Author Topic: My thoughts on Strider  (Read 1445 times)

Bonknuts

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Re: My thoughts on Strider
« Reply #30 on: January 18, 2015, 02:59:14 AM »
Not sure how far along strider existed for SGX, but it was officially mentioned in a 1994 article/interview that the ACD game started out on the SGX platform.

 Just some speculation: As for the 30fps thing, given that NEC Ave did both this and Tenchi o Kurau - the 30fps thing probably originated pre-ACD format, where the graphics/data were streamed from the CD on the one frame and game logic on the other frame. Something along those lines.

In the ACD port, the game 'loads' data (pauses) from the AC memory as if it were far memory (CD), instead normally just streaming it directly. There's no reason to do this. Other than to convert a CD game with subsection loading during a level, into an ACD game - quick and dirty.

RyuHayabusa

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Re: My thoughts on Strider
« Reply #31 on: January 18, 2015, 11:39:15 PM »
Someone needs to make a SGX demo of Strider, at least a partial level, to see how it could've been. Heck, if I ever win the lottery I'm going to hire someone to port it just for the hell of it.

Ayce

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Re: My thoughts on Strider
« Reply #32 on: January 19, 2015, 11:49:11 AM »
Well, I hope you win the lottery then.

Kid Fenris

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Re: My thoughts on Strider
« Reply #33 on: January 19, 2015, 12:34:59 PM »
Yeah, the never-was SuperGrafx version of Strider inspired all sorts of stories, including one about background pandas and teddy bears being tributes to a dead programmer.

http://dreamandfriends.com/2010/05/10/from-panda-conspirator-to-beloved-wife/

Turns out it was just as much a fragile rumor as the SuperGrafx port itself.

Bonknuts

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Re: My thoughts on Strider
« Reply #34 on: January 20, 2015, 12:16:13 PM »
Turns out it was just as much a fragile rumor as the SuperGrafx port itself.
Well, it was more than just a rumor. It was confirmed in an official interview in 1994 that Strider ACD started out on the SGX originally. How far along in development, the interview doesn't say, but it is more than just a rumor.

Punch

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Re: My thoughts on Strider
« Reply #35 on: January 20, 2015, 01:13:45 PM »
Screw Strider, someone should port OSMAN to the PCE!


That's a game I would like to see (since Strider is already there, not an optimal port but at least it exists).

Dicer

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Re: My thoughts on Strider
« Reply #36 on: January 20, 2015, 02:51:12 PM »
Turns out it was just as much a fragile rumor as the SuperGrafx port itself.
Well, it was more than just a rumor. It was confirmed in an official interview in 1994 that Strider ACD started out on the SGX originally. How far along in development, the interview doesn't say, but it is more than just a rumor.

What I got at the time that a prototype hu did indeed exist, where that is now is anyone's guess if it did indeed actually exist.

ParanoiaDragon

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Re: My thoughts on Strider
« Reply #37 on: January 20, 2015, 02:58:15 PM »
While we're at it, might as well do a Turbo version of Moon Diver!
« Last Edit: January 20, 2015, 03:00:00 PM by ParanoiaDragon »

HailingTheThings

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Re: My thoughts on Strider
« Reply #38 on: January 20, 2015, 06:13:07 PM »
While we're at it, might as well do a Turbo version of Moon Diver!




I remember playing this game with a friendo and getting creeped out by weird laughter in one of the songs.

pulstar

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Re: My thoughts on Strider
« Reply #39 on: January 20, 2015, 06:52:32 PM »
Screw Strider, someone should port OSMAN to the PCE!



That's a game I would like to see (since Strider is already there, not an optimal port but at least it exists).


Osman is a little strange, but quite awesome at the same time. Much better, IMO, than Strider Hiryu 2. If anyone ever did a port of that to the PCE I'd be very happy.
My favourite pigeon had a fatal run-in with a cloud...

esteban

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Re: My thoughts on Strider
« Reply #40 on: January 20, 2015, 10:45:18 PM »
OSMAN.
  |    | 

Ayce

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Re: My thoughts on Strider
« Reply #41 on: January 21, 2015, 01:22:24 AM »
Screw Strider, someone should port OSMAN to the PCE!



That's a game I would like to see (since Strider is already there, not an optimal port but at least it exists).


Osman is a little strange, but quite awesome at the same time. Much better, IMO, than Strider Hiryu 2. If anyone ever did a port of that to the PCE I'd be very happy.

I really did not like Strider 2 at all... I came across this Osman game recently, but have not given it the chance yet. When I saw it was a Strider knockoff I just passed it by. I guess I need to check it out.

pulstar

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Re: My thoughts on Strider
« Reply #42 on: January 21, 2015, 07:25:59 AM »
Well it isn't so much a knock-off as an indirect sequel. The director of Strider moved to Mitchell Corp and made Osman which is why it's so similar. So, let's term it an 'official' knock-off :)
My favourite pigeon had a fatal run-in with a cloud...

Bonknuts

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Re: My thoughts on Strider
« Reply #43 on: January 21, 2015, 09:34:04 AM »
What about the NES Strider? Supposedly it was in development at the same time as the arcade game (ccovell's website has some stuff on that).

Mzo

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Re: My thoughts on Strider
« Reply #44 on: January 21, 2015, 10:16:25 AM »
What about the NES Strider? Supposedly it was in development at the same time as the arcade game (ccovell's website has some stuff on that).

Yeah, the arcade game, NES game, and manga were all being worked on at the same time by separate teams to create the Strider franchise.