listen to this podcast with mike why he decied to use jag cases. and other stuff and then decide if you should diss it or not.
OK, I listened to it ... and got bored by the BS at about 40 minutes.
At least one of the guys in the podcast is doing a pack-in game for the Retro VGS ... and therefore has a financial interest in its initial sales. Excellent objective reporting, I can certainly trust these guys' opinions!
I loved the bit about them not being able to get anyone to design the hardware for them ... all the guys that they start working with suddenly become busy on other projects after a while and bail out. That's a really good sign.
As is Mike's (the guy behind it ... and a marketing guy) commenting on how very hard it is to design a 2D console these days, and how they can't figure out if it should have a composite or hi-def output.
Hahahahahaha ... look around for 10 minutes at what's already out there ... FPGA retro machines with VGA outputs that can connect to an LCD OR an old TV. Not a difficult design decision ... lo-res s-video/rgb output for a TV, plus a built-in scan-doubler for 720p VGA output to an LCD.
Yes, HDMI would be nicer than VGA ... but there are prohibitive licensing fees for using the proprietary/patented HDMI connector/bitstream.
Then there's their
agony of what a 2D sequel to the Neo Geo would have been capable of ... well perhaps they could just look at the 5th gen machines and the mid 1990's 2D arcade boards ... that's maybe a week's worth of research.
Anyway ... this all means that the current crop of their pack-in indie developers don't have a real clue what they're developing for, and are probably all just hoping to port bloody Unity projects to the machine.
BTW ... I know a team that got a 2D "retro" project funded through Kickstarter ... apparently they don't have a clue about building a
real retro game with limited resources, and are having problems hitting framerate on modern console hardware. I'm sure that they're not the only modern "retro" developer that would scream if they really had to develop on something running at less than 1GHz with 1GB of RAM.
But that's all irrelevent ... after all, the whole thing is about the love of the "retro" games and the joy of owning real cartridges.
So, let's see about those beautiful cartridges.
Well, he saying that there's an approx $8 manufacturing cost for a cart+box+manual. I suspect that that means that they can't go for anything larger than a 128MB flash chip ($1.70 at 1000 qty) ... i.e. 1/5 the size of a CDROM.
That's not a lot these days ... but hey, it's "real retro" so everyone will be happy with limited sound/graphics compared to the latest "less-real retro" iPhone game.
Anyway, back to money ... taking their "high" $40 selling price ... there is mention of a "high" $25 back to the developer.
$40-$25-$8 = $7 for their "royalty" ... BTW, you did hear the quickly-glossed-over mention of their "royalty" didn't you?
So ... it's got nothing to do with the love of "retro" ... it's about the money ... surprise, surprise.
As usual with the marketing guys ... they've identified their market-segment, and they've decided what those people might be willing to pay for a "product" ... but they still don't have a clue about exactly
what it is that they'll be selling ... that's up to someone else to figure out.
This sounds like a
really well planned operation that couldn't
possibly go wrong.
I remembered a quote by RJ Mical regarding the 3DO where he states that when something stinks it continues to stink forever.
I'm glad that you mentioned the 3DO ... this has exactly the same stink of ego and marketing wishfulness that Trip Hawkins was spouting when the 3DO came out.
At least he had the decency to get large companies to fund the disaster rather than asking the general public to do so (on KickStarter).
With all that's being said though I'd still hate to see general pessimism ruin the machine early.
I'd rather see someone with a plausible plan come forward.
BTW ... I know that I'm coming off as a totally-negative ass here ... but I'm getting
really tired of seeing KickStarter being used to fund someone's half-thought-through scheme to get-rich-quick.
These guys are supposed to have been in the industry for ever ... if none of their rich friends/contacts will fund this damned thing, then there's a
reason.