Author Topic: New Gamasutra Article - TG16 Turns 25  (Read 2900 times)

Black Tiger

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #90 on: September 23, 2014, 08:34:47 AM »
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Finding proof about the distribution of those later releases seems to have proven to be very difficult, you know.

All Turbo games that were released in Canada (everything but the indy publishers and the last few mail order-only titles) were available at Radio Shack right up to the end. Radio Shack was everywhere in my Province and seems to have been across the country, but it's a different company than the American one.

If I had known that twenty years later that I'd have have to prove reality using hard evidence to a boy not even born yet, I would have saved my receipts.
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A Black Falcon

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #91 on: September 23, 2014, 10:49:33 AM »
Do you?  You're all over the map with your bullshit.  I repeat: it's a fact that the system was available nationwide from several retailers, as opposed to the myth that it was only available in a handful of select cities (or mail order only as you're insisting).  Don't twist that into an argument that it was as widely available as the SNES or Genesis, because we all know it wasn't.
So basically you're mostly agreeing with me.  Nice to know. 

(I never said that it was ONLY available in a few select cities, just that that's where NEC put the strongest effort into around launch.  The article in the OP describes it, how they did their launch, then kind of gave up after the launch didn't go as well as hoped.  That launch, of course, focused on a few metro areas.  So sure, it was available outside those areas, but very poorly distributed and marketed because NEC was never willing to spend the money required to get the game actually decently distributed nationwide, after the mediocre success of the test-market release.)

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Finding proof about the distribution of those later releases seems to have proven to be very difficult, you know.

The burden of proof goes both ways, dumbass.
You do know that I'm not saying that Magical Chase was mail order only and never have, yes?  I'm not the one you should be getting mad at here.  The only games I've said I think were likely mail order only are Godzilla and The Dynastic Hero, the two '94 releases.

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Nearly 175 million people live in metropolitan areas of 1 million plus residents, which is 55% of the population; stretch it out to metros of 500k and up and you'll include right at 2/3 the nation.  Thanks for failing.
Uhhh... first, so you've already forgotten that NEC wasn't focusing on all urban areas, but only a few of them, in the '89 launch?  Please remember this.  Second, "metro areas" is a pretty broad definition that includes huge amounts of suburban and even rural space, in the US.  Japan is small and concentrated, while the US is large and spread out.  So even with the "same" terms, in the US you're talking about VASTLY more space to try to cover.

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there's nothing in the US like Tokyo, with that many people concentrated into such a small area.

Population Density:
Tokyo  -  16,000/sq mi
New York City  -  27,778.7/sq mi

Try researching your "facts" next time.
New York City has a lot fewer people than Tokyo does, and it's a much smaller percentage of the nation's population too.  Tokyo metro is 10% of Japan's population, in one metro area!  The US is more spread out and can't match that.  You will have much greater success in Japan focusing on urban areas than you will in the US.  This is a very well-known fact.

And anyway...

Greater Tokyo Metro Area - 13,754 km2 of land with 34,607,069 people. (of ~127 million in the country) for a metro density of 2,516/km2 (6,516/sq mi)
New York Metropolitan Area - 34,490 km2 of land with 23,484,225 people (of ~318 million in the country) for a metro density of 1,876/sq mi (724/km2)

Greater Tokyo has a far higher population density than metro New York, regardless of the population density in only the city itself.  Tokyo's population density only appears "lower" because some mountainous land and a bunch of islands are included in the Tokyo district, while the NY metro only includes highly populated areas, pretty much.  Looking only at metro densities corrects this.

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Finding proof about the distribution of those later releases seems to have proven to be very difficult, you know.

All Turbo games that were released in Canada (everything but the indy publishers and the last few mail order-only titles) were available at Radio Shack right up to the end. Radio Shack was everywhere in my Province and seems to have been across the country, but it's a different company than the American one.
It's interesting that Radio Shack in Canada had so much Turbo stuff, because around here I barely ever remember Radio Shack having much of anything gaming-related, for either consoles or PC... they would sometimes have a few games here and there, but it was clearly not their main focus.  I do remember them sometimes having a small rack of games, and I got a PC game or two there, but games clearly were not something they cared much about.

As for your ridiculous (removed) attempt at an ending sentence, I have no idea what you're talking about, but if you actually read any of my posts you'd know my age.  If you want to talk about consoles from before I was born, look back before the Colecovision (that released the same month I was born).

spenoza

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #92 on: September 23, 2014, 11:34:33 AM »
I bought my Turbo Grafx 16 BITD from Toys R Us. I lived outside of a city that, in 1990, ranked as the 123rd most populous city in the US, which isn't that big. I was able to buy hardware and games at Toys R Us, Kay Bee Toys, and Electronics Boutique. As long as you were within driving distance of one of those stores, you could buy a Turbo. Once it started to fade, Kay Bee dropped it, but Toys R Us and Elbo held onto it until it was really dragging. I was able to get Working Designs releases in both locations.
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PikachuWarrior

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #93 on: September 23, 2014, 11:54:38 AM »
I liked this article, seemed pretty comprehensive. Well, here's to 25 more years. How many of you will be around then? :P

Necromancer

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #94 on: September 23, 2014, 12:35:57 PM »
So basically you're mostly agreeing with me.  Nice to know. 

