What would have been killer is a HuCard Macross game. That would have been perfect for 1989.
Play Turbografx. Play the Turbografx. PLAYTHE TURBOGRAFX!!!!!!
I just felt in a hole!
Convert Transbot. Rename. Job done.
Quote from: Gentlegamer on March 29, 2015, 04:46:02 AMWhat would have been killer is a HuCard Macross game. That would have been perfect for 1989.That would have been perfect now. Of course they would have had to release it under the bloody Robotech monicker in the states.
Transbot's actaully a pretty good conversion from the arcade.It's certainly better than My Hero which is stupid hard.
Quote from: sunteam_paul on March 29, 2015, 12:24:20 AMTransbot's actaully a pretty good conversion from the arcade.It's certainly better than My Hero which is stupid hard.Transbot is also a sequel to Orguss on the SG-1000.And Kung Fu Kid is a sequel to Dragon Wang on SG-1000 also.
I accidentally looked up Dragon Todger and Monkey Wang...
Quote from: esteban on April 12, 2015, 08:13:32 AMI accidentally looked up Dragon Todger and Monkey Wang..."accidentally"
The PC Engine / Turbografx-16 has many flaws (Only 1 controller port; no light gun support; it can’t do tilting effect…) but the fact that it can only display one sprite layer, which means it can’t do parallax, is certainly its worst! 90% of the PCE / TG-16 library lacks parallax which make most of these games really flat looking, especially horrible about Arcade ports where the removal of the parallax is especially noticeable. & here we have a good example with Pac Land where even the Lynx, a handheld system (Though a powerful one), puts the PCE / TG-16 to shame! Some developers still managed to do some parallax on PCE but it didn’t happen often & in some cases it looks even worse, lol, like with Ninja Gaiden or Ys III.
Even so, they managed to pull off some fantastic parallax (I'm guessing with tile animation?) Go look up Dead Moon & Terraforming if you doubt me.