Scaling is not uncommon in PCE games (HuCard and CD) and is usually better than non-Mode 7 SNES scaling. Even stuff like mosaic effects. Way too many to list, probably at least 100.
I'd like some examples, please. I can't think of many games that have scaling.
I can only think of the GoT compilation disc which has true scaling.
Pce can't do rotation.
SNES can't do scaling, rotation or transparencies for anything but a single tile layer. The rest are all "fake".
It doesn't matter if it's "true" or not when it's just used as an effect, like it is abused more often than not in SNES games. A good example is the GoT 4-in-1, which you actually believed was real-time.
A good example of a mosaic effect is the battle-entering map effect in CF4 Chapter 1. Also the skull boss in Sapphire.
Bomberman '93 victory screen and Art of Fighting title screens featuring scaling effects.
There are loads of 60fps "transparency" effects as well, many of which do things that can't be achieved by the SNES hardware effect.