video games like an investment, it just won't happen. Once real money gets involved, so do all the shitty parts of humanity that comes with it. This includes investments, market manipulation, fake games, eBay scams, and the like.

As ultimately depressing my post sounds, there is a silver lining. An everdrive costs around 100 bucks, and lets you play all these insanely expensive games for a one time purchase. If it really is about playing the game, and not the joy of ownership of the original hucard, than that should be sufficient.
Hey, you.

geise

  • Hero Member
  • *****
  • Posts: 3541
Re: can somebody educate me on the story behind magical chase?
« Reply #20 on: May 21, 2014, 08:05:54 AM »
I'm surprised nobody has mentioned it here, but the American TTi release of Magical Chase is slightly different from the Japanese one, and not just because it's translated. The graphics were changed, backgrounds and some enemies are different, there may have been some other differences that I'm not remembering (slowdown instead of flicker? More enemies on screen? I could swear I remember reading something about that but I can't recall exactly and I never owned this game). Magical Chase may not have been strictly speaking a "limited" run, but being a TTi release I would expect there to be a lot less of it than the Japanese PC Engine version. Sometimes the opposite happens. Changes happen with the American version, and everybody yearns for the Japanese original, which might maintain a higher price tag over time. This one went the other way, probably at least as much for being done in the twilight of the American platform.




jordan_hillman

  • Sr. Member
  • ****
  • Posts: 326
Re: can somebody educate me on the story behind magical chase?
« Reply #21 on: May 21, 2014, 09:03:27 AM »

Investments/business models based purely on speculation always have their bubbles burst. Game collecting is what comic book collecting was in the 90s, and that bubble burst bad! Once everyone "cashes" in on their "investments" the market will fall hard and fast, and the people who actually give a shit about owning games for the sole purpose of enjoying them will benefit.


The situation isn't really the same. My understanding is that during the comic bubble burst, the recently released "collector's edition" comics, variant covers, and the fake-limited release comics had massive losses in value. The things that were truly collector's items, such as the first appearances of Wolverine, Superman, Spider-man, Hulk, and etc, were barely scratched by the bubble burst everyone loves to reflect on. Apparently, most "silver-age" comics were left untouched by this burst.

I think the equivalent would be thinks like "Xenoblade Chronicles" and the glut of recent collectors editions of games. Games from the 8bit through 32bit era won't be affected by the crash, because they are actually difficult to find. While yes, some people are hoarding Magical Chases and other rarities, it isn't going to prevent the price from continuing to go crazy.

As much as everyone wants people to stop treating video games like an investment, it just won't happen. Once real money gets involved, so do all the shitty parts of humanity that comes with it. This includes investments, market manipulation, fake games, eBay scams, and the like.

As ultimately depressing my post sounds, there is a silver lining. An everdrive costs around 100 bucks, and lets you play all these insanely expensive games for a one time purchase. If it really is about playing the game, and not the joy of ownership of the original hucard, than that should be sufficient.

It's definitely not a 1:1 comparison (the comic crash and the current video game collecting boom) but there are still a lot of valid comparisons. For example, the current glut of collectors editions, special editions, games with low print runs with subsequent reprints (as you mentioned Xenoblade Chronicles) are certainly the equivalent of the 90s X-Forces, Spider-Mans, and X-Men number ones. However, other than the clear exceptions you mentioned before (Amazing Fantasy 15, Hulk 181, Action Comics 1, Detective Comics 27), the value of several books, first appearances, and story lines of key silver age characters were effected by the 90s comic crash as well (e.g. the Phoenix Saga, early Avengers issues--until the releases of the current movies--and first appearances of C-level heroes and villains who were re-introduced/remodeled in the 90s). The "rarity" and "importance" of those "key" issues (other than the clear exceptions of first appearances of Spider-Man and the like) mirrors the "rarity" and "importance" of "key" titles like MC, Legend of Hero Tonma, and the like.

