Author Topic: New Gamasutra Article - TG16 Turns 25  (Read 2886 times)

esteban

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #105 on: September 25, 2014, 03:59:54 AM »
To echo what jlued686 already said: North Americans were really lucky to have something like Dungeon Explorer at launch. When I look what PCE had in Japan for the FIRST YEAR...ouch.




Yeah, R-Type, along with Gradius, were probably the two most popular post-crash shmups of the '80s, and their respective series would remain two of the most popular shmup series until the '00s.  Having a great port of R-Type was a big deal.  Not everyone likes the game -- the super-hard gameplay is not for everyone -- but it's a fantastic game, and NEC absolutely should have had it as the packin.  I know some people would prefer Legendary Axe, but I like R-Type more, myself.  Plus it's a known name, not an original IP like Legendary Axe.

I understand and agree with most of this. Just feel it is simply the wrong kind of game to be a pack in. The hardcore gamer will always come if you build it, so to speak. Pack ins, especially then, to me were to attract the general gamer crowd--hence, platformers/action games usually.

I agree, GoldenWheels.

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Otaking

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #106 on: September 25, 2014, 07:29:21 AM »
When I look what PCE had in Japan for the FIRST YEAR...ouch.
Of the games released in 1987 Kato chan & Ken chan and Bikkuri Man World are great IMO.  :D

esteban

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #107 on: September 25, 2014, 09:46:44 AM »

When I look what PCE had in Japan for the FIRST YEAR...ouch.
Of the games released in 1987 Kato chan & Ken chan and Bikkuri Man World are great IMO.  :D

Agreed. But look at how long it took for a decent library to form. I am surprised it wasn't more robust, sooner.
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jeffhlewis

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #108 on: September 30, 2014, 04:56:23 PM »
One of my Genesis fanboy friends' first purchases was a PBC and SMS R-Type. It was still a big deal to him.

Imagine if he got to play the Turbo version a year or two earlier.

Hey, SMS R-Type with the FM sound module ain't nothin' to f*ck with. It was seriously a good version of the game for the time, though the PCE version had a leg up.

technozombie

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #109 on: October 01, 2014, 09:30:27 AM »
Dungeon Explorer as a pack-in would have encourage the sale of more turbotaps and more controllers. Inviting friends over to play would have encouraged more sales of the system and so on and so forth.

esteban

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Re: New Gamasutra Article - TG16 Turns 25
« Reply #110 on: October 01, 2014, 10:25:54 AM »

Dungeon Explorer as a pack-in would have encourage the sale of more turbotaps and more controllers. Inviting friends over to play would have encouraged more sales of the system and so on and so forth.

I hadn't thought of that. It's sad that it is one of the FEW 3+ player games that really shine on TG-16/PCE.
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