" As for NEC, the company started shipping products in September, beginning in the New York and L.A. markets, and while they're not releasing sales projections, the company expects that industrywide demand for 16-bit products should exceed one million units by Christmas. NEC hopes to have 20 titles on the shelves by the holidays.
NEC'S PROMOTIONAL PLANS for the second half of 1989 include the "Play Tour Challenge," in which TurboVans decked out like moving billboards tour nine major markets, allowing kids to try TurboGrafx-16 games; and "Play Tour Turbo Expos," which NEC's VP/home entertainment Ken Wirt likens to "a big rock 'n roll concert for video games," featuring free gameplay, skateboard and BMX demonstrations and live DJs. The company is said to be close to an agreement for a tie-in with a major national package goods company.
Unlike competitor Sega, NEC is betting that the future of CD-ROM technology begins now, and its TurboGrafx-CD player should be available sometime this month. In addition to its use as a CD-ROM video game player, the unit can serve as a conventional audio CD player, since it's capable of playing three- and five-inch music CDs and CD-Graphics-encoded programming. Expected retail is $399.
Despite its initial high cost, Wirt is high on CD-ROM's potential in the video game marketplace. "One of the interesting trends emerging as we head into the '90s is that games are coming out in higher megabits; those chips are expensive, and therefore games are more expensive. One economical way to deal with that is with CD-ROM, which contains 2,000 times the memory of conventional cartridges. The CD is a way to deliver increased storage."
Wirt mentions that as long as the volume for video game CDs remains low, software costs for CD-ROM-based games will have to be higher than for audio CDs because manufacturers have to amortize research and development expenses. "Ultimately, if you could sell as many copies of a video game gas you do with music CDs, pricing could be comparable," Wirt says. As to when CD-ROM might gain mass market acceptance, Wirt says that depends on "when a breakthrough game {in terms of sales} comes out and when hardware costs come down significantly"; he predicts that this could happen sometime in 1991. "
From:
LOOKING PAST CHRISTMAS. (VIDEO GAMES) (INCLUDES RELATED ARTICLE ON NINTENDO'S PLANS FOR 1990)
By James K. Willcox
2593 words
1 October 1989
Consumer Electronics
CNEL
48
English
Copyright International Thomson Business Press 1989
Still no titles. I've seen mention a few times of 8 launch titles, but no newspaper source is willing to verify those titles.