Author Topic: How much difference does the Arcade Card really make with a Duo-R?  (Read 1102 times)

SuperDeadite

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #15 on: April 08, 2015, 03:34:41 PM »
Arcade card is required to play Sapphire, hence it is a must own item.

Over rated...IMHO of course, sadly we didn't get another ACD shooter to blow it out of the water.



Sapphire may not be the greatest shooter ever.  But I find it to be a total celebration of the PCE.  The colors, the style, the music.  It's all just comes togeather so well and screams ''THIS IS PCE, IN YOUR FACE BITCHES!!''.

Most systems tend to have slow drawn out deaths, the last few years having nothing but awful cheaply made shovelware.  Street Fighter 2 Alpha on SNES?  ROLF.

Now the PCE however, went out on SAPPHIRE.  It didn't sit around on life support, it held a massive fireworks show and went out in full glory from the people that gave it birth.
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Arkhan

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #16 on: April 08, 2015, 04:36:56 PM »
Sapphire isn't overrated.

Have you heard the soundtrack?

My penis just exploded while THINKING about the soundtrack.

[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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tknjin

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #17 on: April 08, 2015, 07:13:51 PM »
there is also the rpg by the name of Linda^3(cube).  That game is definitely enhanced by the arcade and is quite beautiful and a great rpg as well for the pc engine. 

shawnji

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #18 on: April 09, 2015, 08:20:12 AM »
there is also the rpg by the name of Linda^3(cube).  That game is definitely enhanced by the arcade and is quite beautiful and a great rpg as well for the pc engine. 

Is that the same one that's on PS1?

Arkhan

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #19 on: April 09, 2015, 08:25:30 AM »
Yep.  But you should play it on PCE because don't be a f*cking traitor.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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Arkhan

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #20 on: April 09, 2015, 08:26:19 AM »
Also:



SAY SAPPHIRE IS OVERRATED AGAIN.  DO IT.
[Fri 19:34]<nectarsis> been wanting to try that one for awhile now Ope
[Fri 19:33]<Opethian> l;ol huge dong

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RyuHayabusa

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #21 on: April 09, 2015, 08:37:30 AM »
Um, how did you play Gulliver Boy without putting the Super System card in?

Super System Card is built into Duos.

Oops, sorry. So used to playing on my PCE briefcase that it slipped my mind about the Duo have the SSC 3.0 built in.

VenomMacbeth

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #22 on: April 09, 2015, 08:48:02 AM »
Maybe not underrated, but definitely overpriced.
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SuperDeadite

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #23 on: April 09, 2015, 02:18:33 PM »
Maybe not underrated, but definitely overpriced.

Price should never be used to judge a game's quality though.  I spent about $250 on my original cibbler copy.  Sure that is a lot of money for one game.  But considering that new Xbone/PC4 console games cost about $60 a pop and are far less interesting in the long term, meh the money is no issue imo.
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Dicer

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #24 on: April 09, 2015, 04:16:35 PM »
Also:



SAY SAPPHIRE IS OVERRATED AGAIN.  DO IT.


I guess I'll add the reason I'm not keen on Sapphire as much is because of the polygons, I know it was the "thing" at the time, but they just feel like they are there because everyone else was doing it, I'll take more parallax and more sprites and everything else over some flat shaded uglygons.

IMHO there should have been one more 2D era, but we got stuck with the framey/warpy/foggy/shit freamrate era we call 32bit, blah....


« Last Edit: April 10, 2015, 07:37:37 PM by Dicer »

VenomMacbeth

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How much difference does the Arcade Card really make with a Duo-R?
« Reply #25 on: April 10, 2015, 03:35:43 AM »
Maybe not underrated, but definitely overpriced.

Price should never be used to judge a game's quality though.  I spent about $250 on my original cibbler copy.  Sure that is a lot of money for one game.  But considering that new Xbone/PC4 console games cost about $60 a pop and are far less interesting in the long term, meh the money is no issue imo.

I agree, but no one game is worth over like $150 IMHO.  I could buy a Duo, arcade card & several decent games for the price I'd pay for just Sapphire.  But of course, money's only an issue for me because I don't have it falling out of my butt. -.-
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

princemoonrise

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #26 on: April 10, 2015, 05:09:05 PM »
Flash Hiders says it uses it in the back of the manual even though it doesn't have the Arcade Card icon on the front.  Someone stated that there were a few sound effects that wouldn't be heard otherwise.

Flash Hiders, I didn't notice any difference in sound effects (back in the day) but I do know it loads all the character graphics initially if you use the Arcade Card, and thus will have no load times between matches which is really nice!

Also, I've noticed that memory in the Arcade Card (Pro, at least) will retain the data held in it for some games even through a system reset.  For instance Mad Stalker and its crazy long initial load, will go super fast if you just did a soft reset.  Speaking of which, Mad Stalker is pretty good and underrated.

By the way this is the most awesome and true statement I agree with all year so far:
Sapphire may not be the greatest shooter ever.  But I find it to be a total celebration of the PCE.  The colors, the style, the music.  It's all just comes togeather so well and screams ''THIS IS PCE, IN YOUR FACE BITCHES!!''.

Most systems tend to have slow drawn out deaths, the last few years having nothing but awful cheaply made shovelware.  Street Fighter 2 Alpha on SNES?  ROLF.

Now the PCE however, went out on SAPPHIRE.  It didn't sit around on life support, it held a massive fireworks show and went out in full glory from the people that gave it birth.

If I were a console and had to die,  Sapphire is how I would die...!  Though to be historically accurate it kind of went out with Dead of the Brain, which I haven't got around to playing yet.  Has it been language patched yet I wonder..?
« Last Edit: April 10, 2015, 05:17:35 PM by princemoonrise »

Necromancer

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #27 on: April 11, 2015, 03:39:52 PM »
Though to be historically accurate it kind of went out with Dead of the Brain, which I haven't got around to playing yet.

Technically there's about a dozen games that came after Sapphire, but the basic premise holds.  Of those that came out around Sapphire or later, they're generally very good and quite polished, like Madou Monogatari, Bazaru, and Seiya Monogatari.

Has it been language patched yet I wonder..?

There's been a project in the works for years, to translate it into French and later English.  It's not complete, though, and I've not heard any news on progress for some time.
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Tatsujin

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #28 on: April 11, 2015, 11:32:27 PM »
no AC = no one of the most impressive 8-bit shewties that even put any 16-bit shewties to shame.
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Tatsujin

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Re: How much difference does the Arcade Card really make with a Duo-R?
« Reply #29 on: April 11, 2015, 11:34:04 PM »
Also:



SAY SAPPHIRE IS OVERRATED AGAIN.  DO IT.


I guess I'll add the reason I'm not keen on Sapphire as much is because of the polygons, I know it was the "thing" at the time, but they just feel like they are there because everyone else was doing it, I'll take more parallax and more sprites and everything else over some flat shaded uglygons.

IMHO there should have been one more 2D era, but we got stuck with the framey/warpy/foggy/shit freamrate era we call 32bit, blah....


sapphire doesn't use no polygons. it's all very well animated 2D sprites.
www.pcedaisakusen.net
the home of your individual PC Engine collection!!
PCE Games coundown: 690/737 (47 to go or 93.6% clear)
PCE Shmups countdown: 111/111 (all clear!!)
Sega does what Nintendon't, but only NEC does better than both together!^^