I apologize in advance if we already had a thread about this fellow.
I think we have. I vaguely recall discussing VGC on a forum at some point, anyway.
I'm not going to crucify this goofball because I disagree with some of his reviews...I just wonder how much time he actually spends with a game before he writes up his capsule "review"...
http://videogamecritic.com/t16sz.htm#Valis_III_(CD)GRADE: D.
It's amazing how a game can be terrific on one system and lousy on another. The Genesis version of Valis III was an enthralling combination of swordplay and platform jumping, but on the Turbografx it's just exasperating. The game kicks off with an overwrought introduction conveyed with colorful (but mostly static) images and plenty of voice dialogue. You'd think the narrator would possess a deep voice to lend weight to the epic storyline, but instead you get some squeaky-voiced geek. The cut scenes are lengthy (probably to justify the CD format), and they periodically require a few seconds to load. Unless you're really into anime, you'll just want to hit the Run button and get on with it. Valis 3's gameplay is pretty standard. By switching control between various female characters, you slash your way through scenic lands filled with mythological creatures. The graphics are sharper than the Genesis version, but not as attractive. The city lights in particular look like crap. The pace of the game is faster, but the controls are far less forgiving. Whenever an enemy strikes you, you automatically roll back, often off the edge of a cliff! In the poorly designed second stage, I couldn't determine how to leap between a series of well-spaced ledges. After a bit of research, I discovered you actually have to slide between the ledges! Yes, slide across a chasm in mid-air. Idiotic stuff like that makes me want to slap an F on the game and be done with it. Valis 3 is also plagued by cheap and mandatory hits, making the game far more difficult than it should be. The soundtrack is of high quality, but the voice acting is vomit-inducing. Check out this dramatic exchange. Boss: "My intro was a bit flashy, but do you like it?" Yuko: "Why do you do something like that?" Boss: "Hey, ask your sword, Yuko." This game is a mess. If you have a choice, stick with the Genesis version.
STATUS: The Genesis version is for pussies. (OK, just kidding.) As I have argued umpteen times in the past, Valis III is the highlight of the series. The ledges he whines about are an example, IMHO, of *inspired* level design: initially, platforming obstacles *appear* to have a conventional solution (i.e. hop, hop, hop)...but experimenting with different characters rewards the player with alternative (and SUPERIOR) solutions to obstacles (i.e. SLIDE!). Moments like this JUSTIFY the existence of multiple characters with different abilities.
Furthermore, I don't think VGC was able to make any real progress in the game. I honestly don't think he played more than a few stages. Why? Well, he doesn't whine about the "infamous" extra stage in the TG/PCE version (you know the one...the gorgeous "ancient Grecian aqueduct" stage). Believe me, if he made it to this level, he most certainly would have complained about it. The extra stage in the TG/PCE version is challenging...but once you figure it out (and I did, back when the game was released, sans interwebz/game FAQs/magazine guides), you feel *genuine* satisfaction.
Valis III is not a perfect game, but it provides consistent fun (plus some genuinely wonderful moments)...