What I will say, however, is that if you're anything less than a die-hard fan of that particular kind of software, then the PC-FX is not a treasure trove. What it is, in this case, is a fascinating tragedy. It's the closing chapter in a great saga called The Rise and Fall of NEC-Hudson Gaming. It's a history to be chronicled, analyzed and discussed. So much about the system remains mysterious to us, and even the general gaming public in Japan, that there's a lot of work to do in order to understand everything.
That is exactly how I feel. I'd love to be able to read that story.
How did a small company of locomtive-obsessed geeks have the balls to create their own chipset for a game system in the early 1980s?
Nobody did that back then ... Nintendo, Sega, Atari, Taito, etc all bought off-the-shelf CPUs, and off-the-shelf sound chips, and attached them to simple VLSI graphics chips. Those graphics chips were just integrated versions of the separate digital logic chips that you can see on the big PCBs of old arcade boards.
Hudson not only designed the HuC6270 display chip ... they also created a custom 6502 with extra instructions (identifying and rectifying its weaknesses), a custom sound chip, and then put the whole thing into the smallest and sexiest console design ever made.
Not only that, but they had the foresight to see what CD-ROM could offer gamers
years before anyone else.
They were like tech-geek gods.
These days, it is (relatively) cheap to make custom silicon, and designing a simple CPU is the kind of thing that university students do.
Back then ... it was a Black Art, and only the big companies did it (except for another small company who, like Hudson, didn't know that it couldn't be done and so created the Acorn RISC Machine (ARM)).
How did Hudson go from creating the hardware into being a software developer?
How did they hook up with NEC?
What was that relationship like?
How did they get into early digital TV and produce the early IronMan prototype?
What was the Hudon-created CPU on the IronMan that didn't make it to the PC-FX?
Was that CPU going to be backwards compatible with the PC Engine (it's really the only thing missing on a PC-FX that stops that possibility)?
What other changes were there between the IronMan and the PC-FX?
What happened with the 3D chip, and why didn't it make it into the PC-FX ... but did make it into the PC-FXGA?
And on, and on.
There's a fascinating history to be told ... but will we ever hear it here in the West?