Author Topic: Porting Gameboy titles to the PCE question  (Read 1301 times)

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Porting Gameboy titles to the PCE question
« on: May 19, 2015, 09:06:26 AM »
How hard would it be to port Gameboy titles to the PC Engine? Is it a similar language like the NES or would you have to start from scratch? If it's easily possible, Metroid 2 would be sweet in color. :)
Just a weird thought.

elmer

  • Hero Member
  • *****
  • Posts: 2154
Re: Porting Gameboy titles to the PCE question
« Reply #1 on: May 19, 2015, 10:39:51 AM »
How hard would it be to port Gameboy titles to the PC Engine? Is it a similar language like the NES or would you have to start from scratch? If it's easily possible, Metroid 2 would be sweet in color. :)
Just a weird thought.

It's a totally different processor from the PCE's 6502-based architecture ... it's somewhere between an 8080 and a Z80.

The Gameboy hardware is pretty simple, but you're talking of a programming task that's more like the complexity of Aladar's Bubble Bobble port, or Old Rover's arcade ports ... or worse ... i.e. it'd have to be a real labor of love.

Oh ... and to make things even more obnoxious ... a lot of Gameboy games stored stuff compressed in ROM, which could add another layer of complexity onto everything.

Then you'd also need to find an artist willing to completely upgrade the graphics into color.

So ... it could happen, it just needs a programmer & artist who thinks that it'd be fun ... but don't hold your breath.
« Last Edit: May 19, 2015, 11:10:09 AM by elmer »

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Porting Gameboy titles to the PCE question
« Reply #2 on: May 19, 2015, 10:52:19 AM »
:clap:
How hard would it be to port Gameboy titles to the PC Engine? Is it a similar language like the NES or would you have to start from scratch? If it's easily possible, Metroid 2 would be sweet in color. :)
Just a weird thought.

It's a totally different processor from the PCE's 6502-based architecture ... it's somewhere between an 8080 and a Z80.

The Gameboy hardware is pretty simple, but you're talking of a programming task that's more like the complexity of Aladar's Bubble Bobble port, or Old Rover's arcade ports ... or worse ... i.e. it'd have to be a real labor of love.

Oh ... and to make things even more obnoxious ... a lot of Gameboy games stored stuff compressed in ROM, which could add another layer of complexity onto everything.

Then you'd also need to find an artist willing to completely upgrade the graphics into color.

So ... it could happen, it just needs a programmer & artist who thinks that it'd be fun ... but don't hold your breath.
That's kind of what I was afraid of. All things considering, it would be nice to have Metroid 2 in color on the PCE but if it's more of a hassle than what it's worth then meh. I would however, donate copious amounts of cash to get this project going if someone was willing to give it a shot..

o.pwuaioc

  • Guest
Re: Porting Gameboy titles to the PCE question
« Reply #3 on: May 19, 2015, 11:38:17 AM »
$40k?

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Porting Gameboy titles to the PCE question
« Reply #4 on: May 19, 2015, 12:34:32 PM »
$40k?
Drop the extra three zeros and you got it. :)

ParanoiaDragon

  • Hero Member
  • *****
  • Posts: 4619
Re: Porting Gameboy titles to the PCE question
« Reply #5 on: May 19, 2015, 03:51:54 PM »
I recall talking to Bonknuts several years ago about it.  I do remember him saying there would be difficulties, though, (don't quote me) I think he did have interest in a couple titles.  The first GB Batman I seem to recall talking about with him, as far as my memory serves.  Maybe it was a fairly simple game, I don't exactly recall.

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Porting Gameboy titles to the PCE question
« Reply #6 on: May 20, 2015, 04:34:15 AM »
Metroid II would likely be easier to recreate through Tom's NES-to-PCE method, by expanding and upgrading the original NES Metroid.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

ClodBuster

  • Hero Member
  • *****
  • Posts: 2242
  • A real powerhouse!
    • Cumonreprocarts.com
Re: Porting Gameboy titles to the PCE question
« Reply #7 on: May 20, 2015, 06:34:56 PM »
Well, there's already a fan-made remake of Metroid II in 16 bit style.

They tried to make me do a recap
I said no, no, no

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Porting Gameboy titles to the PCE question
« Reply #8 on: May 21, 2015, 03:11:45 AM »
Well, there's already a fan-made remake of Metroid II in 16 bit style.
Right, but it isn't on the PCE. :P

Black Tiger

  • Hero Member
  • *****
  • Posts: 11242
Re: Porting Gameboy titles to the PCE question
« Reply #9 on: May 21, 2015, 04:40:53 AM »
I believe that the main Metroid II remake isn't even for consoles, let alone PCE.
http://www.superpcenginegrafx.net/forum

Active and drama free PC Engine forum

VenomMacbeth

  • Hero Member
  • *****
  • Posts: 1837
Porting Gameboy titles to the PCE question
« Reply #10 on: May 21, 2015, 06:13:03 AM »
I would love to see a Metroid game on all the non-tendo 16-bit consoles. 

I've had the idea in my head for awhile for a Mega Drive Metroid, where all the sprites are pre-rendered & all the space bugs explode with gratuitous amounts of goo & gore.  Somewhere between Doom Troopers & Blackthorne 32x, only much better than both combined.
« Last Edit: May 22, 2015, 10:34:17 AM by VenomMacbeth »
Play Turbografx.
Play the Turbografx. PLAY
THE TURBOGRAFX!!!!!!

Buh buh buh, I have almost all teh games evar.  I R TEH BESTEST COLLECTR!!

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Porting Gameboy titles to the PCE question
« Reply #11 on: May 21, 2015, 08:46:58 AM »
I would love to see a Metroid game on all the non-tendo 16-bit consoles. 

I've had the idea in my head for awhile for a Mega Drive Metroid, where all the sprites are pre-rendered & all the space bugs explode with gratuitous amounts of goo & gore.  Somewhere between Doom Troopers & Blackthorne, only much better than both combined.
+1000000000
I love this idea :)

esteban

  • Hero Member
  • *****
  • Posts: 24063
Re: Porting Gameboy titles to the PCE question
« Reply #12 on: May 21, 2015, 09:16:50 AM »
We don't need Metroid on PCE, we have Turrican on TG-16.
  |    | 

Keith Courage

  • Hero Member
  • *****
  • Posts: 2694
Re: Porting Gameboy titles to the PCE question
« Reply #13 on: May 21, 2015, 04:52:24 PM »
Metroid is sooooooooooooooooooooooooooooooooooooooooooooooooooooo much better than Turrican.

BigusSchmuck

  • Hero Member
  • *****
  • Posts: 3425
Re: Porting Gameboy titles to the PCE question
« Reply #14 on: May 21, 2015, 06:02:09 PM »
Metroid is sooooooooooooooooooooooooooooooooooooooooooooooooooooo much better than Turrican.
Uh yeah. There is a reason there are so many of them and only 6 Turricans. Not to say that they are bad games or anything but I tend to like Metroid a bit better. Just thought Metroid 2 would be a good candidate to be on the Turbo or maybe some other gameboy games?