I'm not the type to sit and write system libraries, because I have too many game ideas/things to be working on instead.
We all have our strengths and weaknesses, interests and things that bore us.
Yes, I'm one of those people that are happy to work on tools, but I'm afraid that libraries bore the heck out of me ... I rather just get on with writing a game.
If this ever gets to where something usable exists with some libraries, count me in.
There is a modern C99 compiler, a set of low-level hardware and CD access libraries, and the tools to make a bootable PC-FX .bin/.cue CD image.
That's all that I
need to write a game.
I
want a good debugger, so I'll try to do something about that, too ... but higher level libraries ... not my thing, I'm afraid.
I'm trying to help open things up a bit to make it easier for anyone that comes after me ... just like the Japanese PC-FX guys did in 2000, and Alex Marshall has been doing for the last few years ... but I have no interest in providing an entire game engine library.
I'll just develop a game instead, and then release the source. Anyone that's interested will be able to pick it apart to grab what they like from a working example.
I have no firm timescale for that.
If someone that does like writing libraries wants what I've done so far, then they just have to ask.