And the only thing that kept the value of legitimate key silver age and golden age books high, even throughout the 90s burst, was the fact that these characters had firmly implanted themselves in the fabric of pop-culture and generations of people's childhoods. Current niche system and game collecting (e.g. the Turbografx, Sega Saturn, Jaguar, etc.) do not have the benefit of having a wide sense of value and importance among the general populous; basically turbo collecting, and its value herein, is only valuable and relevant to that small niche of collectors who find it valuable and relevant. So when a small niche is buying and promptly reselling games for a profit (even if that profit is slim), and when subsequent buyers are quickly buying them up before the "value" goes up anymore, it's an unsustainable business model that will collapse on itself eventually. And the "ultra rares" like MC and Legend of Hero Tonma, although they will certainly retain a decent value, are not going to have the benefit of a general population of people understanding the importance and rarity of these titles.

Don't get me wrong; video game collecting isn't going anywhere, and speculative collecting of any good or service certainly isn't going anywhere. However, there isn't a single market, commodity, good, or service that can maintain a continuous upward trajectory driven almost entirely on speculation.

Now lets both bust out our everdrives and play some damn China Warrior  :D
"Live the code, the code of the Dragon!"

DarkKobold

  • Hero Member
  • *****
  • Posts: 1200
Re: can somebody educate me on the story behind magical chase?
« Reply #22 on: May 21, 2014, 10:00:10 AM »

... Analysis...

I just wanted to start by saying that the post you just made was awesome. You've changed my perspective.  I did have one question, however.

the value of several books, first appearances, and story lines of key silver age characters were effected by the 90s comic crash as well (e.g. the Phoenix Saga, early Avengers issues--until the releases of the current movies--and first appearances of C-level heroes and villains who were re-introduced/remodeled in the 90s). The "rarity" and "importance" of those "key" issues (other than the clear exceptions of first appearances of Spider-Man and the like) mirrors the "rarity" and "importance" of "key" titles like MC, Legend of Hero Tonma, and the like.

How badly were these prices hurt? Do you have a gut feeling by percentage of value pre/post crash?
Hey, you.

jordan_hillman

  • Sr. Member
  • ****
  • Posts: 326
Re: can somebody educate me on the story behind magical chase?
« Reply #23 on: May 21, 2014, 11:05:21 AM »

How badly were these prices hurt? Do you have a gut feeling by percentage of value pre/post crash?

It really varied on a character by character/story arc by story arc/condition by condition basis. For example, characters like the Silver Surfer and Ghost Rider, who have strong cult followings but are nowhere near the level of A-listers like Wolverine, Spider-Man, etc., saw their first appearance issues shoot up in value to the point where they were selling for 175-225 in some comic book shops because of highly hyped solo series for each character that were released in the 90s. After the burst those issues did drop in value to around 100 a piece for quite a few years. Currently both of those books are close to their pre-crash values, but it took nearly 20 years for them to recover in value. And individuals with sparkly mint copies that were bagged, boarded, and kept in a cool, dry, dark place were definitely hurt less than those with readable copies

Also, the comic book industry is currently experiencing another mini-boom for collecting again, but mostly for independent and creator owned properties after the Walking Dead's success, so overall prices and values for books are definitely on the rise again
"Live the code, the code of the Dragon!"

wyndcrosser

  • Full Member
  • ***
  • Posts: 227
Re: can somebody educate me on the story behind magical chase?
« Reply #24 on: May 22, 2014, 02:54:33 PM »
Honestly it seems like every additional of Magicial Chase goes for crazy prices. I love my NGPC and Cotton for that system usually goes for a high price too (between $110 and $250).

MrFlutterPie

  • Hero Member
  • *****
  • Posts: 831
Re: can somebody educate me on the story behind magical chase?
« Reply #25 on: May 22, 2014, 03:04:07 PM »
The answer is simple.

The game is magical and now everybody chases it.  :-"

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: can somebody educate me on the story behind magical chase?
« Reply #26 on: May 22, 2014, 04:31:10 PM »
 
  |    | 

HailingTheThings

  • Hero Member
  • *****
  • Posts: 3229
Re: can somebody educate me on the story behind magical chase?
« Reply #27 on: May 22, 2014, 06:23:40 PM »
The answer is simple.

