Author Topic: Dracula-x unused graphics  (Read 1103 times)

Medic_wheat

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Re: Dracula-x unused graphics
« Reply #15 on: February 09, 2015, 01:48:40 AM »
Sweet find!  It's like jabba the dragon, so where's princess maria and the golden bikini?

isn't maria supposed to be 12? Sicko...

Isn't that the legal age of consent in Japan?

ccovell

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Re: Dracula-x unused graphics
« Reply #16 on: February 09, 2015, 01:53:45 AM »
13.

Medic_wheat

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Re: Dracula-x unused graphics
« Reply #17 on: February 09, 2015, 01:57:25 AM »
ohhhhhhhhhh


Ok

I want Doritos now.

Necromancer

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Re: Dracula-x unused graphics
« Reply #18 on: February 09, 2015, 02:32:58 AM »
isn't maria supposed to be 12? Sicko...

Do you think sex every time you see a kid in a swimsuit?  Who's the sicko here?
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InfraMan

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Re: Dracula-x unused graphics
« Reply #19 on: February 09, 2015, 03:18:05 AM »
Holy crap, that's cool!

Umm... the sprite thing, I mean. Not all the questionable pedo stuff.

« Last Edit: February 09, 2015, 03:21:12 AM by InfraMan »

xelement5x

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Re: Dracula-x unused graphics
« Reply #20 on: February 09, 2015, 04:42:37 AM »
That is pretty awesome.  Props to you for finding this cool dragon-lizard!
Gredler: spread her legs and push her down to make her more lively<br>***<br>majors: You used to be the great man, this icon we all looked up to and now your just a pico collecting 'tard...oh, how the mighty have fallen...<br>***<br>_joshuaTurbo: Sex, Lies, Rape and Arkhan. A TurboGrafx love story

SuperPlay

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Re: Dracula-x unused graphics
« Reply #21 on: February 09, 2015, 04:52:25 AM »
Great find, thanks for sharing :-)

esteban

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Dracula-x unused graphics
« Reply #22 on: February 09, 2015, 08:10:26 AM »
AWESOME!





btw. this hidden stage probably must be part of the Dracula X taikenban disc, which once was a pre-released teaser of the game.


Tell me more. Any videos/articles on this?
« Last Edit: February 09, 2015, 08:14:08 AM by esteban »
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Medic_wheat

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Re: Dracula-x unused graphics
« Reply #23 on: February 09, 2015, 08:21:10 AM »
AWESOME!





btw. this hidden stage probably must be part of the Dracula X taikenban disc, which once was a pre-released teaser of the game.


Tell me more. Any videos/articles on this?


This would make for a interesting poster as is.


In fact.  Right click and save.

Bonknuts

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Re: Dracula-x unused graphics
« Reply #24 on: February 09, 2015, 11:09:57 AM »
Wow!

Get it working in the game again!  :-D

 I don't really have the time to dedicate to this :/ If anyone else wants to take a crack (of the whip) at it?

Black Tiger

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Re: Dracula-x unused graphics
« Reply #25 on: February 09, 2015, 11:57:49 AM »
It likely was going to use neck segments and wouldn't look as weird, since only the front bit would be visible while fighting it. Those segments I used for the neck mockup have orange lighting which matches the base of the neck. Still, they probably cut it because they weren't happy with it and ran out of time to work on it.



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jperryss

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Re: Dracula-x unused graphics
« Reply #26 on: February 09, 2015, 12:50:16 PM »
I wonder if this was intended to be the 5' boss that later appeared in the PSP remake?




Bonknuts

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Re: Dracula-x unused graphics
« Reply #27 on: February 09, 2015, 01:19:47 PM »



 The 2nd image looks more appropriate. I was thinking the same thing for how the brownish sheen matches the back. That stair case isn't supposed to be next to him - it's a whole cleared area (think of the area right passed the two posts). And he can move back and forth, for the way the screen scrolls. The beam he shoots can be altered on the angle slightly too. And there are other attack sprites that go with it (a charge on the mouth area, and the floor hit spark/wave).

 Can't say if he is completely finished (AI), but all the graphics are there for him to function properly. Also, I can get the ground to show - it's just not in that pic (the map engine is very powerful, flexible and complex - so I don't understand all the variables involved). 

 I suspect he's functional, because all the assets are there as well as the map/stage layout for him. Probably taken out in near the end stage of development (why waste memory on it if they aren't going to use it? They could have used that room for other animation).

 If I could just figure out how to find/change that end of sublevel marker/variable. I've messed around with other areas, and changed to screens with 'doors' - but they don't function (or show up) either. There's gotta be some sort of 'object' map. The problem is, Konami didn't make ram as one linear layout; it's got chunks in between code, etc. So it's harder to looks for data patterns in memory (ram).

RyuHayabusa

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Re: Dracula-x unused graphics
« Reply #28 on: February 09, 2015, 02:55:23 PM »
Nice work!

Any sign of this dude?




Looks like the Golem boss from the Haunted Castle arcade game.


cjameslv

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Re: Dracula-x unused graphics
« Reply #29 on: February 09, 2015, 03:25:21 PM »



 The 2nd image looks more appropriate. I was thinking the same thing for how the brownish sheen matches the back. That stair case isn't supposed to be next to him - it's a whole cleared area (think of the area right passed the two posts). And he can move back and forth, for the way the screen scrolls. The beam he shoots can be altered on the angle slightly too. And there are other attack sprites that go with it (a charge on the mouth area, and the floor hit spark/wave).

 Can't say if he is completely finished (AI), but all the graphics are there for him to function properly. Also, I can get the ground to show - it's just not in that pic (the map engine is very powerful, flexible and complex - so I don't understand all the variables involved). 

 I suspect he's functional, because all the assets are there as well as the map/stage layout for him. Probably taken out in near the end stage of development (why waste memory on it if they aren't going to use it? They could have used that room for other animation).

 If I could just figure out how to find/change that end of sublevel marker/variable. I've messed around with other areas, and changed to screens with 'doors' - but they don't function (or show up) either. There's gotta be some sort of 'object' map. The problem is, Konami didn't make ram as one linear layout; it's got chunks in between code, etc. So it's harder to looks for data patterns in memory (ram).


ya the second one for sure. I think the other part was his leg. I saw the brown sheen on top but then i saw it on his side too. Maybe only 2 neck sections though?