ccovell: awesome work on that daimakaimura hack!
Aha, I knew it. That Gunhed ROM has text from Tombs & Treasures (Asteka II on the Famicom), since both were developed by Compile."
I guess it was common for japanese developers to handle the translation of US games, BITD?
That Dracula X mini-stage: isn't it just the "hidden" polygonal stage that you can play when you use a System 2.0 card with Drac X?
No, not the system card warning stage. I posted about it some time back, here on the forums. I'll see if I can find it again.
Sylphia has an alternate sprite set for the main char that was in the data track. I hacked it and played the game with it, but it didn't look a whole lot different than the original.
I would love to see this. Been planning another playthrough of the series for a while now.
It's easy to see with a hex editor. Just open the data track with it (IIRC, it's just standard ascii C code and comments). It's either the first game or the second game (there are two versions of the second game- don't know if it's in both).
What about those hidden images like the one of a truck?
A lot of early CD games have that. Appears to be some sort of example pack/source/thingy.