You're an idiot.

I never said that it was ONLY available in a few select cities, just that that's where NEC put the strongest effort into around launch.

By disagreeing with my original assertion, that's exactly what you were saying, and my original statement had nothing to do with a limited time frame at launch.

You do know that I'm not saying that Magical Chase was mail order only and never have, yes?

Did I say you did?  I was responding to your assertion that it's reasonable for people to make such claims.  Try paying attention.

Uhhh... first, so you've already forgotten that NEC wasn't focusing on all urban areas, but only a few of them, in the '89 launch?  Please remember this.

Neither esteban nor myself limited our arguments to the launch window.  Please remember this.

Second, "metro areas" is a pretty broad definition that includes huge amounts of suburban and even rural space, in the US.  Japan is small and concentrated, while the US is large and spread out.  So even with the "same" terms, in the US you're talking about VASTLY more space to try to cover.

Irrelevant.  The point was that the majority of people live in urban areas and not rural areas, having nothing at all to do with urban density.  Face it, you're wrong.

Greater Tokyo has a far higher population density than metro New York, regardless of the population density in only the city itself.  Tokyo's population density only appears "lower" because some mountainous land and a bunch of islands are included in the Tokyo district, while the NY metro only includes highly populated areas, pretty much.

Why look at just the city when you can include bits of Connecticut, Pennsylvania, and New Jersey?  Everyone knows that when you say Big Apple you mean Pennsylvania!

Looking only at metro densities corrects this.

You mean 'skews the numbers so you are correct'.
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Sadler

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #95 on: September 23, 2014, 12:56:01 PM »
How a thread that started with such an awesome article can devolve into this bullshit upsets me. Christ people, be the bigger man already. At least take it to Fighting Street. :(

KingDrool

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #96 on: September 23, 2014, 02:08:29 PM »
How a thread that started with such an awesome article can devolve into this bullshit upsets me. Christ people, be the bigger man already. At least take it to Fighting Street. :(

Seconded.
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A Black Falcon

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #97 on: September 23, 2014, 02:17:07 PM »
You're an idiot.

You need to read this thread again.  We don't disagree anywhere remotely near as much as you think.  So how about I respond to that part again.

I think the biggest disagreement is on the catalog ordering issue, really.

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  I repeat: it's a fact that the system was available nationwide from several retailers, as opposed to the myth that it was only available in a handful of select cities (or mail order only as you're insisting).

I never said it was mail order only, or only available in a few select cities.  It was MORE available in a few markets.  Not ONLY available there.  But apart from that, of course you're right, it was available nationwide, just in few stores in most of the country.

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Don't twist that into an argument that it was as widely available as the SNES or Genesis, because we all know it wasn't.

This is confusing because of course this is a big part of the point.  NEC was a large company, much larger than Sega.  There is no good reason for the TG16 to have been so comparatively hard to find!  I know we agree on this, you've said the same thing.

I know, you're saying that even though it wasn't as available as those other two it wasn't hard to find, but I think that if it was as easy to find as you say, the system would have sold better than it did.  Unless we actually agree entirely on this point, which is also quite possible.

I never said that it was ONLY available in a few select cities, just that that's where NEC put the strongest effort into around launch.


By disagreeing with my original assertion, that's exactly what you were saying, and my original statement had nothing to do with a limited time frame at launch.[/quote]
I didn't disagree with your original assertion, though.  Not really.  You're already forgetting the actual discussion!

http://www.pcenginefx.com/forums/index.php?topic=17667.msg371491#msg371491 I said that around here, the system was not available in the stores you listed.  This shows that it wasn't available in those stores in-store nationwide, nothing more; I never said I thought it wasn't available in those chains anywhere, of course!  I'm sure it was.  I was just pointing out that it wasn't available in-store everywhere in those chains you listed, that's all.

http://www.pcenginefx.com/forums/index.php?topic=17667.msg371646#msg371646 This is the closest I can find to me actually saying what you seem to think I'm saying but never did, but even there, I certainly never said that everywhere was like that, only some places!  We all know it had poor distribution, there were certainly plenty of places where it was very difficult to find.

On the other hand, you say both http://www.pcenginefx.com/forums/index.php?topic=17667.msg371975#msg371975 that the system was available nationwide and also http://www.pcenginefx.com/forums/index.php?topic=17667.msg371583#msg371583 that it was harder to find than "main stream stuff".  NEC was a huge company.  The TG16 should have been just as mainstream as the SNES or Genesis.  That it wasn't shows how shoddy their distribution and marketing efforts were after expanding beyond the initial test-market areas.

http://www.pcenginefx.com/forums/index.php?topic=17667.msg371581#msg371581 Your defense is that people could order it from the store's catalog.  This started the debate over whether that counts or not.  You do follow that with this: http://www.pcenginefx.com/forums/index.php?topic=17667.msg371975#msg371975 but still, I probably do consider catalogs less than you do.  I know you could get gaming stuff that way, I just don't see the evidence of it a being popular way to buy videogames or consoles specifically.  Catalogs were plenty popular for other things, of course.


