I give zero f*cks about anything on the Saturn, but I wouldn't want anyone to abandon a PCE project just to do something else (anything else really, be it PC-FX, some other PCE game, etc.). If they're starting out and looking to do a project on either the PCE or the PC-FX, I'm behind either platform; the dev should pick the platform that interests them most, as game making on either is a work of passion and will never be a money maker.
I think that's the wisest comment that I've heard in a while ... developing on these old consoles today is all about
interest and
passion ... and it looks like there's very little passion for the PC-FX.
Basically, I have both interest and passion for the PCE.
I played a friend's PCE-CD back in the day when it blew away everything else on the market, and I pre-ordered a SuperGrafx as soon as I heard that it was going to be released (I've still got both it and the receipt!).
The PC-FX has been a distraction because I love to learn how things work and what they're capable of ... but I don't have that personal connection to it that rises to that level of
passion that you so wisely define as needed to sustain development through the boring/frustrating parts of a project.
I watched a complete Zeroigar playthrough on YouTube last night ... it looks like even Hudson didn't have much passion for the PC-FX.
The game looks like a cancelled SuperGrafx SCD project that was resurrected for the PC-FX and then had the level 1 boss recoded to use the PC-FX's transparency and scaling. Everything else is basically done within the SGX's limits and doesn't seem to use the PC-FX's extra capabilities.
Comparing it to Sapphire on the PCE ... well that was a game whose developers showed interest, passion and extreme capability!