Documentation for this crap is pretty much the most important part.
Well, I'd say that we're lucky to actually have the full system documentation, even if it is in Japanese.
I've got all the docs readable by Microsoft Word ... and we can convert them into any modern format for translation/editing.
All the work that Alex Marshall did in converting the old
http://hp.vector.co.jp/authors/VA007898/pcfxga/ website into English is still available for updates & edits.
(His site "daifukkat.su" website died last year, but I've got a backup of it.)
He was very good about including doxygen tags in his source, so there's some semi-decent documentation for how to use the code that he's written.
I'm cleaning up my "build" scripts so that they're a bit-more sensibly organized.
I've got Mednafen building a 64-bit Windows version now, and I'll try to get the tools 64-bit-clean over the next week or so.
I'll also try to put a hack into Mednafen so that we've got 8MB on the PC-FX instead of 2MB.
It's
so much easier to have extra memory available in "debug" builds to compensate for the larger size of the compiled code, and to also provide extra space for in-game logging/debugging info.