Of course, to criticize myself, I did use personal experience as a major point, which of course I shouldn't do.  Sure, my point was just to show that the system wasn't available in those chains everywhere, but still, it IS personal experience, and those vary too much from area to area to be particularly useful unless you compile a lot of them from different places.  It would have been better to focus on what is in the article, the parts about NEC losing interest after the less-than-expected test-market sales, that they never sold through that initial production run of 750k systems, etc.

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Did I say you did?  I was responding to your assertion that it's reasonable for people to make such claims.  Try paying attention.

Attacking me for things others think that I don't agree with makes no sense.  That's the point.

Uhhh... first, so you've already forgotten that NEC wasn't focusing on all urban areas, but only a few of them, in the '89 launch?  Please remember this.


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Neither esteban nor myself limited our arguments to the launch window.  Please remember this.

It sure would be nice if NEC had. :p

Seriously, we're discussing this article here, and the article makes it very clear that NEC didn't put nearly as much effort in as they needed to, and should have, after launch.

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Irrelevant.  The point was that the majority of people live in urban areas and not rural areas, having nothing at all to do with urban density.  Face it, you're wrong.

... No, the point was that NEC focused only on a few market areas in the US at first, which were urban markets.  It was not that they focused on all of urbanized America.  The number of people who live in rural versus urban areas isn't all that relevant.  More important is the size difference between the countries!  There are so many MORE markets in the US, it costs a lot more to compete in.  The article explains this, and says how after the mediocre first-market showing, NEC wasn't willing to put in the money to seriously compete nationwide.

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Why look at just the city when you can include bits of Connecticut, Pennsylvania, and New Jersey?  Everyone knows that when you say Big Apple you mean Pennsylvania!

I'm not sure what you're talking about here, but that's how metro areas work.  In Maine, for example, the Portland "metro area" includes almost half of the states' population, that in southern Maine, including some quite rural towns.

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Looking only at metro densities corrects this.


You mean 'skews the numbers so you are correct'.

No, the skewing is comparing Tokyo prefecture data which includes thinly inhabited mountains and island chains to NY metro area which includes only populated areas.  The US equivalent of the Tokyo prefecture data you list there would be New York state data, and I assure you, its population density would be much lower than Tokyo's!

_joshuaTurbo

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #98 on: September 23, 2014, 03:03:17 PM »


Necromancer

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #99 on: September 24, 2014, 03:16:58 AM »
Heh, that's awesome Josh. 
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KingDrool

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #100 on: September 24, 2014, 03:55:34 PM »
According to Wikipedia:

Alien Crush
China Warrior
Dungeon Explorer
Keith Courage in Alpha Zones
Power Golf
R-Type
The Legendary Axe
Victory Run
Vigilante

To me, Legendary Axe or Dungeon Explorer would've been the best ones. f*ckin' crazy that DE was a launch game. Still one of my favorite games for the Turbo.
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Punch

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #101 on: September 24, 2014, 04:09:23 PM »
The Turbo had a strong selection of launch titles in my opinion, it's just that their follow up wasn't so good.

Desh

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #102 on: September 24, 2014, 05:42:51 PM »
According to Wikipedia:

Alien Crush
China Warrior
Dungeon Explorer
Keith Courage in Alpha Zones
Power Golf
R-Type
The Legendary Axe
Victory Run
Vigilante

To me, Legendary Axe or Dungeon Explorer would've been the best ones. f*ckin' crazy that DE was a launch game. Still one of my favorite games for the Turbo.

The amount of agree I have with this statement is large.

GoldenWheels

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #103 on: September 25, 2014, 01:32:33 AM »
According to Wikipedia:

Alien Crush
China Warrior
Dungeon Explorer
Keith Courage in Alpha Zones
Power Golf
R-Type
The Legendary Axe
Victory Run
Vigilante

To me, Legendary Axe or Dungeon Explorer would've been the best ones. f*ckin' crazy that DE was a launch game. Still one of my favorite games for the Turbo.

I agree....if that is the selection that was available I'd have gone with Legendary Axe all day.

GoldenWheels

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #104 on: September 25, 2014, 01:37:54 AM »
Yeah, R-Type, along with Gradius, were probably the two most popular post-crash shmups of the '80s, and their respective series would remain two of the most popular shmup series until the '00s.  Having a great port of R-Type was a big deal.  Not everyone likes the game -- the super-hard gameplay is not for everyone -- but it's a fantastic game, and NEC absolutely should have had it as the packin.  I know some people would prefer Legendary Axe, but I like R-Type more, myself.  Plus it's a known name, not an original IP like Legendary Axe.

I understand and agree with most of this. Just feel it is simply the wrong kind of game to be a pack in. The hardcore gamer will always come if you build it, so to speak. Pack ins, especially then, to me were to attract the general gamer crowd--hence, platformers/action games usually.