So he coded in his own crediting (
which is fine, one way around companies that'll deny you specific credit or outright cheat you out of any, hint hint, X.X.XSEED Games), and then when a fan made that crediting more widely known beyond being tucked away in compiled binary game data, after learning about it, he got nervous/upset and wanted said fan to remove any and all traces of what was posted ? Heh.
I started with Commodore 64 BASIC, but I did a lot with Turbo Pascal and Turbo C++ in high school.
We were in the DOS BASIC era in my High School years on RadioShack Tandy 1000 machines so I guess you were ahead of us, and while I glanced at programs written by others a few times, I never really knew what the heck was going on with them much.
As an aside, I wanted to throw in the history of my first ever videogame hack. Yes indeed, it occurred in High School. When I would get to play around in the computer labs, I once got a hold of a videogame called "Moon Patrol" (for DOS). Well, at some point, I got the idea of wanting to change the "GAME OVER" message to "YOU SUCK!!" I guess I really sucked at it and would repeatedly fail to get very far and that would be why. Heh.
So, at first I used the basic program Microsoft included for editing, edit.com, but what I didn't know at the time was that as a text editor, once you save an open file, it'll scan it byte-by-byte and if it encounters a linefeed character (LF or \n) without a carriage return character (CR or \r) before it, it'll pre-pend one to force the CRLF line breaking standard that DOS/Windows followed unlike UNIX which went with just a single LF character for line breaks.
Obviously, if it's a binary executable and every byte code encountered of 10 is prepended with 13, you're gonna damage the code, not fix line breaks for a text file!! So naturally after I saved my change, the game didn't work anymore... No, I then had to learn about hex editors, and once I did, I tracked down the "GAME OVER" text again in the "Moon Patrol" executable, made my change, saved it, and voila, what was my first ever text hack to a videogame... Given the game's difficulty level, every time I died, it appropriately told me "YOU SUCK!!" cause I'm pretty sure that I did. I just made the game more honest.
Wouldn't have guessed at the time I would go on to do fan translation projects for videogames, but I guess little things like that are where I can back-trace my start/interest in that sort of thing.