Author Topic: Retro VGS Game Console  (Read 27218 times)

esteban

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Re: Retro VGS Game Console
« Reply #315 on: September 20, 2015, 03:35:59 PM »

Mmmm Schadenfreude. Delicioso.

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Mathius

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Re: Retro VGS Game Console
« Reply #316 on: September 20, 2015, 06:00:46 PM »
Can we get Dan to come back now?

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SignOfZeta

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Re: Retro VGS Game Console
« Reply #317 on: September 20, 2015, 07:45:02 PM »
You're overthinking this. Details like developer compensation are...that's all shit for later, this thing won't work because the guy who "created" it created NOTHING. NOTHING AT ALL. No games, no specs, even the case for the console and controller were jacked from elsewhere. This might be the most vaporous of all vaperware systems.

f*ck. Even the NAME is nothing. "Retro"? What, is it a $30 guitar pedal? No Station, no Engine, no Box, no Cube, no Family, no broadCasting of Dreams, New Earths or Wonderful Swans of Crystal, just a "OLD VIDEO GAME SYSTEM".

The shit wasn't even shit.

I wont lie its an awful lot of fun watching this trainwreck.

Agreed.  I feel like a bad person for enjoying it so much.  Initially I thought this was a cool idea, but it has been so badly mismanaged that it doesn't deserve to succeed.

It's fascinating to watch.

The thing is ... it didn't have to go this badly. It really is just a case of total mismanagement.

The idea was never going to work long term, because the economics for their potential developers are just wrong.

But I truly believe that if they could have kept the whole thing under some form of control, then they'd probably have got to the point of being funded and then producing a console and a couple of cartridges before the whole thing collapsed.

But it's been terribly bungled from the start. Mike Kennedy is definitely going to be one of the first candidates to get on the Golgafrincham "B" Ark.

The new "update" on the IGG page is an absolute joke.

To paraphrase ... "Everything is going well. Ignore the doomsayers, they're just misinformed. Trust me."  :shock:

That's it ... no new information about the hardware and the developers, just "Trust me and my team ... we're awesome!".  #-o

IvanBeavkov

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Re: Retro VGS Game Console
« Reply #318 on: September 21, 2015, 02:43:55 AM »
Has anyone seen this additional post from kevtris?

http://atariage.com/forums/topic/235430-how-has-this-not-been-posted-yet-retro-vgs/page-68#entry3326060

It shows how in over their heads these guys are. And he then followed up with this gem.

Quote
Kevtris, on 20 Sept 2015 - 5:24 PM, said:
Quote
tcdev, on 20 Sept 2015 - 7:16 PM, said:
But what you forget Kevtris is that they have guys with decades of experience in the games industry. So they must know what they're doing - right? ;)

Yeah their HW guy knew more than me.  He thought that videogame systems of the era outputted 480i/30fps video and that the RVGS was ONLY going to output 480i on all the interfaces (RGB, NTSC, S-vid, HDMI(!)).  I had to tell 'em that videogame systems all outputted 240p/60fps.   That's the point I knew the project was in deep stuff. :-/   I have only been making FPGA videogame systems for 11 years, so I don't have much experience I guess.


So apparently if you market a good idea it comes together with hope and rainbows. It doesn't matter how much you actually know about how to make it work.

elmer

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Re: Retro VGS Game Console
« Reply #319 on: September 21, 2015, 03:55:55 AM »

Punch

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Re: Retro VGS Game Console
« Reply #320 on: September 21, 2015, 04:10:36 AM »
It seems like they're all 'idea guys' with zero notion of reality. It's the hardware equivalent of a kid who wants to program Grand Theft Auto as his first game. "Our games are going to be bug free and if a bug is found in manufactured cartridges we will recall them and fix all of them! :)" yeah right buddy.




lol this just keeps getting better and better.

Lost Monkey

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Re: Retro VGS Game Console
« Reply #321 on: September 21, 2015, 05:17:35 AM »
It seems like they're all 'idea guys' with zero notion of reality. It's the hardware equivalent of a kid who wants to program Grand Theft Auto as his first game. "Our games are going to be bug free and if a bug is found in manufactured cartridges we will recall them and fix all of them! :)" yeah right buddy.




lol this just keeps getting better and better.


