Author Topic: Turbo facts  (Read 1651 times)

VenomMacbeth

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Turbo facts
« Reply #30 on: March 30, 2015, 12:53:59 PM »

What would have been killer is a HuCard Macross game. That would have been perfect for 1989.

That would have been perfect now. :D

Of course they would have had to release it under the bloody Robotech monicker in the states.
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sunteam_paul

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Re: Turbo facts
« Reply #31 on: March 31, 2015, 09:32:00 AM »
Convert Transbot. Rename. Job done.
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pulstar

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Re: Turbo facts
« Reply #32 on: March 31, 2015, 09:55:33 AM »
Convert Transbot. Rename. Job done.

As long as you could choose between male or female robot livery and called it Trannybot, I'd be down for this.
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Black Tiger

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Re: Turbo facts
« Reply #33 on: March 31, 2015, 10:17:56 AM »

What would have been killer is a HuCard Macross game. That would have been perfect for 1989.

That would have been perfect now. :D

Of course they would have had to release it under the bloody Robotech monicker in the states.

They'd have had an easier time licensing a Nintendo game.
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lukester

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Re: Turbo facts
« Reply #34 on: March 31, 2015, 08:01:31 PM »
Transbot's actaully a pretty good conversion from the arcade.

It's certainly better than My Hero which is stupid hard.


Transbot is also a sequel to Orguss on the SG-1000.



And Kung Fu Kid is a sequel to Dragon Wang on SG-1000 also. ;)


esteban

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Re: Turbo facts
« Reply #35 on: March 31, 2015, 11:47:25 PM »

Transbot's actaully a pretty good conversion from the arcade.

It's certainly better than My Hero which is stupid hard.


Transbot is also a sequel to Orguss on the SG-1000.



And Kung Fu Kid is a sequel to Dragon Wang on SG-1000 also. ;)




I didn't know about the lineage of either game. Thanks.
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sunteam_paul

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Re: Turbo facts
« Reply #36 on: April 01, 2015, 06:58:10 AM »
Transbot's actaully a pretty good conversion from the arcade.

It's certainly better than My Hero which is stupid hard.


Transbot is also a sequel to Orguss on the SG-1000.



And Kung Fu Kid is a sequel to Dragon Wang on SG-1000 also. ;)




And Dragon Wang is the sequel to this.

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technozombie

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Re: Turbo facts
« Reply #37 on: April 12, 2015, 06:11:50 AM »
The second listing on Google when searching dragon Wang
http://www.urbandictionary.com/define.php?term=Dragon+Wang

esteban

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Re: Turbo facts
« Reply #38 on: April 12, 2015, 08:13:32 AM »
I accidentally looked up Dragon Todger and Monkey Wang...
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bob

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Re: Turbo facts
« Reply #39 on: April 12, 2015, 11:18:39 AM »
I accidentally looked up Dragon Todger and Monkey Wang...

"accidentally"

esteban

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Re: Turbo facts
« Reply #40 on: April 12, 2015, 04:15:58 PM »
I accidentally looked up Dragon Todger and Monkey Wang...

"accidentally"

Did I say "accidentally"?

I meant "routinely" :)
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Black Tiger

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90% of the PCE / TG-16 library lacks parallax
« Reply #41 on: April 23, 2015, 01:16:24 PM »
Today I came across some more insightful info about the PC Engine hardware:


Quote
The PC Engine / Turbografx-16 has many flaws (Only 1 controller port; no light gun support; it can’t do tilting effect…) but the fact that it can only display one sprite layer, which means it can’t do parallax, is certainly its worst! 90% of the PCE / TG-16 library lacks parallax which make most of these games really flat looking, especially horrible about Arcade ports where the removal of the parallax is especially noticeable. & here we have a good example with Pac Land where even the Lynx, a handheld system (Though a powerful one), puts the PCE / TG-16 to shame!
 
Some developers still managed to do some parallax on PCE but it didn’t happen often & in some cases it looks even worse, lol, like with Ninja Gaiden or Ys III.


I always wondered why 90% of the library lacked parallax, but now I understand that it is because unlike the Genesis and SNES, the PC Engine only has a single sprite layer. #-o
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VenomMacbeth

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Turbo facts
« Reply #42 on: April 23, 2015, 01:43:51 PM »


Even so, they managed to pull off some fantastic parallax (I'm guessing with tile animation?)  Go look up Dead Moon & Terraforming if you doubt me.
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

TheOldMan

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Re: Turbo facts
« Reply #43 on: April 23, 2015, 02:24:23 PM »
Wow. Here I thought you could have sprites in front of -and- behind the background. Shows how much I know....

Black Tiger

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Re: Turbo facts
« Reply #44 on: April 24, 2015, 02:38:20 AM »


Even so, they managed to pull off some fantastic parallax (I'm guessing with tile animation?)  Go look up Dead Moon & Terraforming if you doubt me.

That's one of the classic myths about how "real" parallax works. Thr SNES and Genesis do that kind of parallax the exact same way as the PC Engine typically does and in forums, video comments, etc the fans of those other consoles tend to be most impressed by this kind.
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