Author Topic: Chew Man Fu - Hardcore Gaming 101  (Read 621 times)

DarkKobold

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Re: Chew Man Fu - Hardcore Gaming 101
« Reply #15 on: March 16, 2015, 04:10:34 PM »
One time, while down with a cold, I played through the first loop of the game. Incredibly fun, but I can't imagine going through the absurd number of loops the game requires, to reach the actual end.
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DarkKobold

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Re: Chew Man Fu - Hardcore Gaming 101
« Reply #16 on: March 16, 2015, 04:11:52 PM »
Like Esteban said, it's all about how ambitious the music programmer is wanting to get with the hardware, and really nothing to do with the hardware itself.  Even the Famicom can sing thanks to its versatility with extra chips and stuff.  The master system PSG I think pretty much sucks though...it's not impossible to listen to like Atari chip sound, but still quite basic.

You can't even appreciate stuff like the Shining Force games?





Interesting choice, since it has a CD audio remix:

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Arkhan

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Re: Chew Man Fu - Hardcore Gaming 101
« Reply #17 on: March 16, 2015, 05:27:59 PM »


SAY SHIT ABOUT MASTER SYSTEM MUSIC ONE MORE TIME BICHTRCETCH
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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VenomMacbeth

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Chew Man Fu - Hardcore Gaming 101
« Reply #18 on: March 17, 2015, 02:17:17 AM »
Sorry, it's very basic-sounding.  That doesn't mean I don't like it (I especially enjoy the GG Aleste II soundtrack) but it still seems quite inferior.

I wonder if the SMS would have sold any better in the US if it had shipped with the FM unit..
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BrosephPCE

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Re: Chew Man Fu - Hardcore Gaming 101
« Reply #19 on: March 17, 2015, 07:08:25 AM »
I think Wonder Boy III's PSG tunes in particular are a good example of how skillful composition can transcend the limitations of a sounchip to produce something great. I don't think the inclusion of the FM chip would have helped sales much at all, simply because how tight Nintendo's grip on the market was at that time.