Just out of curiosity, what would be the timing/schedule for such a project?
Short/safe answer - before the end of the year.
Long answer...
This 'game' has gone through a few revisions. I originally wanted something
very small,
very simple, and to be released but the end of August. And to be honest, I'd be right about on target - if I had stuck to those rules; an Arkista's Ring clone.
I was following more of less: Thomson's Rule for First-Time Telescope Makers: "It is faster to make a four-inch mirror then a six-inch mirror than to make a six-inch mirror". I'm still taking that approach at heart; this game is only a single chapter long. It's more about the learning experience of putting together a completed package, and working with others as a team.
I've spent the last few (full time) days re-writing stuff to make it more flexible on the design side. Which got me thinking; I'm at a phase where design needs to be efficient (implementing changes to assets). Especially for trial and error efforts. Designing area maps and such is one example. So this means possibly re-writing/designing code. And so I've pushed the date down some, but its seems more arbitrary because there are unknowns (on the design side). I'm thinking late November to be on the extra safe side, but
honestly - if there's productivity on the game/design/etc - then I'm not so much worried about the deadline.
The design/focus on the game has changed; a little more advance game design, but much smaller in length (a single chapter). I'm hoping that the differences somewhat balance themselves out. I'm keeping a steady eye on 'feature-creep'.