Author Topic: Retro VGS Game Console  (Read 27154 times)

MrBroadway

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Re: Retro VGS Game Console
« Reply #285 on: September 19, 2015, 02:17:41 PM »
Holy Harry Truman this looks bad! I envision future law suits by idiot mouth breathers who backed the thing without anything to show for their misplaced trust.
Judging by the first day funding, this will never even come close to reaching the $2m goal, so they won't have to worry about any lawsuits.
I'm not saying it's going to make the goal, but if they replicate today's pledges every day until time's up, they will have reached $2.2M.

If we're to use Shenmue III as a benchmark, and perhaps that's being generous considering it had massive E3 exposure, a built-in fanbase and an excellent marketing campaign with rewards and feedback directly from Yu Suzuki, but that one made $2.2m in its opening 8 hours and then $4.1m for the remaining 31 days of the Kickstarter.  If we apply Shenmue's trajectory to RetroVGS, it would close with $140,000.  Crowdfunding campaigns of this sort tend to be incredibly front-loaded, so it would really be a miracle if it reached $2 million, or anything remotely close to that, really.

That's a good point, I just thought you meant if it kept up the current momentum. Many more people might be on the fence about it though compared to Shenmue 3. I think it'll do quite a bit more than $140k, but I doubt it'll break a million. Please I hope I'm right.

Mathius

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Re: Retro VGS Game Console
« Reply #286 on: September 19, 2015, 02:50:52 PM »
(2) lucky viral randomness


I don't know why but I find this phrase amusing.


Quote

Meet the RVGS social media team.




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BlueBMW

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Re: Retro VGS Game Console
« Reply #287 on: September 19, 2015, 03:02:13 PM »
Reading the comments on their Facebook page kind of gives me the same vibe I'm hearing everywhere.  People are interested but want more concrete information on what exactly it will be.  Right now its too vague to be worth throwing money down on.  Also most people seem to be noting that it is too expensive.

In my opinion, the fact that these guys want such a big chunk for their "salaries" is a big turn off.  If its a new business venture then maybe they should scrape by on a minimal stipend until the product starts to turn a profit and then go ahead and pay themselves more.  Paying themselves big on the front end seems to reminiscent of the dot com bubble... lots of funding, big salaries for hopes and dreams that turned into nothing.  Companies went belly up and all the money was gone but the people who were in charge got big paychecks while it lasted.
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Mathius

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Re: Retro VGS Game Console
« Reply #288 on: September 19, 2015, 03:14:50 PM »
Reading the comments on their Facebook page kind of gives me the same vibe I'm hearing everywhere.  People are interested but want more concrete information on what exactly it will be.  Right now its too vague to be worth throwing money down on.  Also most people seem to be noting that it is too expensive.

In my opinion, the fact that these guys want such a big chunk for their "salaries" is a big turn off.  If its a new business venture then maybe they should scrape by on a minimal stipend until the product starts to turn a profit and then go ahead and pay themselves more.  Paying themselves big on the front end seems to reminiscent of the dot com bubble... lots of funding, big salaries for hopes and dreams that turned into nothing.  Companies went belly up and all the money was gone but the people who were in charge got big paychecks while it lasted.

Their front-end salaries won't mean anything when they get sued for product infringement for the 3rd party Wii U pad.
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elmer

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Re: Retro VGS Game Console
« Reply #289 on: September 19, 2015, 03:21:08 PM »
In my opinion, the fact that these guys want such a big chunk for their "salaries" is a big turn off.  If its a new business venture then maybe they should scrape by on a minimal stipend until the product starts to turn a profit and then go ahead and pay themselves more.  Paying themselves big on the front end seems to reminiscent of the dot com bubble... lots of funding, big salaries for hopes and dreams that turned into nothing.  Companies went belly up and all the money was gone but the people who were in charge got big paychecks while it lasted.

Unfortunately, it looks like I was wrong about the salaries.  :oops:

Apparently they've heard all the grumbling, and responded that what they actually meant was 37% of the 33% that's not going into manufacturing the consoles. So only $80,000 each.

Seems like it was all just another miscommunication from another one of their lousy and poorly-organized charts!  :roll:

Black Tiger

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Re: Retro VGS Game Console
« Reply #290 on: September 19, 2015, 04:01:36 PM »
They're still asking for half of what they claim their salaries are to work on this "full-time", but does anybody believe that these guys won't be doing any other kind of work to maintain their income?
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lukester

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Re: Retro VGS Game Console
« Reply #291 on: September 19, 2015, 04:56:12 PM »
Reading the comments on their Facebook page kind of gives me the same vibe I'm hearing everywhere.  People are interested but want more concrete information on what exactly it will be.  Right now its too vague to be worth throwing money down on.  Also most people seem to be noting that it is too expensive.

In my opinion, the fact that these guys want such a big chunk for their "salaries" is a big turn off.  If its a new business venture then maybe they should scrape by on a minimal stipend until the product starts to turn a profit and then go ahead and pay themselves more.  Paying themselves big on the front end seems to reminiscent of the dot com bubble... lots of funding, big salaries for hopes and dreams that turned into nothing.  Companies went belly up and all the money was gone but the people who were in charge got big paychecks while it lasted.

Their front-end salaries won't mean anything when they get sued for product infringement for the 3rd party Wii U pad.

They actually worked out a licensing deal for the controller.

It's a cheap, third party controller that is notoriously shitty.

That's why it's only $25.

