ED Project History Log** 2/28/2015 - Translation Station adapting to Emerald Dragon's specificsAn inside look at my custom translation software built on AccessVBA with an Emerald Dragon message box emulator coded properly. The march of progress continues on stomping the competition with every step!
** 2/14/2015 - The Great Leap Forward: First LZSS Recompressed Text Block Inserted!The project crosses one of the greatest technical hurdles and thus it now becomes clear that it can and will be finished!!! Recompression of the first testing text block with David's superior LZSS functions back from 2004 (coded for Ys IV) were made to work here and successfully at that! BEHOLD! Project Status: Resurrected with confidence!!!
** 1/31/2015 - Test InsertionIdentified a compressed block/stream, sought town message, set control bytes to 0xFF to allow literal text insertion for a quick font/writing test, and voila!
Using current font tiles (harvested from the PC-FX BIOS!):
** 1/13/2015 - Font Inspection SituationPoked around the ED ROM track with a new tile viewer (YY-CHR.NET) to see what kind of font hacking is needed, found it uses a fixed-width 8x12 1BPP font, and most importantly it is uncompressed, just like Ys IV, meaning I can handle it. Otherwise, I would need David or Bonknut's help for an advanced VW (preferably) font hack job. Had to refamiliarize myself with an old tool
[feidian] by D-BOY I used for Ys IV (I am rusty), but once I did and with the precise offset, I extracted the font in a viewable format. I can now insert the same font I used for Ys IV or a more medieval looking one.
feidian.php -r 8,12,16,8,0x499D5 "Emerald Dragon (J)-02.iso" EDOrgMainFont
feidian.php -r 8,8,21,1,0x498B1 "Emerald Dragon (J)-02.iso" EDOrgDigitFont
** Oct 13, 2014 - Talks began with David Shadoff about taking over the projectDavid uploaded all project materials to me, an ISO/WAV/CUE image file set of ED (ripped with *my* TurboRip I might add O:)), including 60% of SamIAm's translated results, and gave me a briefing on where the project was at to the best of his memory, etc.
** Apr 05, 2006 - Original Project Origins. YES, that far back!The project began in 2006, 9 years ago, with SamIAm himself looking for a programmer to extract/prepare the ED script. David Shadoff saw the thread and decided to work on the game!
http://forums.magicengine.com/en/viewtopic.php?t=1543David made the project official after extracting the script. 60% of it was translated judging by SamIAm's last update in the thread on Jan 22, 2007, but that's where things stalled from then on.
http://forums.magicengine.com/en/viewtopic.php?t=1557