Author Topic: Observation about Magical Chase's soundtrack  (Read 1582 times)

spenoza

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Re: Observation about Magical Chase's soundtrack
« Reply #15 on: June 01, 2014, 07:31:34 AM »
I am talking about digital sampling of real-world sounds, typically used in PCE games for percussion or percussive effects. Air Zonk uses some, as does Batman.

And thanks for the clarification about WSG. I will want to read more about that.
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esteban

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Re: Observation about Magical Chase's soundtrack
« Reply #16 on: June 02, 2014, 10:02:29 AM »
UPDATE: So I read this excellent article: http://www.chrismcovell.com/texts/TopPCEMusic.html

...and suggest that everyone read it, too.

We need more folks writing content of this caliber.
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Black Tiger

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Re: Observation about Magical Chase's soundtrack
« Reply #17 on: June 09, 2014, 02:56:08 PM »
A few other decent chip tune soundtracks with decent chip drumming are 1941 CA, Battle Ace and Afterburner II.
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esteban

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Re: Observation about Magical Chase's soundtrack
« Reply #18 on: June 10, 2014, 12:44:57 PM »

A few other decent chip tune soundtracks with decent chip drumming are 1941 CA, Battle Ace and Afterburner II.


I gotta listen to Battle Ace. I don't remember anything from it. 
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Black Tiger

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Re: Observation about Magical Chase's soundtrack
« Reply #19 on: June 10, 2014, 06:34:03 PM »
A couple others I meant to say previous are Cratermaze and the Doraemon variant, which have unique soundtracks.
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HailingTheThings

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Re: Observation about Magical Chase's soundtrack
« Reply #20 on: June 10, 2014, 09:35:36 PM »
A couple others I meant to say previous are Cratermaze and the Doraemon variant, which have unique soundtracks.

Did not know this or maybe it was learned then forgotten, hmm. Either way, thanks. :3

seieienbu

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Re: Observation about Magical Chase's soundtrack
« Reply #21 on: June 11, 2014, 04:12:38 AM »
I was always a big fan of the first Legend of Xanadu's soundtrack.  The cave in the prologue is one of my favorite PCE tunes.  When I first got the game forever ago I was a touch disappointed; I bought the game expecting soundtrack similar to one of the Ys games and was surprised by a lack of a cd audio soundtrack for most of the game.  After playing it for a bit though the soundtrack grew on me quickly.  The games audio is diverse and accomplishes much without the need for cd audio.








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Black Tiger

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Re: Observation about Magical Chase's soundtrack
« Reply #22 on: June 11, 2014, 05:04:47 AM »
A couple others I meant to say previous are Cratermaze and the Doraemon variant, which have unique soundtracks.

Did not know this or maybe it was learned then forgotten, hmm. Either way, thanks. :3

They're both good as soundtracks, separate from drum/sample/chip sound use. Especially on real hardware.
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Digi.k

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Re: Observation about Magical Chase's soundtrack
« Reply #23 on: June 11, 2014, 10:25:30 AM »
I am talking about digital sampling of real-world sounds, typically used in PCE games for percussion or percussive effects. Air Zonk uses some, as does Batman.

And thanks for the clarification about WSG. I will want to read more about that.

 I actually kinda wished Magical Chase has sampled drums.. However the bass on the final stage and boss goes quite deep, sounds menacing, I love it !!!

There is a secret sound select screen and one of the tracks doesn't seem to appear anywhere in the game.

and apparently the music was composed by two people one of them is hitoshi sakimoto who is one of my faves !!!

on the wiki page

Sakimoto started composing for games when he was 16, and was paid to both create the music and the program to play it for several games.[3] Composing for these games was the first time he had ever composed music for any instrument.[4] His debut as a professional gaming composer came in 1988, when he and his friend Masaharu Iwata, whom he has worked with on numerous later titles, scored the shooter game Revolter, published by ASCGroup for the NEC PC-8801. Sakimoto also created the synthesizer driver "Terpsichorean" to enhance the sound quality of the game's music; the synthesizer driver has been implemented into many games throughout the Japanese game market in the early 1990s. Despite Revolter's success, he continued with his previous goal to become a video game programmer rather than a composer; however, his friends and colleagues encouraged him to continue composing game music. The recognition he gained within the gaming industry jump-started his career.


maybe he used something similar for magical chase  ???  Just saying...