MrBroadway

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Re: Retro VGS Game Console
« Reply #292 on: September 19, 2015, 04:59:48 PM »
Reading the comments on their Facebook page kind of gives me the same vibe I'm hearing everywhere.  People are interested but want more concrete information on what exactly it will be.  Right now its too vague to be worth throwing money down on.  Also most people seem to be noting that it is too expensive.

In my opinion, the fact that these guys want such a big chunk for their "salaries" is a big turn off.  If its a new business venture then maybe they should scrape by on a minimal stipend until the product starts to turn a profit and then go ahead and pay themselves more.  Paying themselves big on the front end seems to reminiscent of the dot com bubble... lots of funding, big salaries for hopes and dreams that turned into nothing.  Companies went belly up and all the money was gone but the people who were in charge got big paychecks while it lasted.

Their front-end salaries won't mean anything when they get sued for product infringement for the 3rd party Wii U pad.

They actually worked out a licensing deal for the controller.

It's a cheap, third party controller that is notoriously shitty.

That's why it's only $25.
You can't call that a "prototype" controller then.

elmer

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Re: Retro VGS Game Console
« Reply #293 on: September 19, 2015, 05:02:02 PM »
They're still asking for half of what they claim their salaries are to work on this "full-time", but does anybody believe that these guys won't be doing any other kind of work to maintain their income?

Haha, I'm sure that they would ... but it's increasingly looking like a moot point anyway!  :wink:

Kevtris's postings today, and especially the latest one that makes it sound like the RETRO VGS FPGA is either going to disappear or be neutered into uselessness means that they've still not decided what-on-earth they're building, 12hrs AFTER starting the crowdfunding.

I really, really, really, can't see this working out well for the "dreamers".

Mathius

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Re: Retro VGS Game Console
« Reply #294 on: September 19, 2015, 05:06:52 PM »
Reading the comments on their Facebook page kind of gives me the same vibe I'm hearing everywhere.  People are interested but want more concrete information on what exactly it will be.  Right now its too vague to be worth throwing money down on.  Also most people seem to be noting that it is too expensive.

In my opinion, the fact that these guys want such a big chunk for their "salaries" is a big turn off.  If its a new business venture then maybe they should scrape by on a minimal stipend until the product starts to turn a profit and then go ahead and pay themselves more.  Paying themselves big on the front end seems to reminiscent of the dot com bubble... lots of funding, big salaries for hopes and dreams that turned into nothing.  Companies went belly up and all the money was gone but the people who were in charge got big paychecks while it lasted.

Their front-end salaries won't mean anything when they get sued for product infringement for the 3rd party Wii U pad.

They actually worked out a licensing deal for the controller.

It's a cheap, third party controller that is notoriously shitty.

That's why it's only $25.
You can't call that a "prototype" controller then.
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NightWolve

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Re: Retro VGS Game Console
« Reply #295 on: September 19, 2015, 05:08:07 PM »
Their front-end salaries won't mean anything when they get sued for product infringement for the 3rd party Wii U pad.
They actually worked out a licensing deal for the controller.

It's a cheap, third party controller that is notoriously shitty.

That's why it's only $25.
You can't call that a "prototype" controller then.

Hah, glad somebody updated the info on that... OK, so there was an explanation, but yet calling it a prototype as if to take credit for the design is strange. Should we expect better from the guys that wanted the Atari Jaguar shell ??  :lol:

Mathius

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Re: Retro VGS Game Console
« Reply #296 on: September 19, 2015, 05:47:47 PM »
Their front-end salaries won't mean anything when they get sued for product infringement for the 3rd party Wii U pad.
They actually worked out a licensing deal for the controller.

It's a cheap, third party controller that is notoriously shitty.

That's why it's only $25.
You can't call that a "prototype" controller then.

Hah, glad somebody updated the info on that... OK, so there was an explanation, but yet calling it a prototype as if to take credit for the design is strange. Should we expect better from the guys that wanted the Atari Jaguar shell ??  :lol:

That's actually one aspect about this whole ordeal that I am in favor of. :)
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Arkhan

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Re: Retro VGS Game Console
« Reply #297 on: September 19, 2015, 07:35:57 PM »
The shit is hitting the fan and spraying all over their faces now.

Kickstarter crowdfunding shit is not supposed to be to fund salaries for your project.   

It is not supposed to be for shitty cash grabs.


Jaguar shell
Pier Solar
Dumb funding scheme


I mean, they've struck out more than an autistic teeball team at this point.
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esteban

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Retro VGS Game Console
« Reply #298 on: September 19, 2015, 10:59:27 PM »
I know I am in the minority, but the ONLY "GOOD" DECISION that these folks have made is to use the Jaguar shell.

As I said before, it is a cheap novelty. Using the Jaguar design is a pathetic attempt to create a faux-vintage legitimacy to the RVGS image/brand.

Sadly, someone (most likely) overpaid (as in really overpaid) for the silly Jaguar molds...so, unless this project gets funded, one of the "founders" won't be reimbursed for his entrepreneurial endeavors. That will sting a bit.

THAT SAID, I honestly believe that the Jaguar mold created more "word-of-mouth" organic discussions across the interwebz than anything a savvy marketing team could have contrived.

ALSO: I never thought RVGS would provide so much entertainment. I still want harddrives in Jaguar cartridge shells (another example of faux-vintage branding). I want a management team  that over-complicates EVERY CORE component of a console: medium, video output, input device, CPU/GPU...

 I want to over promise and under-deliver.
« Last Edit: September 19, 2015, 11:21:29 PM by esteban »
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mickcris

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Re: Retro VGS Game Console
« Reply #299 on: September 20, 2015, 12:32:03 AM »
Iirc they already covered the cost of the moulds. They sold clear console and cart shells over at Atari age earlier this year.