Does anyone know of a definitive article or info as to why the SuperGrafx failed so badly and quickly? 5(7) games total for a console is horrendous (even the Jaguar had more games), especially after coming off such success with its PC Engine.
Its unbelievable how little effort went into the system to keep it alive (at least that's how it appears). I understand it had a poor sales at launch, and the system itself was not a huge step up technically from the PCE but would not more games have helped? It's was like they just didn't care.
I've read info, speculation, conjecture throughout the years from a multitude of sources but I don't really recall seeing anything that detailed what NEC was going through at the time. If anyone can shed some light I would really appreciate it. This thought was bothering me all weekend (and on and off for years).