Author Topic: Remember that Tengai Makyo Ziria translation project?  (Read 3155 times)

SamIAm

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Remember that Tengai Makyo Ziria translation project?
« on: January 27, 2015, 02:16:47 PM »
Time for yet another translation thread.

Esperknight told me recently that translator Tom (not to be confused with hacker Tom) seems to be MIA. Tom had wanted to do the translating for the PCE Tengai Makyo games, and you might remember him from the Ziria translation project announced...was it several years ago?

Actually, Tom has already finished two other Tengai games on other systems, and I think he basically wanted to be the Tengai Makyo guy. He actually requested me to let him do Tengai Makyo 2 even though I had already started it, and I gave it to him. He seemed to be pretty passionate about it, for one thing. For another, TM2's script is an utter goliath, so it was kind of a relief for me. I don't know where he went or if he will be back, but it's too bad he's gone.

Anyway, after not hearing from him for a long time, Esperknight sent me the script and toolchain he made for it, and lo and behold...the hacking side is mostly done. How much really remains, I can't say, but I was stunned to see that that there is a complete insertion system in place and text displaying in the game. Since this is a 2.0 game, I think it's all around much easier to work with.

The English translation, however, is only about 5% complete.

Now, I've got a lot going on at the moment, and I fear taking on too much and not getting anything done. But I think it would lift Esperknight's spirits to see the work he put into this pay off, and I was just saying that I would love to be in a position where the only thing in the way of a finished project is the J-E translation. So, I guess I ought to take a good look at the game itself. It's not so huge, assuming that the current dump has all of the text.

I can't promise anything yet, but if anyone else wants to help with this...for example, playing through the game to give us a savestate library...please let me know!

NightWolve

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #1 on: January 27, 2015, 03:26:45 PM »
Good to hear!

cjameslv

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #2 on: January 27, 2015, 04:33:07 PM »
...

I can't promise anything yet, but if anyone else wants to help with this...for example, playing through the game to give us a savestate library...please let me know!

That i can help with. PM me the details.

Necromancer

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #3 on: January 28, 2015, 02:15:40 AM »
Woo-hoo!  The more translations the merrier, especially when it's a goody like Ziria.  :mrgreen:
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Black Tiger

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #4 on: January 28, 2015, 03:57:22 AM »
I'm curious about what the other two Tengai Makyou games are that Tom translated. I'm assuming that one is Zero (does it actually work in emulators yet?) Did he do an unofficial translation of Shinden? If Namida has been done, that would be very impressive.
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esteban

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #5 on: January 28, 2015, 05:15:01 AM »
STATUS: I am delighted to hear the promise of more progress. Even if I have to wait a few years, it will be well worth it!
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Opethian

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #6 on: January 28, 2015, 07:17:16 AM »
I remember all too well

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seieienbu

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #7 on: January 28, 2015, 07:34:48 AM »
Fantastic news.  I've wanted to play these games in English for a very long time. 
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dshadoff

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #8 on: January 28, 2015, 12:17:24 PM »
This is great news !

I recall giving whatever info I had to EsperKnight, but didn't expect a full insertion system to exist before the bulk of the script.  Good Stuff !

As I mentioned to NightWolve for the other projects, I'm happy to chip in whatever information I have, and to assist with hacking (and play testing) when I have time, but I won't be able to take the lead in any area.  But hopefully my contributions could cut the time and effort.

Probably a good place to start is to test the script inserter - the obvious first spot would be the subtitles which show over top of the opening cinema.  Then, the dialogue in the first town, and the whole bestiary/weapons and equipment/status menus, and then it's largely a text/edit/playtest exercise.

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shubibiman

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #9 on: January 28, 2015, 06:03:50 PM »
Hi Dave !

Nice to see you post here and see you're still around in the PCE hacking scene ;)

Have you had time to work on the Dead of the Brain script lately or is it something you've totally given up ?
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deubeul

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #10 on: January 28, 2015, 08:48:37 PM »
I'm curious about what the other two Tengai Makyou games are that Tom translated. I'm assuming that one is Zero (does it actually work in emulators yet?) Did he do an unofficial translation of Shinden? If Namida has been done, that would be very impressive.

Should be the GBA opus, Oriental Blue.

Sarumaru

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #11 on: January 29, 2015, 06:51:14 AM »
Wow... Tengai Makyou is one of my all-time faves. I have collected every game and I would LOVE to play this in English. I was so excited to read this, I piddled.
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deubeul

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #12 on: January 29, 2015, 07:19:04 AM »
Same for me buddy, I don't want to die before having done TMII. And IV.

dshadoff

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #13 on: January 29, 2015, 12:48:56 PM »
Hi Dave !

Nice to see you post here and see you're still around in the PCE hacking scene ;)

Have you had time to work on the Dead of the Brain script lately or is it something you've totally given up ?

Hi Shubibiman !

I haven't had time, but I also haven't given up.

Actually, I had an idea while discussing with NightWolve about Emerald Dragon: since the main issue with the insert was that the print function had a small but progressive bug, I was thinking about trying to 'avoid' the bug rather than fix it.

That is to say, force the variable-width font definition to specify that all characters are 8 pixels wide.  In that case, a much simpler path would be taken through the code.  It might prevent the display corruption, and allow more progress on the insert.

If this works, the decision about variable-versus-fixed-width font, and what font looks best, can be deferred until later when the insert is more play-tested.

When I get a chance, I'll try to look at this again - at least to see if this tweak will help.  Maybe in a week or two, we'll have an answer.

Necromancer

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Re: Remember that Tengai Makyo Ziria translation project?
« Reply #14 on: January 30, 2015, 01:39:22 AM »
f*ck yeah!  I'd love to see Dead of the Brain completed; it has some awesome art work, but I'd like to get more of the story.
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