http://www.ebay.com/itm/221424012485Just completed my purchase of an original copy of Emerald Dragon.
So, using the Make Offer feature, I tried $13.50 and he accepted (down from his BIN at $15). I guess if it's in good condition as stated, s'all good. I didn't do much research for how much it's been selling in the past, but that's fine.
I've made great progress on the project BTW. Trying to cut a short video to provide a rare inside look into the development process for such projects, but haven't been happy with results so far (Wish I had Joe Redifer's video skills!), and then other distractions came up (hint hint *cough* To*cough*bias)...
But yeah, if you noticed the other thread, I'm able to insert the first text block in the 1st town of Ulwan. I went back and used David's original version of LZSS recompression code from 2004 (
as per his initial project work, he discovered the LZSS codec is 99% the same as Ys IV!) written for Ys IV that I rejected initially because I thought the blocks should be compressed exactly as the originals even though David said his version compressed better than Hudson Soft's code. Because the slider window/dictionary was global and I tried to convert his code to a DLL in a Visual C++ IDE, I caused a bug and thought his code was bad, so I asked him to rewrite it to behave exactly as Hudson Soft's did...
Anyway, long story short, I caught the issue, I just needed to zero out the window buffer per call to the DLL (
yeah, a small stupid issue of initialization and I missed it!) since it happened again, but because everything fit after recompression with his 2nd Hudson Soft accurate version, I never went back to use his better tweaked version just out of paranoia... This time for ED however, I wanted to use his better version to maximize whatever improved compression results can be achieved and it's working so far! Whatever improvement will be needed since space looks tight based on Sam's translated results!
Well, stay tuned for an eventual video and more screenshots (this week maybe, if not next).