I am recording PC Engine, Neo Geo MVS (consolized), and Mega Drive mostly, all in RGB. The capture card I am using is the Live Gamer HD, which only does variable frame rate. The software is also kind of crappy, so don't get it. What I am going to do for now is re-encode the 60fps variable frame rate clips as 30fps constant frame rate clips in Vegas. That will allow me to continue my learning and comparison experiments without any audio troubles. Later, when I want to start doing 60fps comparisons, I will have to use something that outputs constant frame rate, which I think I have found.
Ahh ok. Yeah that right there would probably not be for me anyway. Your normal 240P signal is basically being processed twice, once by the XRGB, then again by the Live Gamer HD. I guess you do what you got to do and all, but if it was me I would just invest in something to convert RGB to Component without all the complicated upscaling, then get a normal high quality capture card that is fine with that Component signal. I do have to mention though, seems like my friend Eric had issues capping some Jamma stuff off the Jrok component encoder. I'd have to ask him specifically what it was though.
Is the goal personal use, work related, or youtube related? Honestly if its mainly youtube related, the picture quality you are trying to achieve is not going to resemble the original hardware as much after all the upscaling and video processing, plus you are going to be exposed to more lag while you try to capture your gameplay. At that rate you'd probably be just as well off recording directly off game emulators.
If you want the image to resemble more of how it would have appeared originally, then you are going to need to keep it a bit more basic then what you are doing now, which tends to be preferred by classic gamers who watch gameplay on youtube.
This evening I went ahead and did a basic 1 hr build for capping and did a small sample clip, just for this thread. Pentium 4 3ghz HT system with AGP Gainward Golden Sample Geforce FX 5900 with VIVO and a Soundblaster Live for recording the audio. Software used for capping was a version of Wincoder from 2002, set to the "DVD quality" setting, at 720x480, with brightness knocked up a tad and color knocked down some to get it to where it should about be (I probably need to adjust this a tad more, but I am feeling lazy at the moment). Game system used was a Snes Mini via s-video.
The recorded gameplay clips were then copied over to a USB stick and transferred to my main PC for Sony Vegas 10 so they could be combined into one large clip. Render setting used was Windows Media Video V11 @ 6 Mbps HD 720-30p Video. The only major draw back to this is that the output videos the Gainward will make with Wincoder will have some pixelation depending on what is being displayed and how fast it is moving, and also sometimes some image blur.
Basically it is perfectly fine for general consumption on Youtube. If I started doing videos again I can guarantee you no one would be complaining about the quality for general gameplay videos. If I was going to sit there and try to do a video like GameSack, with me babbling, mumbling to myself, and drooling off and on in the video, then I would probably just swap over to recording emulation so that the image quality would better match what ever retarded 720P recording of myself I had made to attach to the gameplay.
Outside of the above mentioned issues, my only real concern is Youtube knocking down the quality of the video I have uploaded, which they seem to still do. It may be related to the file format used possibly. Viewing over what I uploaded tonight, I see they still do this during their video processing. But I cant really complain, its their bandwidth, not mine.
Here is the final video file after going through Vegas:
And here is two of the clips before they were ran through Vegas:
Jikkyo Oshaberi Parodius
https://www.youtube.com/watch?v=zDq-x70Bm3w&feature=youtu.beSuper Metroid
https://www.youtube.com/watch?v=-egFkCBlhek&feature=youtu.beEDIT: Asked Eric what cap card he uses. Its the ImpactVCB. This one does not give him issues like the prior one did with Jamma related games.
http://www.hauppauge.com/site/products/data_impactvcb.htmlKeep in mind it is s-video and composite only though.