Author Topic: PAL development  (Read 867 times)

Lum

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PAL development
« on: March 04, 2015, 12:30:16 AM »
Has anybody actually tried to write program code for the PAL TG16? I've said before I don't believe any exists. It'd be nice to at least have a tech demo of how real 50hz games would've performed.

Opethian

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Re: PAL development
« Reply #1 on: March 04, 2015, 12:54:22 AM »
I don't know of anyone that owns a PAL TG and actually uses it. Its more of a collector item or oddity  if anything.

[Mon 16:27] <BlueBMW> i wouldnt sell an unmolested duo hehe.  I molest the crap outta of em before they leave me

wildfruit

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Re: PAL development
« Reply #2 on: March 04, 2015, 02:49:15 AM »
I have one and I use it. I am an oddity. Also I know nothing of programming made a half arse attempt at doing c++ about 25 years ago and I've forgot It all.

Black Tiger

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Re: PAL development
« Reply #3 on: March 04, 2015, 03:59:03 AM »
It doesn't run games correctly, so there's no reason to use a PAL TurboGrafx other than to see how much it messes up any particular game.

With that said, I'd love to see some PAL demos, especially if it allows for something special like decent 3D graphics.
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wildfruit

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Re: PAL development
« Reply #4 on: March 04, 2015, 04:45:49 AM »
It doesn't run games correctly, so there's no reason to use a PAL TurboGrafx other than to see how much it messes up any particular game.
I've never noticed anything other than slowdown. Never had an issue with a game glitching or the like. Unless you know of something specific and ill look out for it? I understand that someone who has played at 60hz before would get pissed off at 50hz but I'm used to it ( nes, master system, mega drive, snes etc ) the only game i ever thought was majorly gimped in 50hz was sonic the hedgehog. That was a real eye opener playing it at proper speed for the first time.

Necromancer

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Re: PAL development
« Reply #5 on: March 04, 2015, 05:18:34 AM »
I don't know of anyone that owns a PAL TG and actually uses it. Its more of a collector item or oddity  if anything.

Yep.  Mine sits in the closet, both because I have nothing that'll it'll play on and because who'd play on such a thing when they've got a Duo handy?
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DragonmasterDan

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Re: PAL development
« Reply #6 on: March 04, 2015, 05:31:50 AM »
I don't know of anyone that owns a PAL TG and actually uses it. Its more of a collector item or oddity  if anything.

I have one and HAVE used it.

But there's nothing specific to programming for it. It just runs regular TurboGrafx 16 games, just a bit slower.
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Arkhan

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Re: PAL development
« Reply #7 on: March 04, 2015, 05:39:34 AM »
Has anybody actually tried to write program code for the PAL TG16? I've said before I don't believe any exists. It'd be nice to at least have a tech demo of how real 50hz games would've performed.

They would perform the same as a 60hz game.

If it was written FOR PAL, it's reasonable to assume the developers would have tweaked the game during playtesting to play well.   

So, it's kind of a moot point.

For example, lets say I wrote Atlantean for PAL.   The end result would be the same. 

The songs were written externally, so naturally, you would tweak the tempo so it sounds right (Similar to how if you play a PCE game on a PAL system, the songs are slower.   I would adjust the tempo to compensate and fix this).

Then, the gameplay itself would have gone through the same playtesting and tweaking until it feels right.

Under the covers, the numbers would be different.   Other than that, it'd play the same.


If you're curious how actual, commercially released PAL games play, go look at European C64/MSX games.  Those were generally all written for PAL.


Oh, I could be mistaken because I hate the game, but Turrican on Turbo Grafx might be running too fast since it's a PAL game.

Compare it to the Amiga one and see, I guess. 

At a quick glance, the tunes seem to be going too fast on Turbo Grafx.


So, Turrican TG16 might play less shittily on a PAL system.

It will still suck because it's Turrican though.
« Last Edit: March 04, 2015, 05:43:32 AM by Arkhan »
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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xelement5x

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Re: PAL development
« Reply #8 on: March 04, 2015, 08:41:36 AM »
It will still suck because it's Turrican though.

At least it's not Universal Soldier... :(
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Black Tiger

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Re: PAL development
« Reply #9 on: March 04, 2015, 01:23:25 PM »
It doesn't run games correctly, so there's no reason to use a PAL TurboGrafx other than to see how much it messes up any particular game.
I've never noticed anything other than slowdown. Never had an issue with a game glitching or the like. Unless you know of something specific and ill look out for it? I understand that someone who has played at 60hz before would get pissed off at 50hz but I'm used to it ( nes, master system, mega drive, snes etc ) the only game i ever thought was majorly gimped in 50hz was sonic the hedgehog. That was a real eye opener playing it at proper speed for the first time.

It's weird that you're so forgiving of games running at the wrong speed, but got so upset that a console made for NTSC regions at a time when 95% of users were only using RF connections... only came with lowly composite output. :shock:

Turbo/PCE games don't slowdown more on the PAL TurboGrafx, they just run slower the entire time. Some are more noticeable than others. So games don't look, sound or play as intended.

But this is a console defined by its CD library and redbook audio doesn't slowdown for PAL speed (not in my tests anyway). I imagine that there are other complications, but having all of your dialogue, cinematics, various sound effects and other things way out of sync really breaks the experience.

You might as well just stick to emulation as it's a far more accurate experience.
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Bloufo

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Re: PAL development
« Reply #10 on: March 04, 2015, 04:11:14 PM »
I own one as well.
It's relegated to shits & giggles territory.
Like mixing and matching and seeing which fits into what. ;p



Punch

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Re: PAL development
« Reply #11 on: March 04, 2015, 04:59:33 PM »
Wasn't the PALGrafx incompatible with the CDROM addon?

Bloufo

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Re: PAL development
« Reply #12 on: March 04, 2015, 05:26:04 PM »
^^
That setup does work.

xelement5x

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Re: PAL development
« Reply #13 on: March 05, 2015, 06:31:52 AM »
I own one as well.
It's relegated to shits & giggles territory.
Like mixing and matching and seeing which fits into what. ;p





:( Reminds me of Breetai :(
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esteban

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Re: PAL development
« Reply #14 on: March 05, 2015, 07:45:45 AM »

Insanity plays best in PAL.
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