« Last Edit: June 11, 2014, 10:31:22 AM by Digi.k »

ccovell

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Re: Observation about Magical Chase's soundtrack
« Reply #24 on: June 11, 2014, 12:18:06 PM »
maybe he used something similar for magical chase  ???  Just saying...

Just thinking about it, since Masaharu Iwata was the resident musician at Pixel/Quest, they most likely used in-house drivers, possibly simply expanded from their Famicom driver.

No need to speculate, since Sakimoto's page details exactly what he did for each game: http://sakimoto.cocoebiz.com/discography/index.shtml

Basically, any FC/GB/SFC games he did music for, he didn't make the sound drivers himself.

Black Tiger

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Re: Observation about Magical Chase's soundtrack
« Reply #25 on: June 11, 2014, 12:23:00 PM »
I am talking about digital sampling of real-world sounds, typically used in PCE games for percussion or percussive effects. Air Zonk uses some, as does Batman.

And thanks for the clarification about WSG. I will want to read more about that.

 I actually kinda wished Magical Chase has sampled drums.. However the bass on the final stage and boss goes quite deep, sounds menacing, I love it !!!

There is a secret sound select screen and one of the tracks doesn't seem to appear anywhere in the game.

and apparently the music was composed by two people one of them is hitoshi sakimoto who is one of my faves !!!

on the wiki page

Sakimoto started composing for games when he was 16, and was paid to both create the music and the program to play it for several games.[3] Composing for these games was the first time he had ever composed music for any instrument.[4] His debut as a professional gaming composer came in 1988, when he and his friend Masaharu Iwata, whom he has worked with on numerous later titles, scored the shooter game Revolter, published by ASCGroup for the NEC PC-8801. Sakimoto also created the synthesizer driver "Terpsichorean" to enhance the sound quality of the game's music; the synthesizer driver has been implemented into many games throughout the Japanese game market in the early 1990s. Despite Revolter's success, he continued with his previous goal to become a video game programmer rather than a composer; however, his friends and colleagues encouraged him to continue composing game music. The recognition he gained within the gaming industry jump-started his career.


maybe he used something similar for magical chase  ???  Just saying...



The unused track is the bgm of the tutorial for the GBC version. Maybe the tutorial was one of the things which didn't make it into the final version, like the updated visuals of the Turbo version?
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Ratix

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Re: Observation about Magical Chase's soundtrack
« Reply #26 on: June 12, 2014, 01:15:06 AM »
maybe he used something similar for magical chase  ???  Just saying...

Just thinking about it, since Masaharu Iwata was the resident musician at Pixel/Quest, they most likely used in-house drivers, possibly simply expanded from their Famicom driver.

No need to speculate, since Sakimoto's page details exactly what he did for each game: http://sakimoto.cocoebiz.com/discography/index.shtml

Basically, any FC/GB/SFC games he did music for, he didn't make the sound drivers himself.

thats awesome his style is almost to easy to point on on the FC/nes his use of the noise channel as a drum are pretty cool. one of the best composers for any game.

xelement5x

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Re: Observation about Magical Chase's soundtrack
« Reply #27 on: June 12, 2014, 04:30:01 AM »
I'm personally not a big fan of Sakimoto.  All his modern stuff sounds pretty much exactly the same.  To me, the Final Fantasy XII Soundtrack in particular feels like one huge track that never ends. 
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ccovell

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Re: Observation about Magical Chase's soundtrack
« Reply #28 on: June 12, 2014, 12:17:32 PM »
I'm not crazy about his later compositions, either, but you've got to check out anything he did on 16-bit systems (and a few for the Saturn as well).

He's in my top 3 list of game composers.

seieienbu

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Re: Observation about Magical Chase's soundtrack
« Reply #29 on: September 18, 2014, 10:39:10 PM »
http://www.redbull.com/us/en/music/stories/1331679377633/diggin-in-the-carts-episode-3

Redbull is making a neat series of videos about video game music.  In the most recent episode, at about 4 minutes in, Sakimoto talks a bit about the Magical Chase soundtrack. 
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