Author Topic: Retro VGS Game Console  (Read 27128 times)

crazydean

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Re: Retro VGS Game Console
« Reply #270 on: September 19, 2015, 10:33:53 AM »
Ya, I saw the Wii Pro controller pic on their campaign page. I thought they were just copying the design. I didn't realize it was the freaking Wii U controller! How can anyone even consider donating to them after such a lie?
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Black Tiger

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Re: Retro VGS Game Console
« Reply #271 on: September 19, 2015, 11:16:53 AM »
The comparison to current/recent consoles is prrety stupid, as they're not retro 2D consoles. You'd think that they'd go out of their way to not remind you that the RVGS is just another modern device emulating old hardware.
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BlueBMW

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Re: Retro VGS Game Console
« Reply #272 on: September 19, 2015, 11:19:53 AM »
At the end of the day its a glorified OUYA that uses cartridge media.
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mickcris

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Re: Retro VGS Game Console
« Reply #273 on: September 19, 2015, 11:31:49 AM »

GohanX

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Re: Retro VGS Game Console
« Reply #274 on: September 19, 2015, 11:45:02 AM »
Screw the Retro. I want to buy kevtris' system.

elmer

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Re: Retro VGS Game Console
« Reply #275 on: September 19, 2015, 12:08:25 PM »
interesting post by kevtris:
http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/?p=3325199

Now that, I'd buy! I may have to create an account on AtariAge just to say that.  :wink:

Isn't it funny that he's competent enough to actually have working versions of his hardware designs all done on a shoestring budget, but the RETRO VGS guys seem more interested in going to conventions and taking pictures of themselves.  :-k

Lost Monkey

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Re: Retro VGS Game Console
« Reply #276 on: September 19, 2015, 12:10:14 PM »
interesting post by kevtris:
http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/?p=3325199

Now that, I'd buy! I may have to create an account on AtariAge just to say that.  :wink:

Isn't it funny that he's competent enough to actually have working versions of his hardware designs all done on a shoestring budget, but the RETRO VGS guys seem more interested in going to conventions and taking pictures of themselves.  :-k


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NightWolve

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Re: Retro VGS Game Console
« Reply #277 on: September 19, 2015, 12:26:18 PM »
Seeing how well-thought-out the RVGS is, I am sure the "no system updates" stance will never come back to haunt them.

Yeah, I don't see that or "never have to patch the game" as any positives... There will always be some kind of bug, hopefully not game-crashing like we learned about for some PC Engine CDs, but yeah...

The idea that a system update or patch might some day be available is a good thing, it means that the developers care about their product or game enough to fix something when enough reports come in of a problem and that there's a free means to do so (provided you have an ISP), etc.

I get that perhaps the frequency of patching has been high on modern consoles that support it, but making that 0 and then bragging about it isn't some great solution if you ask me... :/ To think you're gonna restore the discipline of game developers who had much tougher testing cycles and programming standards in the retro days is silly as well.
« Last Edit: September 19, 2015, 12:55:32 PM by NightWolve »

Mathius

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Re: Retro VGS Game Console
« Reply #278 on: September 19, 2015, 12:49:04 PM »
Holy Harry Truman this looks bad! I envision future law suits by idiot mouth breathers who backed the thing without anything to show for their misplaced trust.
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grolt

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Re: Retro VGS Game Console
« Reply #279 on: September 19, 2015, 01:11:34 PM »
Holy Harry Truman this looks bad! I envision future law suits by idiot mouth breathers who backed the thing without anything to show for their misplaced trust.
Judging by the first day funding, this will never even come close to reaching the $2m goal, so they won't have to worry about any lawsuits.
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MrBroadway

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Re: Retro VGS Game Console
« Reply #280 on: September 19, 2015, 01:37:30 PM »
Holy Harry Truman this looks bad! I envision future law suits by idiot mouth breathers who backed the thing without anything to show for their misplaced trust.
Judging by the first day funding, this will never even come close to reaching the $2m goal, so they won't have to worry about any lawsuits.
I'm not saying it's going to make the goal, but if they replicate today's pledges every day until time's up, they will have reached $2.2M.

GohanX

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Re: Retro VGS Game Console
« Reply #281 on: September 19, 2015, 01:45:19 PM »
True, but that's not really how crowdfunding works. You generally get a lot of money at the beginning and maybe end, and very little in the middle.

grolt

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Re: Retro VGS Game Console
« Reply #282 on: September 19, 2015, 01:49:08 PM »
Holy Harry Truman this looks bad! I envision future law suits by idiot mouth breathers who backed the thing without anything to show for their misplaced trust.
Judging by the first day funding, this will never even come close to reaching the $2m goal, so they won't have to worry about any lawsuits.
I'm not saying it's going to make the goal, but if they replicate today's pledges every day until time's up, they will have reached $2.2M.

If we're to use Shenmue III as a benchmark, and perhaps that's being generous considering it had massive E3 exposure, a built-in fanbase and an excellent marketing campaign with rewards and feedback directly from Yu Suzuki, but that one made $2.2m in its opening 8 hours and then $4.1m for the remaining 31 days of the Kickstarter.  If we apply Shenmue's trajectory to RetroVGS, it would close with $140,000.  Crowdfunding campaigns of this sort tend to be incredibly front-loaded, so it would really be a miracle if it reached $2 million, or anything remotely close to that, really.
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esteban

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Re: Retro VGS Game Console
« Reply #283 on: September 19, 2015, 02:00:55 PM »
The RVGS would need a lot of media exposure from popular TubeYou folks to reach 2 mil, I reckon.

Funding depends upon (1) savvy social media skills (2) lucky viral randomness (3) influential sites/personalities championing your cause...

Does RVGS have any of these?
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grolt

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Re: Retro VGS Game Console
« Reply #284 on: September 19, 2015, 02:10:12 PM »
The RVGS would need a lot of media exposure from popular TubeYou folks to reach 2 mil, I reckon.

Funding depends upon (1) savvy social media skills (2) lucky viral randomness (3) influential sites/personalities championing your cause...

Does RVGS have any of these?


Meet the RVGS social media team.

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