Gradius II for Famicom has a comparable amount of action with less slowdown, and better music than Super Gradius III.
Oh, phooey. The instrumentation on Famicom GII might be nostalgic and interesting (like Super C), but GII is melodically a low point in the Gradius series. Salamander, GIII (etc) have fantastic melodies. I never listen to my CD of PCE Gradius II, since it's all reverb & strident instrumentation, and the tunes take us nowhere...
I never mentioned Gradius II PCE, Gradius III or Salamander, only
Super Gradius III, whose soundtrack is to often lost under the chaos of someone trying too hard to make use of their new toy, before being passed through the SNES bottleneck.
Separate from that though, the arcade version of Gradius III for the most part makes me envision bright sterile environments. Like sci-fi where human structures are all white and flying across shining water on a bright partially-cloudy sunny day. The arcade Gradius II soundtrack has character and sounds gritty and dark, even when doing the typical goofy Gradius stuff, and it feels like you are going through a cool 80's space adventure through spooky environments and battling cybernetic aliens. It actually delivers on the experience promised in the cover art/title screen.
Dont forget Ninja Ryukenden (Ninja Gaiden). Last time I checked on it tho, it was selling for 10 times more the NES version goes for
Huh, the HG-101 article made me think that the NES was overall the best version to get. I heard that elsewhere, too. Besides better graphics, why is the PCE version the one to get?
You sword now hurts enemies.
The Turbo Everdrive is also ten times the price, but you will no longer judge games' value by price once you get one.