Ultrageranium, I am intrigued with everything you have shared. As presented, I agree with your sentiments.
My post below is in the spirit of clarifying points/understanding full implications of of IP, compensation, licensing, contracts, etc.
I realize I have to investigate these issues more fully on my own, since there probably have been many developments in last decade that I am unaware of.
[ul][li]False sense of security, this is a license, not a contract, so it is much more difficult to track and enforce[/li][/ul]
I agree that an examination of license vs. contract probably reveals major shortcomings in CC. But, even more damning is how the mere *suspicion* that CC is problematic can taint the entire endeavor (artists/creators don't want to touch it).
But, to play Devil's Advocate:
I would counter that contracts are just as ineffectual at our level (that is, the level of an average person, who has no time/resources/expertise to enforce a license, contract, or handshake).
Everything you said (which I agree with) is applicable to all licenses/contracts:
1. The selfish/powerful will exploit opportunities (in this case, IP)
2. If it comes to litigation, the IP holder can't match resources (legal or otherwise)
3. Any penalties, if there are any, are a pittance
4. The offender knows that they will most likely gain a net positive, even in a worst-case scenario.
So, what I am asking is: is the real issue "license vs contract" or "powerful vs. weak"?
Sure, I know they all interact with each other and are not mutually exclusive. What I am sincerely wondering, though, is if the barrier to entry (into the legal system) is simply too high for common folks.
Correct me if I am wrong, but no license/contract is capable of actually addressing (b) below:
A) The political/philosophical crafting of a fair IP system that can protect all entities, weak and powerful
B) Creating something that is enforceable by the "weak" / Acknowledging realities (how power/resources win out over "justice")
But to come back to my initial comment on Nina Paley, I find it particularly inspiring because it bypasses the regular mechanism of terms-permissions-enforcement-punishment, it does not rely on intellectual property laws for that, and it does not try to implement such a disciplinary system in the medium used (like DRM or any other copy protection system). Instead it reaches out to the public and offers in a transparent way, a choice that they can make by informing on how the project has been put, that it costs time and money and that there are some ways to consume the final product in which a bit of financial compensation will flow back to the project initiator.
I am so glad it worked for her. As I said in my earlier post, her case study intrigues me.
I give her (and anyone who helped her) full credit for a creative solution..I am sure it required a lot of work, skill, negotiation, perseverance.
Some random thoughts...
NOVELTY WILL WEAR OFF?
How much of her success is due to the novelty of the situation? Will others replicate her success? I suspect that the challenge is to CONTINUALLY devise unique solutions to unique problems...which leads to...
EXISTING AUDIENCE WILLING TO PAY?
How much of her success is due to the unique nature of the medium (screening an art film) where a niche audience exists who are willing to pay (art house culture)? Do we have an equivalent in software? Video games?
I'll stop.