Necromancer, you realize that comparing NES/Atari2600 to HuCards is a bit flawed, right?
Ever notice how there's a plethora of new NES/Genesis/Atari 2600 homebrew cart games released, and not one single PCE one (Until Atlantean comes out)?
It's because the process of making an actual HuCard, start to finish, complete with the slim-as-f*ck technology required to get it onto that little bit of space as opposed to a giant board that fits in a giant cartridge is
costly, on top of difficult. It was more costly back then, and is more costly now. You're cramming more hardware than an NES cartridge into what, like 25% of the space?
It becomes less and less practical to continue to do this when you have a much cheaper option in CDs (Like I said already).
And please don't argue that everyone switched from HuCARDs to CDs because big hueys were "too hard", as they obviously switched to CDs because they were far cheaper to produce regardless of size (many games made post '92 could easy fit in an 8Mb cart) and likely had smaller minimum order sizes. Had the CD add-on not been as successful (causing poor sales of CD games vs. HuCARDs), more devs would've stuck with the format and we would've seen more 16Mb+ sized carts.
Doesn't this contradict what you said a few posts ago:
Of course mappers are needed for larger sizes, but who gives a shit? The NES had mappers galore and the SNES used all sorts of chips that were often a hell of a lot more sophisticated and expensive than a mapper. Big deal. It's not like a mapper cost $50.
Bigger rom sizes obviously cost more to manufacture, but that's hardly a trait specific to hueys; far more costly than the rom chips themselves was creating the content to fill 'em. And CDs were way cheaper to make (even back then), but the cost of a banana was even lower and just as relevant.
You downplay the relevancy of CD costs in one post, but make it pretty much the most relevant thing ever in another post...?
and, you're basically just repeating what I already said, anyways. Why would anyone want to waste the time producing a SuperGrafx game when they can probably make a better game for SCD, and sell it to a far wider audience, for less costs.
and, as a bit of an example:
It costs 1000$ to make 500 CDs (Insanity), complete in jewel cases, with booklets, and the turnaround is 2 weeks.
It costs 1000$ (More, probably) to make like, 50 HuCards (Atlantean), WITHOUT mappers, with manuals, and the turnaround time is holyshitforever.
So, I wouldn't downplay the cost of HuCard manufacturing so much.
EDIT:
and another good example would be comparing N64 and PS1. Look which one kicked ass, and which one had overpriced games that didn't even really compete well?
CD > Card.