I have to go back and edit half my posts, let alone providing "bug free" games...

Necromancer

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Re: Retro VGS Game Console
« Reply #322 on: September 21, 2015, 05:47:25 AM »
Such fail.  It's like bad porn, you know you really shouldn't watch but you can't look away.
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Lost Monkey

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Re: Retro VGS Game Console
« Reply #323 on: September 21, 2015, 06:00:31 AM »
Funny that even his promise of "getting the buggy games back, fixing them and sending them back out", contradicts and conflicts with the business model for game distribution that he has already described... 

According to one of his other quotes, games are going to be distributed thusly: 

Developers will send in their finished code, RGVS will produce the prepaid quantity of CIB (and VGA graded) games the developer requests and send them back to the developer for distribution through the developers' own channels.   Who is warrantying them against bugs in this chain?  Looks like the developers would be to me...

Black Tiger

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Re: Retro VGS Game Console
« Reply #324 on: September 21, 2015, 06:09:21 AM »
The VGA part was a joke, right?
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Punch

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Re: Retro VGS Game Console
« Reply #325 on: September 21, 2015, 06:13:48 AM »
I can't even tell jokes apart from RetroVGS official talk anymore lol.

This ain't no toymachine's signature!

Lost Monkey

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Re: Retro VGS Game Console
« Reply #326 on: September 21, 2015, 07:05:47 AM »
The VGA part was a joke, right?

That was my one embellishment...

esteban

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Re: Retro VGS Game Console
« Reply #327 on: September 21, 2015, 09:52:06 AM »

The VGA part was a joke, right?

That was my one embellishment...

Hahjajajjajahaa. 
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NightWolve

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Re: Retro VGS Game Console
« Reply #328 on: September 21, 2015, 10:58:47 AM »
More wood for the funeral pyre ...

http://savygamer.co.uk/2015/09/21/please-do-not-give-retro-vgs-any-of-your-money/

Nicely written.
Quote
They are appealing to the nostalgia factor of a console that calls back to an era of gaming familiar to Twenty-and Thirty-Somethings with disposable income. People have fond memories of these times, and romanticism for the memories of youth is a valuable commodity when it comes to crowdfunding. They are pitching a console with no networking capabilities, no frontend that appears before loading your game, no digital distribution, no optical media and no patches. I’m positing that this is also going to mean “no games”.

That captures it proper. All this work though to laugh/ridicule these guys out of the room when this thing should've been laughed away before it ever got this far. That's the Internet for ya...

So clicking on their indiegogo page, I see "3 team members" listed asking for $2 million who so far have raised $60,000... :/ Pretty ballsy... How they managed to inspire enough confidence to even get this far is beyond me.

Quote
There’s so many platforms that do not have this requirement. Having to pay up front for inventory and then hope you are able to sell it with a decent margin on top is a return to the dark ages. These kind of market conditions are the exact reason that the early Sega and Nintendo consoles shut out so many of the smaller developers. Developers that today are making the kind of games Retro VGS are alluding to would have been unable to exist within the market conditions they are attempting to resurrect. The very reason we have so many small studios independently creating and releasing games with a retro aesthetic and design is because of the democratizing effect of digital distribution, because of a wide variety of easily accessible tools with broad industry support, because of the scale of the install base and userbase of today’s network capable platforms and marketplaces. I can’t see many developers even being curious enough to buy the hardware to test/develop their game in the first place, never mind investing in a physical release for a platform with a tiny install base.

A return to the "dark ages."

wildfruit

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Re: Retro VGS Game Console
« Reply #329 on: September 21, 2015, 11:06:25 AM »
More wood for the funeral pyre ...

http://savygamer.co.uk/2015/09/21/please-do-not-give-retro-vgs-any-of-your-money/

Best part of that article was "funded by patreon" at the end. I thought it was a joke.
It wasn't.