I'd be interested in translating Last imperial prince.... My japanese is far from perfect, but I studied it at Uni for two years and with a dictionary I might be able to pull it off (in a couple of years time ).
But I was wondering if there is a sort of guide on how to go about translating games (in general) and maybe a toolset for how to extract the text from the games? Is there also a faq how to set up GCC for the PCFX and where can you download these?
There are 2 basic tasks in translating games ...
[uldecimal][li]Translating each piece of text that you find from Japanese to English.[/li][li]Making the game display your English text.[/li][/ul]
The first task can be handled by anyone with a knowledge of Japanese, and you can probably find a few people here that would help out if you can get the text into an editable file.
The second task is (IMHO) where you'll probably have more trouble.
You MAY find that Last Imperial Prince stores all of it's text as shift-jis encoded strings
... and you MAY find a tool that will scan an ISO image and tell you where potential text strings are
... and you MAY find another tool to replace those strings with your new English ones.
You can probably find some tools like that on romhacking.net (don't know, didn't look).
That's the simplest form of hacking that can be done with off-the-shelf tools, and it's very limited.
The chance that you can replace any reasonably interesting Japanese text with a decent English translation that fits into exactly the same number of double-byte encoded English glyphs is ... remote.
If you're really, really lucky, then the game's text printing code might accept single-byte ascii characters as well as double-byte kanji, but that's not common because the game's original programmer is unlikely to have needed that capability.
If you are that lucky, then fitting twice as many English characters in the same memory space as kanji may give you enough translation space to do a good job, as long as the game will display them.
Anything more complex than that is going to need a competent programmer who is familiar with V810 assembly language (or is willing to learn it), and is interested enough in the project to spend weeks/months of their time digging into the game and trying to figure out what is going on.
Do you have those skills? Do you know someone that does?
P.S.
Notepad++ on Windows can convert text files between shift-jis and unicode for editing.