Author Topic: Cho Aniki Gameplay  (Read 554 times)

wolfman

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Re: Cho Aniki Gameplay
« Reply #15 on: September 01, 2014, 04:41:32 AM »
4
The lack of responses reveals that fewer folks (actively posting here) have actually played this than I thought.

I've played a few stages years ago, but I don't remember the mechanics too well...you should bug PunkicCyborg or shubibiman with a PM. Link to this thread and tell them Esteban wants this matter resolved ASAP.

 


:)
recent addition: Japanese Language Skills, A1 proficiency level
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CryptoCoin Warrior
My Setup: PC Engine LT, CD-ROMĀ², IFU-30
AKA woolfman on AtariAge, PlanetVB, Circuit-Board.
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cabbage

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Re: Cho Aniki Gameplay
« Reply #16 on: September 01, 2014, 03:03:41 PM »
Are you using a multi-tap? Try it without.
I haven't played this game in a while but if I recall correctly it's something like: Hold button to shoot regular shot and release it to shoot the beam. Or maybe it was tap button for regular, hold for beam... something not terribly complicated anyway.
There's an invisible beam meter of sorts, I believe, which 'fills' as you hit stuff with your regular shot. But it fills very quickly and it's rare to not be able to use the beam.
If you still can't figure it out, I guess I'll dig out my copy later and give it a play. (Probably will anyway--it's a very fun game)

Nec.Game.head

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Re: Cho Aniki Gameplay
« Reply #17 on: September 02, 2014, 07:27:34 PM »
lol ha I've seen it all !! The more I think about it the more I laugh, I'm claiming this game as a must have gem at this point !!!




Cho Aniki
Ai Cho Aniki

Not the same game. At all.


Oops lol my bad brotha !! Can I get a hug ???

Finally playing these games I couldn't get my hands on back in 91' !!! Nec fan always !!!