Author Topic: PC-FX controller switches  (Read 2437 times)

SamIAm

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Re: PC-FX controller switches
« Reply #30 on: February 23, 2015, 06:41:34 PM »
Now ... the info on the drive's design lifetime comes from Andy Gavin's Crash Bandicoot blog.


I finally got around to reading this, and it was really interesting.

I was obsessed with Sonic Xtreme, the Saturn game that never was, for a good year at one point. Crash Bandicoot's development ran roughly in parallel with that game, and this blog makes it apparent what a huge difference there was between the two projects. The Crash Bandicoot guys really had their whole act together. On the other hand, if you want to reimagine Sonic Xtreme's history in a way that makes it a success, you really have to go back to the beginning and start all over. Oh Sega...

By the way, I noticed this as I was reading through the thread again:
Quote
But ... you just can't market a system as "Yes, it's crap ... but look how cheap it is!!!!". So they hung their campaign on it's one out-of-the-box better-than-the-competition feature ... video playback.

You might like to look at this (scroll through the whole page):
http://www.pcenginefx.com/forums/index.php?topic=16829.msg348324#msg348324

While they certainly did bet everything on the FMV playback, just how better it is than the competition is quite debatable. I took some screenshots of FMV from the Saturn, PS1, 3DO and PC-FX, including two games that were ported to multiple systems.

In short, the PS1 actually has slightly better FMV, and the Saturn's later codecs beat the PC-FX as well, although they required a high data rate. Even the 3DO was competitive with it.

« Last Edit: February 23, 2015, 06:45:12 PM by SamIAm »

elmer

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Re: PC-FX controller switches
« Reply #31 on: February 24, 2015, 02:30:30 AM »
The Crash Bandicoot guys really had their whole act together. On the other hand, if you want to reimagine Sonic Xtreme's history in a way that makes it a success, you really have to go back to the beginning and start all over. Oh Sega...
I'll have to look up that story, it sounds interesting.

Quote
While they certainly did bet everything on the FMV playback, just how better it is than the competition is quite debatable. I took some screenshots of FMV from the Saturn, PS1, 3DO and PC-FX, including two games that were ported to multiple systems.
That's a very, very long thread! I'd seen it before and really appreciate your screenshots.

When the 3 consoles were released (which is when marketing want to show the differences), the Saturn used CinePak (horrible), or Duck's TruMotion (much better) ... but both of those were nowhere near as good as the hardware M-JPEG on the PlayStation and PC-FX. Yes, the Saturn's video got much better in later years, but so did the other system's video.

One thing to look at is the Crystal Dynamics releases from the same time ... you can see the same intro video and advertising videos on similarly dated releases for the 3DO, Saturn and PlayStation, using TruMotion, TruMotion and M-JPEG.

It looks to me as though Hudson's early compressors weren't very good, not that the hardware on the PC-FX was necessarily bad. The video on 1997's Zeroigar was much better than the video on the 1995 releases. Or maybe they kept their best compressor "internal-only" for a while.

I know that the PlayStation can do an extra 64 pixels of width ... but that's also an extra 64 pixels of data that needs to come off the same double-speed drive as the PC-FX. A classic problem of tradeoffs.

Whatever the reality, or perceived reality, of the situation ... the marketing dept has to trumpet something, and marketing has very little connection to reality!  :wink:
« Last Edit: February 24, 2015, 03:16:10 AM by elmer »

SamIAm

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Re: PC-FX controller switches
« Reply #32 on: February 24, 2015, 03:10:07 AM »
We spend so much time reading about old games. If you're interested in Sonic Xtreme, a nice place to start is this mp3 interview with the producer. A couple of his dates are off slightly, and of course he's missing a couple of important perspectives, but it's still a quality interview.

http://www.sonic-cult.org/dispart.php?catid=6&gameid=10&subid=2&artid=2

EDIT: However, the noise in that mp3 is not quality. Here, I removed it for you.https://dl.dropboxusercontent.com/u/32377930/NoiseRemoved.mp3
« Last Edit: February 24, 2015, 03:16:01 AM by SamIAm »

elmer

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Re: PC-FX controller switches
« Reply #33 on: February 24, 2015, 03:48:23 AM »
If you're interested in Sonic Xtreme, a nice place to start is this mp3 interview with the producer. A couple of his dates are off slightly, and of course he's missing a couple of important perspectives, but it's still a quality interview.
Hahaha ... thanks for that ... it's all frighteningly familiar stuff.

Comparing that vs Naughty Dog is a beautiful case study for the difference between "corporate" development and small independent development.