Cool stuff, F-Zero is my favorite 4th gen racing game, I should say that first. I'm a huge futuristic racing game fan, and F-Zero is one of the best (Another futuristic racing game, Sega's Outrun 2019 for the Genesis, is my 2nd favorite 4th gen racer.). So yeah, I can't help but compare this to F-Zero. And the graphics and music are great! Yeah, it's linescroll and not Mode 7, and that's too bad, but for a linescroll-style F-Zero game it looks very cool. Love the rendition of the music as well.
But as for the gameplay... this definitely isn't as good as F-Zero. It doesn't play anything like F-Zero, and wish it did. HuZero looks amazing in screenshots, but is kind of frustrating to play. Perhaps my biggest issue with it is the handling. The way your car "angles" based on how many times you've pressed the dpad in one direction or another is so weird, you almost never see that in racing games. I guess Michael Andretti's World Grand Prix for the NES is kind of like that, but pretty much nothing else I can think of, and that game is really confusing to play because of how each tap, instead of just turning you like in a normal racing game, changes the angle of your car, which then locks in the angle it's now set to, just like this one. Sure, after a little while I started to get used to this game, and these controls certainly make HuZero a more challenging score attack game, but as much as I like the visual look of the game, I don't think I like the controls; shouldn't it play more like, well, F-Zero, if it's an F-Zero-like game?
Anyway, my best score so far is 64,890. These controls, and the horrible pingpongey death waiting you if you make even a tiny mistake, makes this a quite tense game to play...
Maybe the most impressive F-Zero-style homebrew-ish game I've seen is this one, F-Nano 2 for the MSX Turbo-R:
This is a cool tech demo and all, but playing it isn't as fun as I think it could be. Once you start ping-ponging there is no recovery. And it's REALLY easy to start ping-ponging uncontrollably since the track is so thin. I'd decrease the bounce amount. I've noticed that homebrew games almost always tend to be crazy hard. Nice "transparency" with the power bar, though! The music is great as well, I just wish the TurboGrafx-16 was capable of some bass.
Yeah, the fact that if you go too far in one direction or the other you set off an unrecoverable pingpong bouncing chain is one of the worst side-effects of the games' controls. Perhaps the idea was that since it's just a two minute game it should be hard, and it does add to the challenge and make the game a bit harder to learn, but is that a good hard? I'm not so sure.
Still, it was kind of satisfying when I finally managed to get through two minutes without bouncing back and forth off the walls.