It adds ADPCM too, which is the Oki chip.
I'm not TG16 technical, but remember that the CD-ROM only adds red-book audio and a media format with more storage space, i.e., CD's. The parallex and graphics processing is all in the core hardware.
I know that part as I said.
Quote from: Sephirothkefka on July 31, 2014, 06:13:08 AMI know that part as I said.I was obviously replying to vestcoat.
http://www.pcenginefx.com/forums/index.php?topic=16503.msg342958#msg342958its a DMA mapper
Quote from: Sephirothkefka on July 31, 2014, 07:05:10 AMQuote from: thesteve on July 31, 2014, 06:41:24 AMhttp://www.pcenginefx.com/forums/index.php?topic=16503.msg342958#msg342958its a DMA mapperOh sweet! Well now I need to figure out what makes that 3 layer scrolling in Rondo.Creative use of sprites?
Quote from: thesteve on July 31, 2014, 06:41:24 AMhttp://www.pcenginefx.com/forums/index.php?topic=16503.msg342958#msg342958its a DMA mapperOh sweet! Well now I need to figure out what makes that 3 layer scrolling in Rondo.
Oh sweet! Well now I need to figure out what makes that 3 layer scrolling in Rondo.
Quote from: Sephirothkefka on July 31, 2014, 07:05:10 AMOh sweet! Well now I need to figure out what makes that 3 layer scrolling in Rondo.Which parts are you thinking of? I don't think there's anything fancy in Rondo. I think some areas use scan line scrolling + dynamic tiles + sprites in a pretty convincing manner though.
Yeah. I mean, basically the same tricks used for parallax in every PCE game that features parallax. Other ways the PCE can do parallax including using the background color like the first level of Magical Chase (and I'm somewhat convinced the first level rainbows in Star Parodier), and maybe palette rotation. I don't know if palette rotation is used to simulate parallax in any PCE game. Anyway, Rondo, while a very pretty game, is not doing anything that other PCE games don't do and it's not using any special hardware to do it.
http://forum.fobby.net/index.php?t=msg&goto=2088&No info about the NEC chip, but it's likely just glue logic or port mapping hardware.All the magic is in the PCE unit and the programmer's hands. ;-)