Author Topic: What games push the system?  (Read 2528 times)

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21374
Re: What games push the system?
« Reply #45 on: August 01, 2014, 03:20:56 AM »
I gotta get me a Star Parodier.  Such a sweet shewty.
U.S. Collection: 98% complete    157/161 titles

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: What games push the system?
« Reply #46 on: August 01, 2014, 06:12:46 AM »
I originally listed Detana Twinbee as a 6 meg game from memory, but double checked on pcecp which says it's only 4 meg. I wonder if it was a typo. I don't remember if the PCE Catalog discs list card size.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

Necromancer

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 21374
Re: What games push the system?
« Reply #47 on: August 01, 2014, 06:17:19 AM »
PCE Daisakusen says it's 4 meg.
U.S. Collection: 98% complete    157/161 titles

Otaking

  • Hero Member
  • *****
  • Posts: 2288
Re: What games push the system?
« Reply #48 on: August 01, 2014, 06:23:12 AM »
Video Game Den has it at 4 meg too.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: What games push the system?
« Reply #49 on: August 01, 2014, 08:40:52 AM »
Thank you confirming all of these games, comrades. 
  |    | 

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: What games push the system?
« Reply #50 on: August 01, 2014, 12:51:50 PM »
Guilliver Boy and its awesome fmv! Of course the game looks very similar to the Lunar remakes so definitely add that to your list. While we are at it, anything using HUvideo is pretty impressive...


Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: What games push the system?
« Reply #51 on: August 01, 2014, 07:15:13 PM »
I originally listed Detana Twinbee as a 6 meg game from memory, but double checked on pcecp which says it's only 4 meg. I wonder if it was a typo. I don't remember if the PCE Catalog discs list card size.

 Just redownloaded the rom set and a correct dump of the hucard appears as 4megs. With the over dump filling in at 8megs. The game mirrors it in a strange way as if it's accessing a 6meg layout. But yeah, 4 meg.

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: What games push the system?
« Reply #52 on: August 01, 2014, 11:33:01 PM »

I originally listed Detana Twinbee as a 6 meg game from memory, but double checked on pcecp which says it's only 4 meg. I wonder if it was a typo. I don't remember if the PCE Catalog discs list card size.

 Just redownloaded the rom set and a correct dump of the hucard appears as 4megs. With the over dump filling in at 8megs. The game mirrors it in a strange way as if it's accessing a 6meg layout. But yeah, 4 meg.

What size is the overdump of SFII', pray tell?
  |    | 

Digi.k

  • Hero Member
  • *****
  • Posts: 2262
Re: What games push the system?
« Reply #53 on: August 03, 2014, 07:49:32 AM »
I originally listed Detana Twinbee as a 6 meg game from memory, but double checked on pcecp which says it's only 4 meg. I wonder if it was a typo. I don't remember if the PCE Catalog discs list card size.

I think it is 4m

pretty sure their cart sizes were:

Gradius 2mbit
Salamander 2mbit
Parodius DA 8mbit
Detana twin bee 4mbit

wildfruit

  • Hero Member
  • *****
  • Posts: 2059
Re: What games push the system?
« Reply #54 on: August 03, 2014, 09:48:12 AM »
4 mega power!

_joshuaTurbo

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 5164
Re: What games push the system?
« Reply #55 on: August 03, 2014, 09:50:50 AM »
Download 2 for it's bitch'n soundtrack, crazy parallax and awesome cut-scenes!!

VenomMacbeth

  • Hero Member
  • *****
  • Posts: 1837
Re: What games push the system?
« Reply #56 on: August 05, 2014, 12:49:01 AM »
Regarding Metamor Jupiter, while the "mode-7" effect is impressive, it's actually just a line scrolling effect & doesn't seem to manipulate the bg layer in 3D.  You can tell by how the top & bottom of the "tube" don't seem closer to you.  Compare it to Super Castlevania IV, and possibly Ranger-X.  Anyone care to prove me wrong?
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

ccovell

  • Hero Member
  • *****
  • Posts: 2245
Re: What games push the system?
« Reply #57 on: August 05, 2014, 03:04:25 AM »
Metamor Jupiter has pseudo-3D barrel rotation (X and Y scrolling adjustments), although the farther parts of the tube indeed don't shrink in size as Castlevania 4's do.  But Ranger-X's tube is totally static (no rotation) and just does simple line scrolling (X only) as dozens of games do.

One of the few games that I know of which copies CV4's effect using scrolling & software tricks only is Brian the Lion on the Amiga.  Check it out:


Great effects throughout that video, but the tube's at the end.

Bonknuts

  • Hero Member
  • *****
  • Posts: 3292
Re: What games push the system?
« Reply #58 on: August 05, 2014, 04:24:57 AM »
Regarding Metamor Jupiter, while the "mode-7" effect is impressive, it's actually just a line scrolling effect & doesn't seem to manipulate the bg layer in 3D.  You can tell by how the top & bottom of the "tube" don't seem closer to you.  Compare it to Super Castlevania IV, and possibly Ranger-X.  Anyone care to prove me wrong?


 It's more than just line scrolling. It's compressing the BG layer at the top and bottom; hsync Y repositioning to scale the BG layer vertically in those parts. The X offset per line is to give the illusion that it's round. The PCE doesn't have two BG layers, so it's also updating BG color #0 on a per scanline basis to give it constant shading regardless of the rotation (light source if you will).

 Ranger X is just line scrolling (tunnel part). There's a way to do the CV4 tunnel effect on the PCE (I did wrote a demo once to show it off), but it doesn't leave a lot of room for detail. The shading at the depth part is decent, but not as good as CV4 (16 subpalettes for the BG works great for this, but the PCE master palette is the limiting part).

 
^- @ 27:04 the fake BG layer with transparency (dynamic tiles).

Also, Night Creatures holds the record on PCE/TG16 for largest dynamic tile area per frame. It does a 128x128 pixel block of the back ground to simulate a parallax area of the BG - all with dynamic tiles.

 Psychic Storm uses 60hz color flashing on the last ship to get more shades of red.
« Last Edit: August 05, 2014, 04:47:08 AM by Bonknuts »

Prosolis

  • Newbie
  • *
  • Posts: 11
Re: What games push the system?
« Reply #59 on: August 06, 2014, 08:16:51 PM »
http://www.thebrothersduomazov.com/2013/01/seiya-monogatari-anearth-fantasy-stories.html





Yeah, Anearth Fantasy Stories definitely pushes the system to its max graphically, looking like better than a SNES RPG. Of course you gotta do Sapphire in such an episode, obvious one. Short on other ideas ATM. Many already mentioned.




 O:)

Ah, I see what you did there! I thought it was just a smiley at first. ;)


This game looks amazing. Anyone know if the mechanics and story are on par with the graphics?

EDIT: Just read the review which was extremely glowing. I'll have to track this down and play it.
« Last Edit: August 06, 2014, 08:19:34 PM by Prosolis »