I am talking about digital sampling of real-world sounds, typically used in PCE games for percussion or percussive effects. Air Zonk uses some, as does Batman.
And thanks for the clarification about WSG. I will want to read more about that.
I actually kinda wished Magical Chase has sampled drums.. However the bass on the final stage and boss goes quite deep, sounds menacing, I love it !!!
There is a secret sound select screen and one of the tracks doesn't seem to appear anywhere in the game.
and apparently the music was composed by two people one of them is hitoshi sakimoto who is one of my faves !!!
on the wiki page
Sakimoto started composing for games when he was 16, and was paid to both create the music and the program to play it for several games.[3] Composing for these games was the first time he had ever composed music for any instrument.[4] His debut as a professional gaming composer came in 1988, when he and his friend Masaharu Iwata, whom he has worked with on numerous later titles, scored the shooter game Revolter, published by ASCGroup for the NEC PC-8801. Sakimoto also created the synthesizer driver "Terpsichorean" to enhance the sound quality of the game's music; the synthesizer driver has been implemented into many games throughout the Japanese game market in the early 1990s. Despite Revolter's success, he continued with his previous goal to become a video game programmer rather than a composer; however, his friends and colleagues encouraged him to continue composing game music. The recognition he gained within the gaming industry jump-started his career.
maybe he used something similar for magical chase
Just saying...