The game is magical and now everybody chases it.  :-"

yuuuuuuuuuuup.

greedostick

  • Full Member
  • ***
  • Posts: 156
Re: can somebody educate me on the story behind magical chase?
« Reply #28 on: May 22, 2014, 06:31:32 PM »
I agree with what the poster said above about the 80's and 90's games being actually rare. Thus holding their value.

 We are at a point in gaming now with all the special edition releases that people collect them just to sell them 20 years down the road. Especially those PSP games like Trails in the Sky Premium Edition. But the difference is even though those games are special editions they still have relatively high print runs compared to actual rare games of the 8 and 16 bit era. They will always be available, even sealed, at least in our lifetime because people will always be unloading their investments. When it comes to collecting now if you truly want to invest you need to be collecting actual rare games, not special editions, unless it is a truly rare special edition. Games like Hilton Hotel on PSP, NiNoKuni Wizards Edition, Class of Heroes 2,and other obscure games with low print runs will be valuable. Mainly games that never hit retail shelves. For this generation the rare retail game probably haven't even been released yet. Because they normally come very late in the systems lifecycle.

But back to the subject on Magical Chase. It's expensive because it's truly rare. Even when I owned the game back in the late 90's I paid $120.00 for a copy with a manual, and ONLY because it was listed uncorrectly on eBay as PC Engine Magical Chase.

Truly rare games command high prices whether they are good or not. Not something like Earthbound that is expensive because people like it is totally different. And when you get that game that is actually rare, and good, especially if it is a shooter or RPG people go crazy.

I think I could list the number of truly rare games with official releases on just 2 hands. And they are all expensive. Not counting Neo Geo AES games. pre NES and PC games because I don't know much about those.

Actually Rare:
Magical Chase
Dynastic Hero
Zenki PCFX
Samurai Shodown V Special MVS
Luceinnes Quest 3DO
Amazing Tader gameboy
Bonk 3 CD (Even this I am unsure if I would call rare)

NOT RARE:
Anything final fantasy
earthbound
hagane
EVO: The Search for Eden
Neutopia 2
Little Sampson
Flintstones Surprise at Dinosaur Peak
Magical POP'n
Shantae

None of those games are rare, they are maybe uncommon, or very uncommon. I would go as far as to say they're is not a single rare Super Nintendo game that had a official release. Not even Final Fight Guy or any other Blockbuster exclusives. As blockbuster was plentiful in this era and had multiple copies of every game. I also don't think there are any rare sega saturn, ps1, ps2, xbox, ps3, dreamcast, Master System etc.. games. Not released in the USA anyway. I could actually go as far as to say after the 16 bit era theyre are not truly rare officially released games that hit retail shelves.

There are however games that are rare because they were special releases or unreleased protos

Darius Alpha
Super Mario All Night Nippon
that Uncharted fortune hunters edition
world championship cart
earthbound nes
Star Fox Super Weekend

The bottom line is Magical Chase is expensive because it is truly rare and sought after. Not just because it is truly rare, but because it is also good, and a shmup. If any game out there deserves a high price tag it is magical chase. Although quite ridiculous as it is. I still remember when Circus Lido was the rarest PC Engine game. It was only sold in certain bookstores in Japan, until re-discovered in mass quantities. I remember when that game fetched over a thousand dollars on eBay, before that people paid near equal prices on yahoo japan before it was ever on eBay. Now it's under $100.00 normally. So I am just waiting around hoping magical chase or dynastic hero are discovered and listed on ebay selaed in mass quantities. Probably will never happen.

A rare game is a game that pops up on ebay maybe once a year, then people see the price and unload a few. Usually around Christmas. That's the best time to pick them up. When people are desperate for xmas money, and when people are reluctant to spend too much becuase of christmas coming up
« Last Edit: May 22, 2014, 06:35:28 PM by greedostick »

greedostick

  • Full Member
  • ***
  • Posts: 156
Re: can somebody educate me on the story behind magical chase?
« Reply #29 on: May 22, 2014, 06:54:48 PM »
I was also thinking. It probably doesn't matter anyway how rare or expensive it is. With the advances in 3D Printing in the last few years i'm surprised people are not printing out reproduction casings and selling these on ebay. Probably wont be long before you can print the whole thing up, PCB included at home and play it on a actual system.