Dear clackattack, seieienbu, and other noobs: it doesn't matter what you remember seeing a TG16 priced at in your local store.
1) your memory sucks and none of you have even mentioned the year
2) between official price drops and individual store sales and added bundle deals, a random price without a date from Bumf*ck, USA means nothing.
This isn't that hard. Use the internet and cite sources. Or dig through whatever EMG magazines, scans, TG16 books, and JC Penny Catalogs you have lying around.
Launch prices were:
TG16 $199 (confirmed widely on internet)
TGCD $399 (Bantam Encyclopedia + internets)
TE $299 (Bantam Encyclopedia, EGM, + internets)
TurboDuo $299 (official mailings, EGM, + internets)
The TG16 launch price was comparable to that of the NES, SNES, and Genesis. I don't care to lookup all of the price drops, but by the '91 holiday season, the TG16 had dropped to $99 and the CD-ROM to $299, according to EGM's 1992 Buyer's Guide.
The reason TG-16 failed in NA was that it came out too damn late. If it had come out here the same time it came out in Japan (1987 instead of 1989) they would have blown away anything else in the market at the time. Hudson Soft could have established itself in 1987/88 as THE console to have. A strong customer base could have set them up for years to come just like it did in Japan. Unfortunately, Japan was not a large enough market to establish themselves on the same footing internationally as Nintendo.
Just think of all the the third party software support if they had usurped Nintendo in 1987. By 1989 when the Sega Genesis came along they could have overcame their hardware deficiencies with the CD drive and Supergrafx but by then, it was really too late. Unfortunately, they waited until 1989 (when it was beginning to become obsolete technology), marketed it poorly, and never really committed to the NA market. It was doomed from the start.
U.S. consoles were ALWAYS released a year or so after their Japanese versions back then. The NES came out twenty-seven months after the Famicom. The TG16 came out twenty-two months after the PC Engine. The Genesis came out ten months after the MegaDrive. The SNES came out nine months after the Super Famicom. True, the TG16 had a slightly longer turnaround than its later competitors, but when you throw around the "1987" release date, remember that the PC Engine was an extremely slow starter with only five games released that year. Software didn't pick up until mid-1988. Even Bantam's officially-licensed TurboGrafx Encyclopedia says the PC Engine was released in 1988.
Regardless, your claim that the TG16 should have received a simultaneous, insta-release in 1987 so it could beat the Genesis' usual ten-month delay after the Mega Drive is a double standard and absurd, as are your claims about its deficiencies and obsolescence. The PC Engine was one of the longest-lived consoles of its era. The SuperGrafx was abandoned because the PC Engine
wasn't obsolete. The PCE's huge library of stunning shooters, RPG's, and fighting games show no hardware deficiencies as bad as Genesis color mud or SNES slowdown.
There are plenty of reasons why the TG16 failed, but get your facts straight and stop regurgitating the "doomed from the start" crap you hear on youtube.